Threat Interactive did throw a kid tantrum this time, but he has a solid point: nVidia has been propping up their AA/upscaling solutions, in no small part, by actively sabotaging and misrepresenting other technologies in it's sponsored games.
Their main example is MSAA. It did have some heavy performance impact on older hardware, and it does come with added complexity due to resolve passes, but as soon as its performance became acceptable, nVidia crippled MSAA implementations and invested in shading techniques (softshadows, AO, etc.) that relied on temporal AA (of which DLSS is the best).
And this is basically how nVidia built the myth that DLSS has better IQ than native rendering: as soon as you turn off temporal AA/DLSS, those other techniques crumble and native looks like garbage.
The rant about Digital Foundry is solid too: it's disingenuous to look at the picture below and accept that this is "ray tracing" quality. This is sabotaged garbage, presented as "ray tracing" to make people believe that they need path tracing, moving the goal posts once again. Alex knows this but plays along anyway, he's not stupid nor blind. The path traced image is nice, but it's blurred as hell, and let's not forget that there are games with better IQ without any ray tracing at all.
This review is a disgrace.
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