You have some wrong ideas there. There is no console game now or ever that has GPU effects for GPU physx. Physx is MORE than GPU phsyx, it is also a base physics engine that has been used in a wide variety of games similar to Dragon Age origins. (I could name tons of other examples such as DA:O that did not have any physx graphical effects) There is no console game nor will there ever be a console game that uses GPU physics for graphical effects. Going back to my example of Dragon Age: Origins, every version of this game used physx but only as a base physics engine - for collision detection. If you think GPU physics will occur on any console you have some grave mis-ideas.
Trust me, I know what I'm talking about. You have to follow the context of the discussion we're having to understand why I said what I said.
There are people in this thread that believe NVidia purposefully removes effects like fog, sparks, smoke etcetera from games and then re-implements them for hardware accelerated PhysX.
Of course, that is ridiculous and there is no proof of that ever occurring. The console versions are the base versions of the game, and if an effect like fog, smoke, sparks etcetera weren't in the console game (pre-computed of course), then it wasn't in the original design and was added by the NVidia content team specifically for GPU accelerated PhysX.