igor_kavinski
Lifer
- Jul 27, 2020
- 24,479
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People here are gonna wonder how you are surviving without a 4090I just started playing Tiny Tina, and I use quality upscaling going from ~74fps to ~103fps max everything @ 5120x1440p.
People here are gonna wonder how you are surviving without a 4090I just started playing Tiny Tina, and I use quality upscaling going from ~74fps to ~103fps max everything @ 5120x1440p.
It's been more than a week since I've played any gamesPeople here are gonna wonder how you are surviving without a 4090![]()
They have to. They get killed in reviews because they have the worst upscaler. The salt in the wound is Intel's first solution being superior.Open source?
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AMD exec hints at AI-powered upscaling - VideoCardz.com
AMD FSR with AI in the works? AI-powered upscaling from AMD, teased by Mark Papermaster. AMD FidelityFX Super Resolution, released in 2021, came 2 years behind NVIDIA DLSS. The first generation of FSR was based on spatial upscaling technique, which enabled many gamers to take advantage of simple...videocardz.com
Or it could be part of Microsoft's DirectSR. Seems to me like MS wants to clean up the landscape a bit, introduce a unified approach similar to Nvidia's Streamline, allowing DLSS, FSR and XeSS to coexist on a more neutral framework. I would not be surprised if this also came with yet another SR implementation from Microsoft themselves.Open source?
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AMD exec hints at AI-powered upscaling - VideoCardz.com
AMD FSR with AI in the works? AI-powered upscaling from AMD, teased by Mark Papermaster. AMD FidelityFX Super Resolution, released in 2021, came 2 years behind NVIDIA DLSS. The first generation of FSR was based on spatial upscaling technique, which enabled many gamers to take advantage of simple...videocardz.com
We’re thrilled to announce DirectSR, our new API designed in partnership with GPU hardware vendors to enable seamless integration of Super Resolution (SR) into the next generation of games.
DirectSR is the missing link developers have been waiting for when approaching SR integration, providing a smoother, more efficient experience that scales across hardware. This API enables multi-vendor SR through a common set of inputs and outputs, allowing a single code path to activate a variety of solutions including NVIDIA DLSS Super Resolution, AMD FidelityFX™ Super Resolution, and Intel XeSS.
If DirectSR is just a neutral party Streamline, it won't solve AMD's lack of a neural net based upscaler but it will let developers integrate each vendor's upscaling more readily.Or it could be part of Microsoft's DirectSR. Seems to me like MS wants to clean up the landscape a bit, introduce a unified approach similar to Nvidia's Streamline, allowing DLSS, FSR and XeSS to coexist on a more neutral framework. I would not be surprised if this also came with yet another SR implementation from Microsoft themselves.
That being said, new gen GPUs are bound to feature AI acceleration considering the current market landscape. This means that a third SR implementation that leverages neural network output is pretty much guaranteed, whether from MS or AMD.
I doubt that's all there is to it. MS is so drunk on AI they would create their own ML upscaler just for the headlines.If DirectSR is just a neutral party Streamline
I doubt that's all there is to it. MS is so drunk on AI they would create their own ML upscaler just for the headlines.
With all GPU already having scalers, and MS having no HW in the game, there really isn't a point for MS to add another one.
I can see MS pursuing their own in house scaler for two reasons:
1) Xbox Next. MS is going to have to deliver better visuals but with GPU HW advancement starting to encounter a
Perf/$$$ wall a good (i.e. Not FSR 2.0) scaling solution is effectively a must
That's a good sign. About time, too...AMD CTO Mark Papermaster, seems to indicate AMD is going to AI Upscaling this year:
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AMD Exec Says 2024 Is a 'Huge Year' for AI Upscaling as It Tries to Make Up Ground on Nvidia - IGN
AMD's CTO touts that 2024 will be a big year for the hardware maker as it plans to deploy AI upscaling in its gaming hardware this year.www.ign.com
"... We're enabling our gaming devices to upscale using AI, and 2024 is really a huge deployment year for us."
So may not even have to wait for XBOX Next for AMD upscaling.
Do we have a ventetta against Nvidia or someting? lol
Anyway, AMD also ''buys" developer support see: Forspoken, Immortals of Aveum and Avatar.
They are not saying its better than NVs but there are more options in delivering ray tracing techniques on AMD GPUs.
That would mean AMD would need fixed function hardware. Something they been avoiding, maybe they gave in or they got something else up their sleeve.
I don't even have to watch it. When using FSR vs hardware XeSS on ARC the contrast is stark on a 1080 TV. Hell, IGTI looks better on Vega 8 IGP than FSR in the Spiderman games.Tim at HUB wtih a new FSR vs DLSS video. "AMD must fix..."
Excellent!New AMD FidelityFX API:
- Makes it easier for developers to debug and allows forward compatibility with updated versions of FSR.
FSR fine in some games. I'm currently playing Judgment, there without FSR too much aliasing, like playing 640x480 on 4k monitor. SSAA in yakuza engine very expensive.No wonder everyone hated FSR. Now it looks at least bearable.
Hmm on closer inspection, you are right! So they traded one problem for another. FSR 3.1 is a bit darker and shows additional artifacts with noticeable degradationOn comparision 2.2 and 3.1, i'm notice FSR 3.1 lose image of quality?
Look at all the image quality in these... uhh... animated GIF examples, so that even computers with 20 year old monitors can experience the joys of modern gaming. /sssThese GIF examples