Oh no. How can Nvidia let this cross contamination happen on their cards???Oh wow, you can use FSR3FG with DLSS now!
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Ghost of Tsushima allows NVIDIA DLSS upscaling to work alongside AMD FSR3 frame generation - VideoCardz.com
Frame Generation for more gamers by combining NVIDIA and AMD technologies Gamers whose GPUs do not support DLSS3 Frame Generation, can now use an alternative with AMD technology. Officially, NVIDIA DLSS3 Frame Generation only works with GeForce RTX 40 graphics cards, but with more games getting...videocardz.com
It sure would be nice if the NPU could be used to generate "fake" RT frames of crappy source frames fed to it. That would be awesome, if it can be done and done fast enough. There might be glitches but the fact that something other than the CPU/GPU is being used would be a miracle of sorts, with lower power consumption.The Kill-a-watt really jumps up during RTing.
Turn on dynamic resolution scaling in the game options and adjust it until it becomes playable. It was slightly ugly for me at 60% but I got 25 fps on P106-100 (a 1060 6GB mining edition card). By Quake RTX, I assume you mean Quake 2 RTX.The water even looks good, however it was a slide show, almost impossible to control.
Even work on PascalI just ran RTX Quake on my GTX (not RTX)1660ti mobile
A few months later, we have more info on this:Or it could be part of Microsoft's DirectSR. Seems to me like MS wants to clean up the landscape a bit, introduce a unified approach similar to Nvidia's Streamline, allowing DLSS, FSR and XeSS to coexist on a more neutral framework. I would not be surprised if this also came with yet another SR implementation from Microsoft themselves.
devblogs.microsoft.com
At the heart of DirectSR lies our collaboration with AMD, Intel, and NVIDIA. Together, we’ve built this API to seamlessly leverage the capabilities of their in-market upscaling technologies. DirectSR enables multi-vendor SR through a common set of inputs and outputs
Today, DirectSR is shipping with built-in support for AMD FidelityFX™ Super Resolution (FSR) 2.2, along with driver level support for both Intel XeSS and NVIDIA DLSS Super Resolution. This flexibility ensures DirectSR supports a diverse set of hardware environments, while still providing the optionality and quality that gamers enjoy today.
But Qualcomm now tells us that Super Resolution is Microsoft’s own feature — it’s not Qualcomm Snapdragon Game Super Resolution by another name — and it’s not technically exclusive to Qualcomm chips, either.
“The ‘exclusive’ language is really about what is available today so that will no longer apply if another technology becomes available that can meet Microsoft’s performance threshold,” Qualcomm spokesperson Macey Davis tells me. “Since Automatic Super Resolution (Auto SR) integrates with Windows on a Copilot+ PC, Qualcomm is the only one that can exclusively run it today.”
And while Microsoft’s Copilot Plus PCs FAQ stated that it was initially exclusive to specific games, the company’s support page clearly shows you’ll be able to turn it on for many other DirectX 11 or DirectX 12 titles — with a warning that “Using Auto SR with this app might cause unexpected results.”
I played GoW for the first time last night. Cool game, but needing to control the kid and the adult at the same time during a fight is just too much for me.God of WAr Ragnarok coming with FSR 3.1. That mean FSR 3.1 out before September
if it's about original 2018, nothing there is annoying with kid. Finished the game on hardest difficult(Give Me God of War).kid and the adult at the same time during a fight is just too much for me.
Just pretend the kid isn’t there physically and treat the button that controls him as an extra attack button at your disposal.I played GoW for the first time last night. Cool game, but needing to control the kid and the adult at the same time during a fight is just too much for me.
Played around with the new settings in Spiderman MM. Maxed out everything except I left RT shadows off because they suck in this game. Played on a system with 5600X3D and RX 7800XT at 1080. FSR 3 native AA looks better than TAA as does XeSS native AA. Had some crashing using the XeSS version but no issue with FSR AA. Frame generation works well with FSR AA. High refresh fps outdoors 120+ mostly, and often over 200fps indoors.anyone tried FSR 3.1?
Now seems good. Still need some fixes.
it's fine if you have 1080 mon, on 1440+ mon, ofc it would be mehTried Quality FSR from 1080 = meh
played on a 1080 TV 😛it's fine if you have 1080 mon, on 1440+ mon, ofc it would be meh
TV is diffrence story, unless it's 24 inch TV 😛played on a 1080 TV
A lifetime of combat sports has made it so sitting in an office chair for hours leaves my knees stiff and sore. So I play on a now decade old 55" TV using a ROCCAT SOVA in a powered recliner when I game. I keep saying I'll get a gaming TV and never do. I'll have to swap my A/V receiver with it and redo cable management, which I am as excited about as watching paint dry. My 7900XTX system can power it using the thread topic's upscaling and FG when needed.TV is diffrence story, unless it's 24 inch TV 😛
You are soooo missing out on the sweetness of HDR where you are left wondering in awe at the beauty that light sources bring to a scene. Even simple table lamps in a scene look fascinating coz light seems to emanate from them and they seem brighter than the rest of the scene. And then there's the crazy good UltraHD Blurays!now decade old 55" TV