Planetside 2..Free to play..and looking awesome so far!

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Arsinek

Senior member
Feb 9, 2010
599
0
0
Guess someone is not playing Planetside 2, or Team Fortress 2.



TF2 is not unbalanced. A skilled free player will beat a non-skilled premium player. Easy. Obviously a paying customer does have more goodies, and thus an edge, if both players are roughly on the same skill level.


It seemed to me that I would sit there and unload on someone and not kill them but they could turn around hit me twice and I was dead.
 

imaheadcase

Diamond Member
May 9, 2005
3,850
7
76
The are working on models atm for game. They said game is done, just adding artwork and getting network ready stuff. Which normally takes awhile. Jan is rumored.
 

Schadenfroh

Elite Member
Mar 8, 2003
38,416
4
0
F2P means that it will be dead on arrival and that the developer has no confidence in people willing to pay a monthly fee. They will likely try to recoup their investment by utilizing a Station Marketplace, powerups that you pay $$$ to gain an advantage, etc. This is a sad day for MMOs as it looks like we are still stuck with only MMORPGs.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
F2P means that it will be dead on arrival and that the developer has no confidence in people being willing to pay a monthly fee. They will likely try to recoup their investment by utilizing a Station Marketplace, powerups that you pay $$$ to gain an advantage, etc. This is a sad day for MMOs as it looks like we are still stuck with only MMORPGs.

This is what I'm afraid of as well. Unfortunately BF3 turned out not to be what I was really looking for, so I have no choice but to hope this turns out well!
 

daishi5

Golden Member
Feb 17, 2005
1,196
0
76
Planetside Universe has a lot of information on it, and one of the best things to look for are the screenshots of all the magriders customization. It shows off all the different "looks" that you might be able to buy, which makes me really hopeful that they can pull off f2p without selling power.

I have to disagree with Schadenfroh, it doesn't look like they have given up hope, just gone for a different model. Planetside needs huge populations for the game to be good. All of the people who don't buy anything are still there to make the game good for the people who are paying. The devs seem to understand that the free players are a good thing for their game, and chasing them off by selling more powerful weapons would make the game suck for everyone. The free players would quit because the paying players have all the good stuff, and then the paying players would quit because there was no one left to shoot.

Of course, this all depends on having enough people who are willing to pay for what they are selling, having enough stuff people want to buy, and SOE not screwing this up in the future. It could fail, but I like what I have seen, and if nothing else, it will be free to try it out.
 

crownjules

Diamond Member
Jul 7, 2005
4,858
0
76
F2P means that it will be dead on arrival and that the developer has no confidence in people willing to pay a monthly fee. They will likely try to recoup their investment by utilizing a Station Marketplace, powerups that you pay $$$ to gain an advantage, etc. This is a sad day for MMOs as it looks like we are still stuck with only MMORPGs.

F2P does not automatically mean a DOA product. It's been shown via some very successful games (LoL, LOTRO, TF2) that going F2P is a profitable venture. It's true that there are many MMORPGs that have switched over to F2P in the hopes of staving off their doom. But that's not an indictment on the model itself but the underlying games.
 
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skace

Lifer
Jan 23, 2001
14,488
7
81
It seemed to me that I would sit there and unload on someone and not kill them but they could turn around hit me twice and I was dead.

The majority of TF2's best weapons are the defaults. I say majority because I'm trying to think of a scenario that doesn't apply. Maybe spy cloaks.

Nobody can build a conclusion off of your sentence, but if I had to guess, people were killing you quickly because you sucked. Instead of learning how to be better, you blamed their weapon loadout and ran.
 

Sentrosi2121

Platinum Member
Aug 8, 2004
2,567
2
81
One thing I have to say is that the developers are very accessible in this game. I was listening to the Auraxis Global Network over on PSU last weekend and, out of the blue, Matt Higby, the creative director of Planetside2, shows up in IRC chat. The devs are all over Planetside-Universe more than they are on their own official forums. Just browse their Dev Tracker and see what they've come up with. Almost weekly T-Ray or Matt show a screenshot of the game.

Actually last month Higby was on AGN streaming an in-game playtest. Was pretty dynamic.

Shameless Plug: Planetside-Universe
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
On some post where I was discussing MMO FPS, someone told me about a Planetside 1 incident where there was some spawn bug preventing one side from spawning more than a few players, allowing the other team to run roughshod over them. I can't find this post now, does anyone know the incident I'm talking about? Someone linked me a story article about it or a youtube video I'm trying to find.
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
TF2 is not unbalanced. A skilled free player will beat a non-skilled premium player. Easy. Obviously a paying customer does have more goodies, and thus an edge, if both players are roughly on the same skill level.

FYI that is the definition of unbalanced.

I remain skeptical until this releases, then I will check it out. However, I have yet to see a F2P multiplayer game that wasn't "pay to win".
 

Blintok

Senior member
Jan 30, 2007
429
0
0
Good to see a new Planetside coming out. Planetside 1 must have had some success if they making a Planetside 2. Loved playing PS1 in its heyday. So many epic battles. the scale and scope of the battles raging over such large areas was fantastic.

Loved when your side is making a push and you feel and see the front lines, no-mans-land moving. As you move forward you pass the destruction of burnt out vehicles and corpses.

Still have screen shots from that game. Played as mostly NC and was a Vanguard driver.
Most memorable is the day i managed to somehow keep my tank alive for over an hour in a very heated battle. Managing to limp away each time to rearm and repair. By the end the tank was peppered with bullet holes and black blast marks all over.

Also loved playing as a combat engineer. would get in just behind our front lines and lay traps for the wave of enemy i knew would soon be pushing us back.
 

imaheadcase

Diamond Member
May 9, 2005
3,850
7
76
global agenda went F2P and its great fun still

Not the same type of game. :p

I think planetside 2 will do well, simply for one fact alone, many people had dialup when first one came out and put a damper on experience of it. Upgraded graphics, and remove the problems from first one it should be good free fun :D
 

Griffinhart

Golden Member
Dec 7, 2004
1,130
1
76
I hope they keep it pretty close to the original but leave out the stupid stompy robots and concentrate more on the grunts than the vehicles.

Also keep the RPG aspects (certs) to a minimum.

I have to disagree with more grunts than vehicles. Planetside made them both equally important, and that resulted in some of the most amzing experiences for me. The first time I witnessed a full on base assault with dropships supported by a wing of Reavers and mosquitos, tanks rolling down the hill towards the main gate, I was just stunned at how amazing it was.

The main thing Planetside did right was reliance of vehicles outside to get to the main objectives, but needing infantry and Max units to actually take them.
 

Gothgar

Lifer
Sep 1, 2004
13,429
1
0
Looks bad ass, didnt play the Orig, but I would be interested in this.

I like F2P... LoL is great
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
Loved PS1 when it was first released. It was fun but unbalanced as hell. Really un-balanced. That and the developers/company had no idea how to correctly try to bring things into balance. None at all. I had max level chars on all 3 factions at one point and had access to everything. Needed it because you never knew what was going to be the OP dujour side after any given patch. It would be one thing if the nerfed/buffed stuff to make them fairly close, but most of what was done was so massively different every patch you never knew what the fuck was going to happen. This is what caused a majority of players to leave the game, myself included.

I'm only leering around retrying the game because of how badly they handled balance issues in the past.
 

WelshBloke

Lifer
Jan 12, 2005
31,364
9,237
136
Loved PS1 when it was first released. It was fun but unbalanced as hell. Really un-balanced. That and the developers/company had no idea how to correctly try to bring things into balance. None at all. I had max level chars on all 3 factions at one point and had access to everything. Needed it because you never knew what was going to be the OP dujour side after any given patch. It would be one thing if the nerfed/buffed stuff to make them fairly close, but most of what was done was so massively different every patch you never knew what the fuck was going to happen. This is what caused a majority of players to leave the game, myself included.

I'm only leering around retrying the game because of how badly they handled balance issues in the past.

Core combat was the last straw for me.
 

PrincessFrosty

Platinum Member
Feb 13, 2008
2,300
68
91
www.frostyhacks.blogspot.com
Big hopes for PS2, honestly I wasn't very happy with decision to go F2P because based on previous experience with this we've seen most F2P services turn in to Pay2Win no matter how good the intentions of the developers were to start with.

There's a good talk from one of the devs on BFHeroes about how the "community" were very vocal about not having Pay2Win but they simply weren't hitting their targets so they essentially did it anyway and found that while a small number of players dropped out and whining on forums from vocal players went up, there was still a healthy increase in profits.

What I've taken away from that is basically that paying for skins and other non-gameplay altering bonus material isn't sufficient to fund an MMO, moreover that developers are willing to dismiss the hardcore community who demand balance and fair play because the majority of casual players simply prefer to buy their advantage rather than earn it through practice and skills.

Nevertheless Pay2Win only really affects me if the cost of the upgrades exceeds what I would usually be prepared to pay as a monthly subscription, if I can be the biggest bad ass by spending £5 per month but forego a £8.99 sub payment then why not?

Ultimately PS1 died because of the playerbase dwindling, it has a negative snowball effect because the game is built for large scale fights and once the numbers drop the fights become smaller and more boring causing more people to leave, in order to maintain the game for more than its first year or so a F2P model might actually make sense.

Either way I hope they do a good job with it, planetside was unique, no other game I've seen offeres 400 man FPS battles.