It's subjective and may depend on how each person's sensitivity level or subjective taste, tolerance or threshold level is, which differs.
That is why you see such debate and discussion on 120hz vs 60hz, improvements from the LightBoost thread here at Anands, which offer tangible differences that are indeed important to gamers.
For me, ideal frame-rate is at 60 but smooth 60, and would even sacrifice performance here if the immersion is enhanced to around 40-45 but that is only one view out of the multitude of different subjective tastes, tolerances and thresholds out there. For me, anything higher has diminishing returns and have tried to test myself gauging frame-rate and horrible at it over 45 without a tool. It's the same view since 2000.
However, online multi-play and is very competitive, and where I feel may be diminishing returns may be competitive advantages and the difference between winning and losing based on an individual's subjective taste, tolerance and threshold. Understandable and respected and why flexibility and choice are so important.
I didn't stretch anything. So what if you need MGPU? its not some rare and difficult to find technology.
All I said was its not as demanding as he makes it out to be, if you wanted 125 its easy enough to attain.
edit/ this whole discussion has been about MGPU frame times anyway, so wtf.
"bf3 isn't demanding at 1440/1600p"
"you can max bf3 out at 1440p easily"
"but it requires SLI"...
Maybe i'm missing something here, but statements #2, #3 seem completely contradictory to #1?
i dont feel any lag at all on 59 FPS. i just went 51:17 on close quarters Ziba Tower 64 player.
If people are saying there is lag with this setup then i call BS because it just isnt there. Not when you cap FPS anyway.
If you need sli to get good frame rates then it probably is a bit demanding
i dont feel any lag at all on 59 FPS. i just went 51:17 on close quarters Ziba Tower 64 player.
If people are saying there is lag with this setup then i call BS because it just isnt there. Not when you cap FPS anyway.
I also completely disagree about vsync off with high frame caps removing/minimizing tearing on 60hz screens. But that's a different argument.
You can move the mouse around rapidly and see how well it responds. i could detect no lag at all.
I can, as can many others.
My grandmother probably couldn't detect it even without the cap, but does that mean it doesn't exist? no, it's very real.
I'd bet FX1 would recognize the difference if he had a 120hz monitor at 90+ FPS, then went back to his 60hz monitor a week or 2 later.
It is sometimes difficult to notice it when you are so comfortable with what you use.
I could tel the difference yeh of course.
But i wouldnt see input lag with Vsync at 59fps on a 60hz monitor. Its not there.
Then your PC is screwed mate because its not there.
Yeah that must be it. :awe:
Omeds you're speaking subjective fantasies as truth. I guess you see what you want to see.
Yep...$2k wasted on a PC that sucks.
So you can tell a difference from 60 to 90 FPS, but say 59 FPS has 0 input lag?
Like I said, you'd have to spend time at higher FPS to get out of your comfort zone and you'd notice a difference most likely. Preferably on a 120hz monitor. It seems you are just so used to what you have, you can't fathom better.
The higher your FPS, the less time between inputs as a new input happens before each frame is rendered.What does 90 fps have to do with anything?
The higher your FPS, the less time between inputs as a new input happens before each frame is rendered.
There is also less time spent rendering and displaying the frame. i.e. reduces latency.