Give me a break. Valve did it just fine even without vendor drivers:They perhaps naively trusted Qualcomm when they said they would support Linux. One can only hope the situation will be better for the next generation of SD.
Give me a break. Valve did it just fine even without vendor drivers:They perhaps naively trusted Qualcomm when they said they would support Linux. One can only hope the situation will be better for the next generation of SD.
Give me a break. Valve did it just fine even without vendor drivers:
Steam Frame Using Mesa's Turnip Vulkan Open-Source Driver - Phoronix
www.phoronix.com
Eh, it creeps in a few places. https://www.unrealengine.com/en-US/...-in-unreal-engine-4-a-peek-behind-the-curtainMost games aren't particularly SIMD-heavy.
As far as I understand 8 gen 3 was last soc supported by Turnip, all adreno 8xx soc don't have Turnip support.Give me a break. Valve did it just fine even without vendor drivers:
Steam Frame Using Mesa's Turnip Vulkan Open-Source Driver - Phoronix
www.phoronix.com
This leads to https://github.com/intel/projects/intel-ispc-in-unreal-engine-4-a-peek-behind-the-curtain which ends in 404. Do you have it archived somewhere?Eh, it creeps in a few places. https://www.unrealengine.com/en-US/...-in-unreal-engine-4-a-peek-behind-the-curtain
Bah, sorry, that used to be a working blog post! But ISPC is certainly still used in Unreal Engine (as you can verify yourself if you check the source), and will generate SIMD code for a range of architectures.This leads to https://github.com/intel/projects/intel-ispc-in-unreal-engine-4-a-peek-behind-the-curtain which ends in 404. Do you have it archived somewhere?![]()
Yeah, but who cares about a laptop that does proper suspend/resume /sValve did Linux without vendor drivers for the GPU. Now do the ISP, the codec blocks, power management, wifi/modem, device enumeration, etc, etc
My point is that it isn't some vendor conspiracy as the trolls on this board seem to think. Qualcomm is actually excellent at b2b customer support:Valve did Linux without vendor drivers for the GPU. Now do the ISP, the codec blocks, power management, wifi/modem, device enumeration, etc, etc
I also suspect, by the way, that Valve is using Halium, and therefore cribbing heavily from what is available for phones. This is not common or desired practice for desktop Linux, as it inherits a bunch of dependencies on out-of-tree, out-of-distro-repos Android bits.
