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Planetside 2..Free to play..and looking awesome so far!

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I decided last night that the only thing that really, truly bugs me about this game - well, other than the simple fact that the Terran Republic even exists - is the implementation of movement on inclined terrain. It's got to be the most frustrating approach I've ever dealt with. You can't climb little hills you could jump over. You slide half a mile down inclines you should easily be able to maintain a grip on. It's nuts.

I have to agree with this its pretty frustrating. You can climb some hills but only if you jump just right, otherwise you will slide down or get stuck. It makes moving up a tough but possible incline much slower than it needs to be.
 
Ok, one more thing that annoys me: when you try to toss a grenade, and you're close to a wall, a corner, a crate, a bush, a blade of grass, or a random thought, and your line of site is clear but the grenade still bounces off some obstruction that is not in your view. I bet I've had a dozen team kills because of this.
 
Ok, one more thing that annoys me: when you try to toss a grenade, and you're close to a wall, a corner, a crate, a bush, a blade of grass, or a random thought, and your line of site is clear but the grenade still bounces off some obstruction that is not in your view. I bet I've had a dozen team kills because of this.

yes, there's something odd in throwing grenades. I rarely use them now since it is so unpredictable.
 
Ok, one more thing that annoys me: when you try to toss a grenade, and you're close to a wall, a corner, a crate, a bush, a blade of grass, or a random thought, and your line of site is clear but the grenade still bounces off some obstruction that is not in your view. I bet I've had a dozen team kills because of this.

yes, there's something odd in throwing grenades. I rarely use them now since it is so unpredictable.

Good. :twisted:

I hate grenade spam. 😛
 
Seriously. I don't think a single person could argue against their complete removal vastly improving infantry combat. It's not like we're lacking in explosives already.

They are a nice idea and you have very limited quantities to use but as theres tons of people on the map the quantities of grenades can really be a pain in the butt.
 
They are a nice idea and you have very limited quantities to use but as theres tons of people on the map the quantities of grenades can really be a pain in the butt.

Everyone gets at least one, that's one too many IMHO especially in Planetside of all games with its much more massive scale.

they should have saved grenades for special types like smoke flash and those things only, but not frag grenades.
 
Everyone gets at least one, that's one too many IMHO especially in Planetside of all games with its much more massive scale.

they should have saved grenades for special types like smoke flash and those things only, but not frag grenades.

Keep frag grenades, always!

However - it wouldn't be a bad idea to limit them to a specific class or two. Make certain grenade types available for everyone, certain types available for a select few classes, etc.

But never get rid of frags entirely - they are far far too important for many scenarios and tactical strategery.
They're also great for "ahhhhhh shit! oh please oh please this better work!" ass on the line type moments 🙂

I.E. for true assault-type players (infantry), they are very practical.

Perhaps they should cost more? That could help limit how many could be out there.
 
Keep frag grenades, always!

However - it wouldn't be a bad idea to limit them to a specific class or two. Make certain grenade types available for everyone, certain types available for a select few classes, etc.

But never get rid of frags entirely - they are far far too important for many scenarios and tactical strategery.
They're also great for "ahhhhhh shit! oh please oh please this better work!" ass on the line type moments 🙂

I.E. for true assault-type players (infantry), they are very practical.

Perhaps they should cost more? That could help limit how many could be out there.

Anything would be good. All I know is that they are not limited at all, I see nothing but grenade spam in every infantry fight.
 
Honestly, grenades seem more balanced in this game than any other I've played. People toss them around, but actually getting killed by one seems pretty rare, comparatively speaking.
 
Honestly, grenades seem more balanced in this game than any other I've played. People toss them around, but actually getting killed by one seems pretty rare, comparatively speaking.

Between blast radius and armor and everything involved, it does take a bit.

If you die by frag, you were probably standing on top of the damn thing... barring that, you had your health down quite a bit from other damages.

Death by frag takes a good effort on the thrower's part. A good lob into a room, carefully timed and/or positioned can net a death or two or five, but it's more likely going to be part of a combined effort.

I've died when at full strength by a grenade - but it's usually a "well damn, I had no idea where it was even at!". I was probably on top of it but never saw it.

I personally think frags are actually fairly balanced.
 
Between blast radius and armor and everything involved, it does take a bit.

If you die by frag, you were probably standing on top of the damn thing... barring that, you had your health down quite a bit from other damages.

Death by frag takes a good effort on the thrower's part. A good lob into a room, carefully timed and/or positioned can net a death or two or five, but it's more likely going to be part of a combined effort.

I've died when at full strength by a grenade - but it's usually a "well damn, I had no idea where it was even at!". I was probably on top of it but never saw it.

I personally think frags are actually fairly balanced.

One of my favorite moments was tossing a frag into a bio lab spawn room just as the barrier dropped when the facility capped. The room was packed. I got like six kills out of it 🙂.
 
I am loosing faith in the balancing in the game. Over the last few months we have had serious nerfs on the Vanu side and its showing up pretty badly on Miller.

In the air the Scythes are out hovered by NC and out turned by TR, which on the macro level has the air being dominated by the better factions.

On the ground the MBT now can't face off against either NC or TR, it will loose in a straight fight. The strafing, the one thing that kept it alive, has been reduced to the point where it doesn't save anyone.

The infantry guns do less damage because either each bullet does less damage or they have a lower fire rate. The lack of bullet drop advantage turned out to be mostly pointless for anybody other than snipers as its minute on the sort of distances most combat happens.

If I didn't have about 30 euros in gear and 10k certs I would have switched a month ago but its sad to watch my team get rolled over and over with equal forces.

:sadface:
 
I am loosing faith in the balancing in the game. Over the last few months we have had serious nerfs on the Vanu side and its showing up pretty badly on Miller.

In the air the Scythes are out hovered by NC and out turned by TR, which on the macro level has the air being dominated by the better factions.

On the ground the MBT now can't face off against either NC or TR, it will loose in a straight fight. The strafing, the one thing that kept it alive, has been reduced to the point where it doesn't save anyone.

The infantry guns do less damage because either each bullet does less damage or they have a lower fire rate. The lack of bullet drop advantage turned out to be mostly pointless for anybody other than snipers as its minute on the sort of distances most combat happens.

If I didn't have about 30 euros in gear and 10k certs I would have switched a month ago but its sad to watch my team get rolled over and over with equal forces.

:sadface:

Sounds to me like they finally balanced VS properly (according to what VS's abilities are supposed to be).

Hate to say it, but everything you describe is EXACTLY how the VS are described. The scythe's ability is being able to shoot without bullet drop. It still does more damage than the NC with rockets too.

The magrider was always overpowered with its movement abilities, so I can't really comment too much.

The guns? Well... the guns always did WAY too much damage in PS2 compared to what they did in PS1. They were way too accurate and did as much damage as NC guns without the effects of recoil or bullet drop.

Now, if only they'd "fix" the TR - but TR has 'Most Favored Status' in the game, so they won't ever touch them.
 
The Vanu have always had poor anti infantry maxes but they don't tend to be battle swingers. If I did biolabs more often I might be concerned about them but I don't tend to fight in the meat grinders.

I don't think 6 his v 9 hits tank to tank is really a fair fight. if we could dodge half of all the shots then it would work fair, but that only works like that at extreme ranges when no one can hit each other anyway. No Vanu is not at the right place, its beaten back to its warp gate on all 3 continents most nights, its pretty screwed. Being out damaged, out tanked everywhere isn't right. Will have to bite the bullet and play easy mod on TR for a while.
 
No Vanu is not at the right place, its beaten back to its warp gate on all 3 continents most nights, its pretty screwed.

They do a lot better than that on most nights on Jaeger.

Just logged in and installed patch and I am now on Waterson. So I guess the merge is complete. This should be interesting.
 
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The Vanu have always had poor anti infantry maxes but they don't tend to be battle swingers. If I did biolabs more often I might be concerned about them but I don't tend to fight in the meat grinders.

I don't think 6 his v 9 hits tank to tank is really a fair fight. if we could dodge half of all the shots then it would work fair, but that only works like that at extreme ranges when no one can hit each other anyway. No Vanu is not at the right place, its beaten back to its warp gate on all 3 continents most nights, its pretty screwed. Being out damaged, out tanked everywhere isn't right. Will have to bite the bullet and play easy mod on TR for a while.

The Vanu on your server must suck.

On Waterson, it seems like territory is always getting traded.
 
So - when they merged the servers, they did what I figured they would do to my account; either the lesser-played, or the lowest-ranked character (not sure how they figured it out) got removed, since both were on the same Faction.

I had NC characters on Waterson and Jaeger. Now I only have one character, the one I put more time (and money) into on Waterson.
If they were different factions, I think everything would have been fine. As it is, I'm not upset or annoyed at all - I didn't care to have that second (original) character.


scratch that - I totally lied. Both characters are still present. 🙂
 
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I'm looking forward to GU04.
Prowler nerf vs. inf, no more infantry farming for the TR scrubs.
slight buff to mobility of magrider, should shut the vanu whiners the hell up.
cool new stuff for the flash, most importantly a passenger seat.
looking forward to seeing the new empire specific AV weapons, I sure the vanu one will be completely OP but I know I'll a pain in the ass with the NC one, I'm on the fence about the TR launcher.

let's see where the 4th faction ends up this time around.
 
The flash should be open to some great fun play. Masses of flashes with heavies on the back destroying tank columns. 😀

The lancer was fantastic fun for butchering maxs at long range in PS1, and lots of them would destroy most armour.
 
The flash should be open to some great fun play. Masses of flashes with heavies on the back destroying tank columns. 😀

The lancer was fantastic fun for butchering maxs at long range in PS1, and lots of them would destroy most armour.

bonus points for turbo jumping barrel rolls over the tanks as your heavy fire down on them 😎 it's should finally make the flash useful for stuff other than getting from A to B when you can't instant action to B.

I'm hoping they have severely limited the range of the lancer and/or the maximum damage, otherwise we'll have about a month of the 4th faction sniping with OP freaking lazers followed by whining when it gets nerfed.
 
As I remember it all the faction specific rocket launchers were great fun in PS1 and would be called OPed in PS2.

VS: Basically a super accurate sniper rifle for taking down armour. Bunch of guys on the walls would kill any armour that came near.
TR: You could fire off all your rockets THEN get the lock giving the poor pilot no chance. It was pretty easy for a loan infantry to solo a reaver. Voosh Voosh Voosh Voosh Voosh *lock* blam blam blam blam boom! Planes would run as soon as you got a lock, there was no need to fire.
NC: You'd have courtyards full of people camping out, raining death on everything. If you couldn't see any armour in your rocket camera you'd just blast the nearest squishy.

They were all different, but all loads of fun. NC was probably most fun.
 
I can't wait to see the Flash with a passenger seat. That's awesome. And any new anti-vehicle weapon of any kind will be welcome. Waterson has been a non-stop air/armor zerg since the merge.
 
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