Also, the emulator developers would have a word with the one who made the statement.People that actually build phone SoCs would crucify you for this statement.
Meanwhile, I can see why Apple can't get enough incentives to improve their CPUs, the PC ports of the games ended to be a failure and yeah... that's one of the scenarios it needs to fully use the CPU and GPU

High-priced flops: AAA games promoted by Apple fail to get sales
Confirming the fairly obvious, analysis of major iOS game launches including "Death Stranding" and "Assassin's Creed Mirage" has revealed that pricing games at console levels simply doesn't work in the App Store.