Originally posted by: Brentx
I can't stand not having a keyboard and mouse. Nothing can beat that combo.
I do have to agree with the whole EAX thing, Creative sucks for having that monopoly, but sooner or later another company will come along to challenge it. Give it another few years.
I don't exactley get what is wrong with the Directx system, like the OP has a problem with. Directx does it's job great. Obviously it's the best thing we have out there at the current time, unless you want to go to OpenGL, which is crappy compared the Directx.
I also think the price points are about the same between the console and PC too. A good gamin PC yo uwill upgrade about every 2-3 years on a 1500 budget. However to get the HD content on consoles you have to purchase an HDTV, which will run you about 3 grand for a nice one. Plus, console you have to worry about controllers, and now batteries, and of course, the loading times.
I know I will always stick to my PC for gaming, no matter what.
And if you haven't noticed, my opinion may be a bit biased towards PC's![]()
Originally posted by: Fingolfin269
What 5 games came out over the past week that are worth buying? I have seen nothing innovative or remotely interesting in the past couple of months.
Originally posted by: DefRef
The OP is blaming M$ for things that aren't their fault and not their problem to solve and misses the easiest explaination for why his wish list isn't being fulfilled: Hardware variations in end-user clients.
Every Xbox/360/PS2 is the same, but who the hell knows what's in the buyer's PC? Is it an l337 p1mp rig or a Packard-Bell with Intel Extreme graphics? Are the drivers up to date? Who's to say that this PC is even online to DL the latest patches? If you can't assume a certain set of abilities, then you have to assume that nothing advanced is present. Not everyone has a DVD-ROM drive, but everyone does have a CD-ROM drive, so bingo, we get our games on six CDs. Bleah.
EAX vs. A3D has everything to do with lazy devs. I bought a Monster Sound 300 (Vortex 2) halfway thru Half-Life and the difference even on stereo speakers was stunning. BUT...when the SB Live was launched with EAX, I saw that what Creative was doing was providing easy to ladle into levels canned effects that were quicker to place than what Vortex required. Allow generic integrated chips to emulate EAX and EAX2 and BAM!, game over for Vortex. This is the same reason that no more than a few games will ever use the expensive X-RAM or whatever it's called on the X-Fi cards to cache sounds, because <1% of X-Fi cards will include that piece.
As for a common game matching interface, what's wrong with Gamespy? Xbox Live is "outside" of all the games it supports. You find your game and buddies and then join the game in your console. If anything, Gamespy is even better because it can launch countless titles without requiring the play disc to be installed. A built-in server browser for each game is fine with me as long as the damn thing works and filters properly. If I'm in the mood to play HL2DM or CS:S, I can just launch those and get at it.
Bitching about missing USB headphone support and the like is more of the same blame-Microsoft for everything mentality. I just bought a Logitech M518 mouse and it works OK OOTB with the standard mouse driver, but you need to put the Logitech driver on to get all the doodads to work. Why does Microsoft need to supply this? Force-feedback mice? What for? Especially with wireless optical mice being so common. How do you retard the movement of an optical mouse across a surface?
Originally posted by: skace
I've been gaming with voice communication on the PC for a year solid. I did before that, but this past year has been 100% voice com. Civ4, CS, WoW, everything has been done through voice communication over Ventrilo. It's so natural to me that I can't comprehend this "mic's havn't taken off on the pc" concept at all.
Originally posted by: BD2003
It still only works if everyone is pre-organized to do it. You have to launch an outside program (ventrilo), connect to an outside server, and everyone else you want to talk to has to do the same. That isnt going to fly for casual gamers, only clans and guilds.
Originally posted by: skace
Originally posted by: BD2003
It still only works if everyone is pre-organized to do it. You have to launch an outside program (ventrilo), connect to an outside server, and everyone else you want to talk to has to do the same. That isnt going to fly for casual gamers, only clans and guilds.
Yea but the codec quality is insaneand ventrilo is an awesome program (the benefits of specialized programs!). We've had an internet radio dj on our Ventrilo server streaming a show across / I've played music / etc.
Also, the nice thing about an external program is I now have backwards compatability. I can go play Quake1 with friends and have voice communication. I'm not relying on some new technology and hoping each developer puts it in their games.
Originally posted by: BD2003
Backwards compatibility is a concern, but of course, there is always ventrilo for that. But in order for pc games to recreate the experience that xbox live can as far as mics go, whether or not you like it or agree with it, microsoft is the only company that has the real capability to do anything about it.
Originally posted by: Brentx
I don't exactley get what is wrong with the Directx system, like the OP has a problem with. Directx does it's job great.
Originally posted by: Brentx
Obviously it's the best thing we have out there at the current time, unless you want to go to OpenGL, which is crappy compared the Directx.
Originally posted by: Ulukai
Originally posted by: Brentx
I don't exactley get what is wrong with the Directx system, like the OP has a problem with. Directx does it's job great.
His problem is that it has only been the graphical components (Direct3D) of it that have seen significant improvement. DirectSound (and DirectSound3D), DirectShow and DirectPlay have effectively been frozen, save for minor improvements, for a long time mostly due to Creative's monopoly in the sound market and the dampening of innovation that usually accompanies such a monopoly.
Do you *really* want everyone to have a microphone? I can't imagine what kind of nightmare that would be.Originally posted by: BD2003
It still only works if everyone is pre-organized to do it. You have to launch an outside program (ventrilo), connect to an outside server, and everyone else you want to talk to has to do the same. That isnt going to fly for casual gamers, only clans and guilds.
Originally posted by: DefRef
OK, Devil's Advocate argument: If M$ had been agressively and constantly updated the DX standard as you wish they had, would you be here crying that "PC gaming is dying and it's Microsoft's fault because they keep screwing with the DX standard! Don't they know what a standard is?!??
I suspect you would.
Do you *really* want everyone to have a microphone? I can't imagine what kind of nightmare that would be?
But its slowly being relegated more and more to the fringes as the technology other than graphics isnt keeping up.
Originally posted by: Cocytus
But its slowly being relegated more and more to the fringes as the technology other than graphics isnt keeping up.
Uh, I might be a little out of touch...but PC gaming has never been on the frontfront of entertainment. PC enthusiasts (enthusiasts...not just any plain Joe Schmoe who happen to own a PC) are still just a minority aren't they?
Only sporadically or recently has the mainstream nodded in our direction. A Mario movie back in the 80's...and only just now in the last few years has Hollywood exposed some other titles.
Sure, there are a lot of PC gamers out there, but relative to the whole... a small group?
Originally posted by: BD2003
Thats what ignore commands are for. If everyone had a mic, you would at least know that the lines of communication are open by default, and its up to you who gets through to you.
Originally posted by: skace
People talk about Half-Life2 like it came out 10 years ago...
Oh yea, and as far as PC Gaming being on the forefront. I think you could make a solid argument that MMORPGs are the forefront of gaming and PCs are ALL. OVER. THEM. Everything from Guild Wars to WoW to RFO to DF, we've had nearly every iteration and evolution of the MMORPG genre. Not to mention, we've basically run the FPS genre into the ground while Consoles still look at them as new territory.
We get games such as Darwinia, Gunbound, Total Annihilation: Spring, Mount & Blade, truely unique experiences beyond your normal everyday rehash. If you want to look about pushing boundaries. Sure, the games I listed might not be beautiful (oh, the PC only has graphics going for it?) but they do add varying elements to the gaming world. Darwinia was a game that wouldn't have seen the light of day without Steam and, despite a very old style of graphics, looks great and delivers addictive gameplay. Gunbound utilizes an ingame shop that uses real money to support the entire environment of otherwise free gameplay. Total Annihilation: Spring takes a ~8 year old game and wraps it around recent computing power to allow for massive armies and first person perspectives, a level of modding not even understood in the console market. Mount and Blade, despite ugly graphics and an unfinished game (it is in beta) has some of the best melee and mounted combat ever developed in a game.
We have experiences such as Rome Total War and Civ4, epic AAA titles to a genre that console gamers barely ever see a release for.
Originally posted by: Bateluer
I didn't read this entire thread, don't have the time. I don't believe PC gaming is dying, nor do I believe that MS is killing it. I do, however, believe that the genre is stagnant, because of consoles. These days, a lot of devs are trying to make their games as simple as possible, in order to emulate their console titles. Even titles that traditionally had strong story and character developments, such as RPGs, Adventures, and RTSs are merely excuses to splatter your opponent. The RPG genre today, in particular, disgusts me. Seems like almost every dev is trying to create the next Diablo 2, action RPGs with a fluff story and no character or plot development. Why don't they try emulate good RPG titles like Torment, Fallout, and Baldur's Gate? Its been years since these classics and there's been nothing that could touch them.