Couple of problems:
Faces are out of this world. PCSS and HBAO+ just top notch.
Now tessellation and lod-fix and we got ourselves a healthy leap forward in gaming graphics
- Graphics is not balanced
In the sense that it varies greatly. It's like sometimes there is real-time GI, and sometimes there isn't. This is very distracting.
Honestly some images remind of ray tracing quality, and then some others are plain looking.
- LOD is way too aggressive
On textures of all things! This can't be expensive to render, right? Yet sometimes far distant props are rendered with great details. Puzzling...
- Fog
It's an optimization, image Q reducing feat I guess. Sometimes it's there and sometimes it isn't. Again contributing to IQ variation.
- Hair
Not terrible, but it can be distractingly crude when the rest of scene is next-gen and smooth. But then again that pic?? Downsampling?
Faces are out of this world. PCSS and HBAO+ just top notch.
Now tessellation and lod-fix and we got ourselves a healthy leap forward in gaming graphics
