Give me a break. Valve did it just fine even without vendor drivers:They perhaps naively trusted Qualcomm when they said they would support Linux. One can only hope the situation will be better for the next generation of SD.
Give me a break. Valve did it just fine even without vendor drivers:They perhaps naively trusted Qualcomm when they said they would support Linux. One can only hope the situation will be better for the next generation of SD.
Give me a break. Valve did it just fine even without vendor drivers:
Steam Frame Using Mesa's Turnip Vulkan Open-Source Driver - Phoronix
www.phoronix.com
Eh, it creeps in a few places. https://www.unrealengine.com/en-US/...-in-unreal-engine-4-a-peek-behind-the-curtainMost games aren't particularly SIMD-heavy.
As far as I understand 8 gen 3 was last soc supported by Turnip, all adreno 8xx soc don't have Turnip support.Give me a break. Valve did it just fine even without vendor drivers:
Steam Frame Using Mesa's Turnip Vulkan Open-Source Driver - Phoronix
www.phoronix.com
This leads to https://github.com/intel/projects/intel-ispc-in-unreal-engine-4-a-peek-behind-the-curtain which ends in 404. Do you have it archived somewhere?Eh, it creeps in a few places. https://www.unrealengine.com/en-US/...-in-unreal-engine-4-a-peek-behind-the-curtain
Bah, sorry, that used to be a working blog post! But ISPC is certainly still used in Unreal Engine (as you can verify yourself if you check the source), and will generate SIMD code for a range of architectures.This leads to https://github.com/intel/projects/intel-ispc-in-unreal-engine-4-a-peek-behind-the-curtain which ends in 404. Do you have it archived somewhere?![]()
Yeah, but who cares about a laptop that does proper suspend/resume /sValve did Linux without vendor drivers for the GPU. Now do the ISP, the codec blocks, power management, wifi/modem, device enumeration, etc, etc
