AVP
Senior member
F2P almost invariably becomes pay-2-win
I would say this is wrong, but I would also say that there are multiple levels of payment we should consider. If you care enough about a game and play it a decent amount, YOU SHOULD PAY YOUR FAIR SHARE.
Not saying this is you and I don't know where you got your jaded perspective but, people who pay NOTHING for a game they play for over 100 hours and then complain need to get a job and a life. From my experience an upgrade price or minimum purchase of $20-30 usually solves every problem I could ever encounter in a F2P game to the point where it feels like any other game and I have now received way more than my money's worth.
The only reasonable argument for "pay to win" is in scenarios where after you have paid, whether it was for some VIP status or to remove some restriction, where unlimited amounts of cash provide a distinct and unrecoverable advantage separate than progression through playtime provides. This is pay to win. It sounds like BF Heroes was pay to win but I have never really seen any other game that has this issue whether it be Tribes, Global Agenda, LoL, DCUO, or a few others I have tried.
Your blanket statement is silly. I LOVE F2P games. I love the concept and I always feel like I get my money's worth. I am so glad I don't have to throw down preorder money for stuff I have NOT tried, in order to play with my friends. If you like the game it seems there are almost always options to be put on a normal, fair, competitive footing through the fair amount of $20, 30 or at the very most $50. Otherwise THE GAME is just bad, and you shouldn't play it, and direct your anger towards its devs and not the free to play system which has proved awesome to a lot of people.
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