Couple of problems:
Faces are out of this world. PCSS and HBAO+ just top notch.
Now tessellation and lod-fix and we got ourselves a healthy leap forward in gaming graphics
			
			- Graphics is not balanced
 In the sense that it varies greatly. It's like sometimes there is real-time GI, and sometimes there isn't. This is very distracting.
 Honestly some images remind of ray tracing quality, and then some others are plain looking.
- LOD is way too aggressive
 On textures of all things! This can't be expensive to render, right? Yet sometimes far distant props are rendered with great details. Puzzling...
- Fog
 It's an optimization, image Q reducing feat I guess. Sometimes it's there and sometimes it isn't. Again contributing to IQ variation.
- Hair
 Not terrible, but it can be distractingly crude when the rest of scene is next-gen and smooth. But then again that pic?? Downsampling?
Faces are out of this world. PCSS and HBAO+ just top notch.
Now tessellation and lod-fix and we got ourselves a healthy leap forward in gaming graphics
 
				
		 
			 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		
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