- Aug 4, 2000
I will say though, this kind of thinking has helped with moving rendering in gaming forward quite a bit.
Rendering stuff that is not visible is a waste of resources.
The new PSVR2 coming out next year is also doing eye tracking and is rendering stuff outside of where you are looking with less quality than what you are focusing on, to save cycles.
(I'm guessing there are current VR tech on PC already doing this)
This only goes to show how magnificent our biological mind /eye mechanisms are. We can render in our minds all objects and surrounding effects and be able to process them to be able to make judgements as we proceed through life.
The outcomes of those judgements might not always be the ones desired but the processing power and memory needed to do it with biological structures is amazing.