Quantum Break: More like Quantum Broken.

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Bacon1

Diamond Member
Feb 14, 2016
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Pretty sure the vsync issue isn't related to UWP, they are forcing extra VSync on top of the borderless windowed mode from UWP. I don't have the same drops to 30 they are showing in other applications when it goes under 60fps.

Sad they keep releasing games in a poor state. Killer Instinct seems to be a good port (minus the 144hz animation issues) and was free. For $60 this is a hard sell.
 

TheELF

Diamond Member
Dec 22, 2012
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As if the people that do buy from the store would even notice the game running at only 30FPS...or even care.
 

Flapdrol1337

Golden Member
May 21, 2014
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Maybe they'll notice the game doesn't have a quit button in the menu.

Just shut down your console :)
 

Mahigan

Senior member
Aug 22, 2015
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I'd say we need a few patches before we can conclude anything. It's like the Rise of the Tomb raider DX12 path and GoW UE. Broken.
 
Feb 19, 2009
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the thing is its 3 out of 4 dx12 that is rushed out because of microsoft........

Only 2 so far? GoW, QB.

Out of 5 total major DX12 games.

Ashes, Hitman, RotTR.

RotTR is a work in progress, Nixxes has some ways to go and more patches before it's considered good. Hitman is an Early Access game disguised as episodic, it's not ready for prime-time TBH, I bought it for lols anyway. :/

I have Ashes, and it's great. As an RTS fan, I am genuinely impressed with the scale and their AI. The hype is met.

Was looking forward to QB but it's clearly not ready either.

I hope next month, Total War: Warhammer launches in a better state, it's my top game for 2016 along with Deus Ex. :)
 

ThatBuzzkiller

Golden Member
Nov 14, 2014
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I was honestly expecting a win for Nvidia since the GM200 generally has better performance and that a good chunk of the DX12 content were sponsored by AMD but I guess that's one less excuse for some of the members here accusing AMD partnerships now!
 
Feb 19, 2009
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I was honestly expecting a win for Nvidia since the GM200 generally has better performance and that a good chunk of the DX12 content were sponsored by AMD but I guess that's one less excuse for some of the members here accusing AMD partnerships now!

The one DX12 title that NV sponsor, was an UE3 port, GoW:U was broken on AMD for a week. Then the devs fixed it and AMD is faster at each segment. No joke.

Bottom up, AMD is plain faster, often by a lot. Including the sweetspot, where the 390 wrecks the 970.

https://youtu.be/jS2DLNRaBbw?t=3m46s

^ These guys don't use reference NV models either, all custom cards that boost high.

People used to say there's no future-proof... that by the time more DX12 games are here, all the current stuff is obsolete. Well, not all. GCN is fine, it was made for DX12.

With Pascal, we can see NV is making a uarch that's GCN-like, 64 CC per SM, optimal warp size of 64, 4 TMU per SM. Let's hope it's got a basic multi-engine design too, so devs can push Async Compute without alienating either side.
 
Feb 19, 2009
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Yes they are but they also need a i7 clocked to heaven to get that speed advantage.

Didn't somebody did a CPU scaling on GoW:U and show it doesn't really care beyond 2 cores?

Oh, that game also has a 60 fps cap anyway, not like you need the extra CPU grunt for 200 fps. lol
 

ThatBuzzkiller

Golden Member
Nov 14, 2014
1,120
260
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The one DX12 title that NV sponsor, was an UE3 port, GoW:U was broken on AMD for a week. Then the devs fixed it and AMD is faster at each segment. No joke.

Bottom up, AMD is plain faster, often by a lot. Including the sweetspot, where the 390 wrecks the 970.

https://youtu.be/jS2DLNRaBbw?t=3m46s

^ These guys don't use reference NV models either, all custom cards that boost high.

People used to say there's no future-proof... that by the time more DX12 games are here, all the current stuff is obsolete. Well, not all. GCN is fine, it was made for DX12.

With Pascal, we can see NV is making a uarch that's GCN-like, 64 CC per SM, optimal warp size of 64, 4 TMU per SM. Let's hope it's got a basic multi-engine design too, so devs can push Async Compute without alienating either side.

GoW:UE doesn't appear to be a GameWorks title since it's not in the program. It looks like it's developer agnostic which happened to use HBAO+ and often times it works fine on AMD ...

As for hardware async compute support for Pascal it doesn't look like there's any dedicated compute engines on any diagrams .. :hmm:
 

RussianSensation

Elite Member
Sep 5, 2003
19,458
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GoW:UE doesn't appear to be a GameWorks title since it's not in the program. It looks like it's developer agnostic which happened to use HBAO+ and often times it works fine on AMD ...

Ctrl+F "Gears of Wars"

Nvidia GameWorks in Action:

GameWorks Games (PhysX)
https://developer.nvidia.com/gameworks-action

http://www.extremetech.com/gaming/224216-is-nvidias-physx-causing-amd-frame-rate-problems

In any event, Gears of War was a poorly optimized turd at launch that required patches; and today it runs faster on AMD cards of similar tiers than NV. "Now the game has received game ready drivers from both AMD and Nvidia and has received a new performance PC patch"

Other than 980Ti, NV's performance in QB is attrocious.

$299 280X ~ $1000 Titan > $650 780
$280 290 ~ $550 980

GameGPU reports:

"The game has an internal limit FPS, which is a consequence nondisconnectable vertical sync. When using the monitor 120 Hz this interference disappears as unexplained subsidence of the FPS, which strangely increasingly manifested in the screen frequency of 60 Hz."

BTW, another game where 2GB GPUs are DOA:

"Just about the lack of a 2-gigabyte solutions in testah- due to poor optimization they are not able to provide acceptable fps even at low settings (except for low settings of the game, which are set by default in 720P, where they are able to provide a stable 30 frames)."

But ya, on AT there will be more people still defending 2GB cards, even in 2017 I bet. :D I am hoping one day the same people who defended 2GB cards like 960 will come forward and admit they were wrong.

QB_1920.jpg

QB_2560.jpg


Fury X continues to underperform for its shader/TMU count. Manages to beat 290X by 31% despite 53% more SPs and TMUs theoretical perfomrance and that's when faced against a thermal throttling <1Ghz 290X rather than an after-market 290X/390X.

Just like GOW, we should revisit this title once MS fixes SLI/CF support, allows disabling of VSync and the game has gone through 2-3 performance PC patches and various AMD/NV drivers.

Either way, Mahigan's and Silverforce11's theories of modern games starting to take full advantage of GCN architecture is coming true as modern game after modern game performs much better on GCN cards than similarly priced/tier NV cards, with 980Ti (TX) being the sole exception. 970 is starting to be left in the dust by R9 390/290X.

Not sure if it's the screen capture tool or the game's graphics are very unimpressive. Lowest and Max/Ultra look almost identical, other minor increases in texture quality on signage and deeper shadows. Straight up console port.

Low IQ
1.jpg


High IQ
3.jpg


Low IQ
4.jpg


High IQ
6.jpg


For the level of graphics, at least from these screens, the game runs like a turd on high-end hardware.
 
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xthetenth

Golden Member
Oct 14, 2014
1,800
529
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Only 2 so far? GoW, QB.

Out of 5 total major DX12 games.

Ashes, Hitman, RotTR.

RotTR is a work in progress, Nixxes has some ways to go and more patches before it's considered good. Hitman is an Early Access game disguised as episodic, it's not ready for prime-time TBH, I bought it for lols anyway. :/

I have Ashes, and it's great. As an RTS fan, I am genuinely impressed with the scale and their AI. The hype is met.

Was looking forward to QB but it's clearly not ready either.

I hope next month, Total War: Warhammer launches in a better state, it's my top game for 2016 along with Deus Ex. :)

Ashes is great. I'm hoping that Total Warhammer is an immaculate DX12 release just because I will never ever stop laughing about a TW game releasing in much better shape than its contemporaries.
 

DaveSimmons

Elite Member
Aug 12, 2001
40,730
670
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The bright side for me is that I can continue to keep Windows 7 as the OS for my gaming PC. Broken DX12 games won't force me to upgrade any time soon.
 

Flapdrol1337

Golden Member
May 21, 2014
1,677
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The bright side for me is that I can continue to keep Windows 7 as the OS for my gaming PC. Broken DX12 games won't force me to upgrade any time soon.

But will the upgrade stay free? They said 1 year, so you might want to install before july 28.
 

RussianSensation

Elite Member
Sep 5, 2003
19,458
765
126
The bright side for me is that I can continue to keep Windows 7 as the OS for my gaming PC. Broken DX12 games won't force me to upgrade any time soon.

What's wrong with upgrading to W10 for free and just not buying broken DX12 games until they are either fixed, sell at a heavy discount to launch MSRP or we have brute force GPUs powerful enough to overcome the poor optimization? I don't see how not upgrading to a superior OS that will have 5+ years of support is directly related to DX12 games. Windows 10 allows one to run multiple Excel files side by side, has a far superior search engine and is faster than Windows 7; long-term support and driver focus. I think W10 is a worthwhile upgrade even if we have 0 DX12 games coming out in 2016, but that's just me. I have Windows 7 on 1 PC, W8.1 on another and W10 on the 3rd. I even prefere W8.1 over 7.
 
Feb 19, 2009
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I updated the OP, with some more info from Computerbase.de.

The problem is double-buffering vsync.

I don't know why they went with that approach, but on the Xbone, Remedy uses a dynamic vsync approach, so if frame rate drops below the 30 fps mark, vsync is disabled temporarily. This is the best approach and I suspect UWP may be conflicting (because current UWP cannot disable vsync) and so for the PC, they removed it and went with a simple vsync implementation.

They can easily fix it, IMO, by using triple buffering vsync, this removes the major 60 to 30 fps drop, at a small cost to input lag which isn't that important in a non-competitive SP story driven game.

Expect a patch soon for this, such a major oversight. It's like they don't care about PC gaming. -_-
 
Feb 19, 2009
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Either way, Mahigan's and Silverforce11's theories of modern games starting to take full advantage of GCN architecture is coming true as modern game after modern game performs much better on GCN cards than similarly priced/tier NV cards, with 980Ti (TX) being the sole exception. 970 is starting to be left in the dust by R9 390/290X.

Not sure if it's the screen capture tool or the game's graphics are very unimpressive. Lowest and Max/Ultra look almost identical, other minor increases in texture quality on signage and deeper shadows. Straight up console port.

Most games are straight up console ports, that shouldn't surprise anybody.

QB uses temporal reconstruction, so a screenshot will be the worse way to present it. In motion, the game looks much better.

More info here: https://www.youtube.com/watch?v=nf12d8z2wtE

As soon as they fix the vsync issue, I think the game is worth a play. Damn shame about only being on UWP though.