Quantum Break: More like Quantum Broken.

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airfathaaaaa

Senior member
Feb 12, 2016
692
12
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Yes. I assuming you are just trolling :)

Remember what Raja said? There is no cards yet that fully supports all DX12 features.

So if Nvidia doesn't have a DX12 card, then AMD doesn't either.
ofc im trolling wasnt me that stated that a dx12 game will make use of software that is not compartible with that api...(he assumes that it will be dx11 then?)

also nvidia claims dx12.1 ready while its not even dx12 ready..i always find it funny how they support something that needs tech from a prior api
 

ShintaiDK

Lifer
Apr 22, 2012
20,378
146
106
ofc im trolling wasnt me that stated that a dx12 game will make use of software that is not compartible with that api...(he assumes that it will be dx11 then?)

also nvidia claims dx12.1 ready while its not even dx12 ready..i always find it funny how they support something that needs tech from a prior api

You have a problem with the truth again.
 

airfathaaaaa

Senior member
Feb 12, 2016
692
12
81
another baseless post. Go look at steamspy owners of Batman Arkham Knight they are 2.5X more then Hitman and ATOS combine on PC.
you talking about baseless posts is funny dont you think?
also how me talking about the refunds that are TRUE is baseless? it happened and it was a lot of them thus the very low score it currently has
 

ShintaiDK

Lifer
Apr 22, 2012
20,378
146
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really so basicly you are calling me a liar? for what? please provide something

Funny coming from someone who just claim something out of the air.

But here you go.
FL121.png
 

airfathaaaaa

Senior member
Feb 12, 2016
692
12
81
Funny coming from someone who just claim something out of the air.

But here you go.
FL121.png
oh im sorry exposing it on drivers means it must be true right? because we dont have enough evidence since august about what exposing on drivers and what really the card has is..
we both know it doesnt have much of dx12 compartibility on it let alone that its missing 2 and having half of the proposed dx12.1 info..
 

antihelten

Golden Member
Feb 2, 2012
1,764
274
126
Funny coming from someone who just claim something out of the air.

But here you go.
FL121.png

One could argue that the issue with Caps viewer is that it doesn't actually test the functionality of a given feature, it simply looks for the relevant flag/cap bit and that's it.

Not saying that the image in question is wrong, just playing devil's advocate here.
 

ShintaiDK

Lifer
Apr 22, 2012
20,378
146
106
oh im sorry exposing it on drivers means it must be true right? because we dont have enough evidence since august about what exposing on drivers and what really the card has is..
we both know it doesnt have much of dx12 compartibility on it let alone that its missing 2 and having half of the proposed dx12.1 info..

I havent seen you or anyone else prove that it doesn't have DX12 compatibility.

So why dont you prove it once and for all. And no, Async isn't it.

Microsoft says its fully DX12.1 feature compliant.
 

airfathaaaaa

Senior member
Feb 12, 2016
692
12
81
I havent seen you or anyone else prove that it doesn't have DX12 compatibility.

So why dont you prove it once and for all. And no, Async isn't it.

Microsoft says its fully DX12.1 feature compliant.
microsoft reads the driver its ok we know
also there was a joint nvidia amd talk at gdcthey pretty much confirmed their own limitations you dont need me or zeus or the salvation army for this

http://www.dualshockers.com/2016/03...-nvidia-and-amd-cards-lots-of-details-shared/
also im telling you again claiming dx12.1 which is a direct evolution of dx12 its bogus you cant support a newer without the older
 
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ShintaiDK

Lifer
Apr 22, 2012
20,378
146
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microsoft reads the driver its ok we know
also there was a joint nvidia amd talk at gdcthey pretty much confirmed their own limitations you dont need me or zeus or the salvation army for this

http://www.dualshockers.com/2016/03...-nvidia-and-amd-cards-lots-of-details-shared/

That DX12 have to be optimized for every single uarch, even down to SKU level isn't new (Tonga is a class example).

However you claim that its not DX12 compliant. And you have proven nothing so far.
 

Mahigan

Senior member
Aug 22, 2015
573
0
0
Kepler/Maxwell just suck at DX12. They support it, but they suck at it.
 

airfathaaaaa

Senior member
Feb 12, 2016
692
12
81
That DX12 have to be optimized for every single uarch, even down to SKU level isn't new (Tonga is a class example).

However you claim that its not DX12 compliant. And you have proven nothing so far.
they are? tell me a source that can actually put their reputation down and say
nvidia has a full dx12 compliance
no one will..
to get more technicall they are dx11.3(semi) compliant but they cant make any decent use of the low level commands that ms introduced into dx11.3 thus making it dx12..
 

ShintaiDK

Lifer
Apr 22, 2012
20,378
146
106
they are? tell me a source that can actually put their reputation down and say
nvidia has a full dx12 compliance
no one will..
to get more technicall they are dx11.3(semi) compliant but they cant make any decent use of the low level commands that ms introduced into dx11.3 thus making it dx12..

Its you who have to prove they dont. And you have supplied nothing.
 

ShintaiDK

Lifer
Apr 22, 2012
20,378
146
106
Kepler/Maxwell just suck at DX12. They support it, but they suck at it.

Only from an Async point of view, that developers hate due to very hard complexity.

And the games released have shown the effect. One disaster after the other. DX12 is hard enough in itself, add async and you are pretty much guaranteed a failure.
 

Mahigan

Senior member
Aug 22, 2015
573
0
0
Its you who have to prove they dont. And you have supplied nothing.

NVIDIA GPUs are just horrible at DX12. They lose performance relative to DX11 in every single title except for a few minute cases when a weak CPU is used. The Static scheduler, software scheduler, adds extra CPU overhead which translates into a loss of performance relative to DX11.

This is primarily due to the fact that the Static scheduler is not only scheduling work, taking away CPU cycles, but has the additional burden of translating and scheduling far more command lists than on DX11. For AMD, their DX11 driver wasn't threaded so the ability to circumvent the driver and schedule in parallel in hardware greatly reduces CPU overhead.

Pascal will retain static scheduling. Just an FYI.
 

ShintaiDK

Lifer
Apr 22, 2012
20,378
146
106
NVIDIA GPUs are just horrible at DX12. They lose performance relative to DX11 in every single title except for a few minute cases when a weak CPU is used. The Static scheduler, software scheduler, adds extra CPU overhead which translates into a loss of performance relative to DX11.

This is primarily due to the fact that the Static scheduler is not only scheduling work, taking away CPU cycles, but has the additional burden of translating and scheduling far more command lists than on DX11. For AMD, their DX11 driver wasn't threaded so the ability to circumvent the driver and schedule in parallel in hardware greatly reduces CPU overhead.

Pascal will retain static scheduling. Just an FYI.

Its about optimization and you know it. There is no single reason DX12 should be slower than DX11 unless its due to lack of optimization. And its no surprise, DX12 is new, DX11 is optimized like mad. Its no different when we got DX10, DX9 was faster and better until developers learned to use it. However this time it requires more than learning, it requires extra time and money as well. Success? Very questionable. DX12 is one of those cases where you wish there was a GPU monopoly and not 3 IHVs.

Then you can try excuse it with whatever you wish. Async have been the only sole way to increase performance, but at the expense of power consumption. As much as up to +100W. Not to mention one epic disaster and fop of a game after the other due to development failure.
 
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airfathaaaaa

Senior member
Feb 12, 2016
692
12
81

Mahigan

Senior member
Aug 22, 2015
573
0
0
Only from an Async point of view, that developers hate due to very hard complexity.

And the games released have shown the effect. One disaster after the other. DX12 is hard enough in itself, add async and you are pretty much guaranteed a failure.

AotS has no such issues. Hitman will be fixed next patch. There's a small learning curve but that will improve in a short period of time.

And it's not only from an Async P.O.V, NVIDIA's GPUs consistently perform worse when running DX12 relative to DX11 on a good CPU. Consistently. Even when NVIDIA are the ones helping a dev tune for their hardware (Rise of the Tomb Raider).

This means that NV have little to gain from DX12 whereas AMD are seeing massive gains, on high performance PCs.