Right but I was talking about CryEngine 4. Star Citizen seems to be using CryEngine 3 as the basis and NV actually performs very well in Crysis 3/Cry Engine 3
		
		
	 
The wiki info for Star Citizen says Cryengine (4th generation). btw officially there is no Cryengine 4 . Crytek has moved to an engine as a service model with the consistent name 
CRYENGINE. 
http://en.wikipedia.org/wiki/CryEngine#CryEngine_.284th_generation.29
"On August 21, 2013 Crytek announced that their next CryEngine would not  carry any version number. The reason for this decision was the fact that  this new engine bears almost no similarity to previous CryEngine  versions. The new CryEngine adds support for Linux 
http://en.wikipedia.org/wiki/CryEngine#cite_note-linux_time-27 and consoles such as the PlayStation 4, Xbox One, and Wii U."
http://cryengine.com/news/crytek-announces-the-arrival-of-the-new-cryengine
Aug 21,2013
"Crytek have ushered in a new era for their state-of-the-art CRYENGINE®  technology, with  the launch of the new 
CRYENGINE® an ever-evolving  technology service, with always up to date access to the latest features  in CRYENGINE® for commercial game licensees."
"CRYENGINE® users will also benefit from the coming together of  Crytek's Engine Licensing and Research & Development teams; a move  designed to double the level of one-to-one care game licensees can tap  into, in essence offering Crytek's R&D as a service for developers  using the new CRYENGINE®.
 
On top of these changes, the new CRYENGINE® supports development on current and next generation consoles (Xbox One, PlayStation®4, and WiiU), alongside PC, with further platforms to be added in the near future."
"
Since CRYENGINE® 3 was launched in 2009, we've dramatically changed the  engine so many times, with so many major new features, it's not the same  engine anymore.  We have revolutionised many parts of the engine: we  have overhauled our entire lighting system, built movie quality  character rendering and animation solutions, vastly improved the speed  and effectiveness of our Sandbox editor, and even our rendering has  changed with tessellation, pixel accurate displacement mapping and now  physical based rendering; all of this while maintaining our first  principal: that making games should be real-time, all the time.  CRYENGINE® is a new engine from Crytek  and it always will be!"
http://cryengine.com/news/crytek-announces-its-cryengine-as-a-service-program
Mar 19,2014
"
CRYENGINE gives users access to the same award-winning toolset that  was used to create Crytek's Ryse: Son of Rome, and equips them to  develop outstanding games across all of today's leading platforms.
As a first tier of its new program, Crytek has revealed that from May  this year, indie developers will be able to use all of CRYENGINE's  cutting-edge features for a monthly subscription fee of 9.90 USD/EUR per  user - royalty free. Those features include the recently announced  addition of CRYENGINE features such as
 Physically Based Shading,  Geometry Cache and  Image Based Lighting - an upgrade already shown in  action by Crytek at this year's GDC conference in San Francisco."