BoFox
Senior member
- May 10, 2008
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My proof is the console version. In multiplatform games, the base gameplay remains the same regardless of whether you're playing on PC, Xbox 360 or PS3.
However the gaming experience can differ among the platforms. For example, Xbox 360 version may have slightly higher frame rates with less lag and dips than the PS3, and the PC version typically has far higher frame rates than both consoles, as well as higher IQ..
Also, developers can implement PC specific technology which doesn't alter gameplay, but impacts subjective qualities like immersion, enjoyment etcetera...
Examples include EyeFinity, TressFX, GPU PhysX, 3D Vision etcetera..
So these technologies aren't obviously included in the base version of the game, and support has to be implemented. So if there is interactive fog or smoke in a certain location in Batman Arkham City with GPU PhysX enabled, yet no fog or smoke was present in the console or base version, then it was implemented by the NVidia software engineers working in concert with the game developers.
But with PhysX becoming more and more flexible with different levels of PhysX and greater CPU optimization, we are starting to see less of these problems. Modern PhysX games will run the advanced PhysX on the CPU if the switch is enabled and no CUDA GPU is present.
So AMD users are not technically getting left out anymore. They can still run these effects, it will just be much slower...and probably not worth the effort unless they have a hybrid setup.
In regard to the part of your above quote that I bolded in red,
Well, at least in Batman: Arkham Asylum the Xbox360 version had environmental fog intact whereas the PC version without GPU Physx had fog REMOVED altogether. This complete removal of environmental fog (regardless of whether it was interactive or non-interactive) made the game look unacceptably bland IMHO.
Keep in mind that Xbox360 had far less resources, weaker hardware, and Xenos - an ATI-based GPU rather than Nvidia's.
That was horrible for Radeon gamers- even for those with a secondary Nvidia card in their rig as Nvidia declined to support them altogether.