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Poll: Do you care about ray tracing / upscaling?

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Do you care about ray tracing / upscaling?


  • Total voters
    259
Path Tracing exclusive for Nvidia 😀
 
Path Tracing exclusive for Nvidia 😀

-From the screenshots of PT it looks like Nvidia made the denoising too aggressive, game looks like it has a vaseline smear on it.

Destroys reflections and textures etc.
 
  • Haha
Reactions: 511
After careful consideration my answer is I don’t care but depends on the game
Ray tracing and just the graphics itself and models are simply amazing in RE9 which I just sorted playing. The hair especially is excellent
 
grok summary of high yield YT's comments

In Broken Silicon podcast episode 351,
@highyieldYT
(guest Max) states that path tracing is currently only worth it in four specific games, while in others, it doesn't add much visual value.

These games are discussed around the 1:22:00 to 1:29:00 mark (under "RDNA 5 Performance," "PS6 Ray Tracing," and "PSSR 2 & RE9" timestamps), where path tracing enhances realism noticeably:
  • Cyberpunk 2077: Full path tracing mode is a standout, turning up the "realistic knob" for immersive lighting.
  • Alan Wake 2: Leverages path tracing artistically for exceptional light effects.
  • Indiana Jones and the Great Circle: Highlighted for its path tracing implementation.
  • Resident Evil Requiem (RE9): Noted for path tracing support, with FSR4 discussions tying into its performance.
He says: "aside from that um all the other games that have path [tracing] in my opinion are not that great right now or like path [tracing] doesn't add much."

This comes from the YouTube video linked in the original X post , focusing on PS6 ray tracing and RDNA 5 improvements that could make path tracing more viable in future hardware.


 
-From the screenshots of PT it looks like Nvidia made the denoising too aggressive, game looks like it has a vaseline smear on it.

Destroys reflections and textures etc.
Unfortunately even DLSS Transformer has this issue. We need new RR model ASAP.

Also the in-game denoiser is a big mess with PT, so now we know why enabling it forces RR on NVIDIA cards + why AMD doesn't allow users to enable:

(guest Max) states that path tracing is currently only worth it in four specific games, while in others, it doesn't add much visual value.
If I wasn't such a penny pincher still using a 1060 I would prob buy a shiny new GPU to experience what Max said about PT lighting feeling right and tricking the brain into believing it's real.
 
Threat Interactive is back
This slimy kid is a douche. GN Steve just did a segment on him. He keeps issuing bad copyright strikes against other channels. Called GN shills for Nvidia. Of course Steve eviscerated him for it. Steve is inviting him to start drama with GN. The slimy little douche is gong to end up a cautionary tale the way he is going.
 
Are you talking about the ego master Steve? This is gonna be hilarious, I wonder who does he want to save this time.

I would not listen to anything he says if I were you.
 
Are you talking about the ego master Steve? This is gonna be hilarious, I wonder who does he want to save this time.
giphy.gif


There is not a better consumer advocate in the PC space. The kid called him a shill for a company he has an impeccable track record against.
 
Tim tested the leaked FSR 4.1

TLDW if the final version in drivers is like this it reintroduces more sizzle. 👎


"Don't be hatin'" LMAO

You first.

I am always willing to admit I am wrong. Unlike 99.99% of the internet. I only require that the copyright strikes he is spamming be explained so as not to paint him in that terrible lighting.
 
I am always willing to admit I am wrong. Unlike 99.99% of the internet. I only require that the copyright strikes he is spamming be explained so as not to paint him in that terrible lighting.
No need to explain anything. One illegal copyright strike after another for over a year on fair use derivative content.

TLDW if the final version in drivers is like this it reintroduces more sizzle. 👎
That's an old version. They uploaded a new one so maybe if we're lucky it'll be better with the official release.
They should offer both options in driver TBH like HUB said if this is true. 4.0 for stability and 4.1 for sharpness.
 
The kid called him a shill for a company he has an impeccable track record against.

Eh, maybe TI meant older reviews or something. I wondered what his beef was to go after GN as he did, I don't think he said clearly what it was in his video. I've not seen GN's stuff lately.
 
Eh, maybe TI meant older reviews or something. I wondered what his beef was to go after GN as he did, I don't think he said clearly what it was in his video. I've not seen GN's stuff lately.

There was a comment about that and a lot of people agreed. I'm not sure either.
 
Threat Interactive did throw a kid tantrum this time, but he has a solid point: nVidia has been propping up their AA/upscaling solutions, in no small part, by actively sabotaging and misrepresenting other technologies in it's sponsored games.
Their main example is MSAA. It did have some heavy performance impact on older hardware, and it does come with added complexity due to resolve passes, but as soon as its performance became acceptable, nVidia crippled MSAA implementations and invested in shading techniques (softshadows, AO, etc.) that relied on temporal AA (of which DLSS is the best).
And this is basically how nVidia built the myth that DLSS has better IQ than native rendering: as soon as you turn off temporal AA/DLSS, those other techniques crumble and native looks like garbage.

The rant about Digital Foundry is solid too: it's disingenuous to look at the picture below and accept that this is "ray tracing" quality. This is sabotaged garbage, presented as "ray tracing" to make people believe that they need path tracing, moving the goal posts once again. Alex knows this but plays along anyway, he's not stupid nor blind. The path traced image is nice, but it's blurred as hell, and let's not forget that there are games with better IQ without any ray tracing at all.

This review is a disgrace.

1773682444415.png
 
Threat Interactive did throw a kid tantrum this time, but he has a solid point: nVidia has been propping up their AA/upscaling solutions, in no small part, by actively sabotaging and misrepresenting other technologies in it's sponsored games.
Their main example is MSAA. It did have some heavy performance impact on older hardware, and it does come with added complexity due to resolve passes, but as soon as its performance became acceptable, nVidia crippled MSAA implementations and invested in shading techniques (softshadows, AO, etc.) that relied on temporal AA (of which DLSS is the best).
And this is basically how nVidia built the myth that DLSS has better IQ than native rendering: as soon as you turn off temporal AA/DLSS, those other techniques crumble and native looks like garbage.

The rant about Digital Foundry is solid too: it's disingenuous to look at the picture below and accept that this is "ray tracing" quality. This is sabotaged garbage, presented as "ray tracing" to make people believe that they need path tracing, moving the goal posts once again. Alex knows this but plays along anyway, he's not stupid nor blind. The path traced image is nice, but it's blurred as hell, and let's not forget that there are games with better IQ without any ray tracing at all.

This review is a disgrace.

View attachment 140114
Please and AMD hadn’t been doing the same? What do you think the PSSR built on FSR update today was all about.

This is why I like GN and HUB, properly shits on both companies.

Oh and guess what AMD will also move the goalposts with RDNA5 focusing on path tracing, you seem to forget that these companies come up with FOMO and gamers fall for it so easily.

Threat Interactive is like American news, annoying and full of misinformation.
 
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