- May 9, 2005
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was googling for release date updates, only found this:
http://massively.joystiq.com/2012/01/05/new-planetside-2-gameplay-footage-spotted-in-the-wild/
(it shows gameplay)
The gameplay was awesome looking.
was googling for release date updates, only found this:
http://massively.joystiq.com/2012/01/05/new-planetside-2-gameplay-footage-spotted-in-the-wild/
(it shows gameplay)
The gameplay was awesome looking.
F2P almost invariably becomes pay-2-win
No release data for beta yet Welsh. Though I believe we are a bit off from the Beta testing phase. Planetside2 does have beta signups here.
Here's what I'm wondering. Did the original Planetside have any strategic goals? I mean, sure there's lots of bases and everything to capture, but was there ever any point to running deep penetration attack missions to places off the front line? Could you disrupt certain assets by doing it, for example. And that's assuming you even were allowed to attack anywhere but the front line.
I never played PS1 but I'm really wanting to try PS2.
Yes quite a lot of strategy.
Bases existed in a lattice structure and each base had benefits, some offered advanced features such as advanced vehicles, some vehicles were unique to specific bases for example. If the generator was blown inside the base then it would take the base offline and it would disrupt the benefit that base gives to every other friendly base attached on the lattice.
Essentially you could deny front line bases certain benefts by downing the ones behind it in the lattice. Also if you down a base behind an enemies front line and they lost their forward base the read one would be easier to attack because they wouldn't be able to spawn there they'd have to spawn 2 bases back and rush to repair, you could leapfrog bases like this and speed up attacks by doing covert ops.
Quite often with organized attacks of 50 people or more on Teamspeak when attacking a completely new continent about 10 of us would go infiltrators and zip ahead of the main attack force, drop on the base, down the gens of every base on the cont so when the enemy inevitably came to retake or oppose our attack they'd be shit out resources/spawns etc.
There was also strategy for downing base energy which is used to power contruction, people had to do ANT runs from the warpgates and deliver that energy to the base, you could do covert ops behind enemy lines to deliberately fill enemy bases knowing that you'll arrive before the enemy does and take the base, giving you an upper hand when it came to defence.
There was loads of advanced tactics you could use both on the scale of entire continents and globally.
Yes quite a lot of strategy.
Bases existed in a lattice structure and each base had benefits, some offered advanced features such as advanced vehicles, some vehicles were unique to specific bases for example. If the generator was blown inside the base then it would take the base offline and it would disrupt the benefit that base gives to every other friendly base attached on the lattice.
Essentially you could deny front line bases certain benefts by downing the ones behind it in the lattice. Also if you down a base behind an enemies front line and they lost their forward base the read one would be easier to attack because they wouldn't be able to spawn there they'd have to spawn 2 bases back and rush to repair, you could leapfrog bases like this and speed up attacks by doing covert ops.
Quite often with organized attacks of 50 people or more on Teamspeak when attacking a completely new continent about 10 of us would go infiltrators and zip ahead of the main attack force, drop on the base, down the gens of every base on the cont so when the enemy inevitably came to retake or oppose our attack they'd be shit out resources/spawns etc.
There was also strategy for downing base energy which is used to power contruction, people had to do ANT runs from the warpgates and deliver that energy to the base, you could do covert ops behind enemy lines to deliberately fill enemy bases knowing that you'll arrive before the enemy does and take the base, giving you an upper hand when it came to defence.
There was loads of advanced tactics you could use both on the scale of entire continents and globally.
That sounds awesome. Let's hope the sequel lives up to it.
That sounds awesome. For the 10 guys going behind the lines ahead of the main attack force, what were the respawn options? If you got caught and killed was there squad respawning with the other 10 guys or was that basically it, if you died you might as well join the main attack since it's closer?
Also....foot speed/vehicle speed/aircraft speed....what kind of distances between the enemy's front line base and next base behind the line are we talking? 20 second flight/1 minute drive/5 min walk, 60 second flight/5 min drive/20 min walk, or what?
One thing we used to do is fly what was called a Lodestar (A heavy lift vehicle) loaded with an AMS (Advanced Mobile Station) behind enemy lines and dropped strategically in our target location. This AMS worked as a cloaked mobile spawn point that you could spawn from and outfit your troops. We would use this as a Forward Operations Center for coordinated Generator drop and holds or base drains.
We took this up another notch by using a Galaxy (think C-130) along with the Lodestar/AMS and basically created a hidden tower where we would load up troops into the Galaxy and drop on bases on the continent. The only drawback was the lack of MAX units, but this would be solved by an advanced hacker hacking an equipment terminal and having the MAX units spawn inside the base.
Did the aircraft spawn at what would look like airfields/airports/hoverports or did they just spawn wherever at random?
This all sounds so cool, I wish there was a release date lol.
There were vehicle terminals the vehicles would spawn out of.
Only the Lodestar and Galaxy were not available at all the bases, those you had to get at either your Sanctuary or a Dropship Center.
Sanctuary was a safe spot your empire had in Planetside. It could never be attacked (theoretically) and you could never fire in it. It was basically a staging area for attacks.
That sounds awesome. For the 10 guys going behind the lines ahead of the main attack force, what were the respawn options? If you got caught and killed was there squad respawning with the other 10 guys or was that basically it, if you died you might as well join the main attack since it's closer?
Also....foot speed/vehicle speed/aircraft speed....what kind of distances between the enemy's front line base and next base behind the line are we talking? 20 second flight/1 minute drive/5 min walk, 60 second flight/5 min drive/20 min walk, or what?
you know, there's something I had not thought about with this game. What kind of hardware requirements? Did most users get good FPS with the first one back in the day, when it first came out?
