Sony isn't going to delay the launch just because of the launch price. A delay to switch to 4 GB memory chips and 20 GB total is something I could see happening.
I see a delay more likely than reducing RAM amount.
A delay is a problem for a year. Castrating the console is a problem for the whole generation. Sony won't repeat Microsoft's mistake with the Series S.
Though realistically, I don't think the console will have either. It'll launch in 2027 with the originally intended RAM amount. What can change is release price.
If they plan to launch end of 2027 then they'd have to secure RAM supplies right now - with current pricing trends, and manufacturers now want 3-5 year long contracts.
Odds are the RAM supply contracts were made in the beginning of the year and production is already being allocated to ensure enough volume for launch window.
Sony and others deciding to do this so early is part of the reason why VRAM got so expensive throughout the last quarter.
I.e. the PS6 is probably part of what caused VRAM price spikes, not a victim of of them. The victim here is almost always the consumer, either on pre-built PCs, laptops or DIYs.
The Pro is going to look real bad when GTA 6 is 30 fps on it and Magnus is 60.
There's no reason to believe the 8-core Zen2 can't run GTA6 at 60FPS. There's already a bunch of open-world games set in cities with pedestrians and cars running at 60FPS on the PS5 Pro: CP2077, Spider Man 2, even GTA5 with RT, etc.
IMO the videogame with the most complex and diverse set of NPCs, models, each with their own geometries and textures, activities, preferences, etc. is Watch Dogs Legion and that game runs at locked 60FPS on vanilla PS5, Series X and Series S.