Not even the latest Cyberpunk Overdrive Mode impressed me.
The Overdrive mode does pull some impressive feats, but it also shows how "rasterized" the emperor's clothes were to begin with. I say that because people argued RT on Cyberpunk was amazing, now we find out that most RT modes in Cyberpunk were still heavily reliant on "raster" lighting effects. In other words, the more impressive Overdrive is, the weaker Ultra/Psycho appear, and the more biased people turn out to be when claiming RT Ultra was revolutionary.
I remember enabling RT Ultra in CP2077 and having to take screenshots to tell the difference in lighting between modes. They were there, easy to spot with two images side by side, but very hard to "feel" if I had to move in and out of the menus to enable/disable RT. I also had difficulties registering which of the images looked more realistic, in the sense that I had to actively think about the sources of light and ponder which lighting was more accurate.
Back then I was somehow confused by this result, it made no sense that traditional lighting techniques could be a match for RT precision lighting. However, with the introduction of Overdrive we got access to more analysis in the mass-media, which revealed the older "Ultra" and "Pscyho" modes still use plenty of traditional lighting as a "cost cutting" measure.
This explains why I was underwhelmed and why people have issues with "RT lighing" in blind A/B tests. The front of the can says "
Ultra Natural Orange!", but the small label on the back is "contains up to 30% orange juice".