Originally posted by: ZzZGuy
Originally posted by: chizow
DRM does benefit the paying customer when it works by ensuring the continued viability of PC games. Its certainly protects our interests more than than piracy rates estimated anywhere from 50-90% heh. Just as someone pointed out earlier, the devs that can "hack it" will survive and continue to make games for the PC, but that doesn't necessarily mean they're the ones that are making the best games. They may just be the ones with the most effective and invasive DRM (Steam, Blizzard, MMOs etc).
You sir are a idiot for the bold part alone.
I really..... REALLY want to try spore but the current DRM it uses will turn it into nothing more then a drink coaster within a year.
Online activation.
Unable to activate a game when using my laptop in locations (for months at a time) without internet access. I bring a copy of windows, all games I wish to play and drivers in case I need to reinstall windows. The HD is also small (200 gigs, I already had to uninstall several games to defrag the HD).
Install/system limit.
1 gaming laptop (it can play crysis at mostly medium), one desktop. I format both every few months. I upgrade from time to time, HD's on both being next. The result is that in a very short time I lose all installs from my legally purchased game.
Lack of information/Hiding information.
There is no documentation of what DRM software is included, what it does and how I might turn my game into a coaster. This should be illegal.
Lack of quality.
Pirated versions are usually superior. No CD check, no install/system limits, no online activation. Only thing that I might have to do is put in a provided serial number or use a keygen.
Bad customer support.
If I use up all the installs on my game, it is up to some random guys discretion whether or not to give me a extra install or to call me a pirate and go F. myself. Seriously, why would a pirate with his perfectly good copy of the game have to call tech support about his non existent install limit?
DRM software does not work, it will only get worse with the current approach BECAUSE it does not work. It is not my job to figure this out, but since you work at EA it IS yours.
-Edit- Also, I am just as bad a pirate to EA because you made me so. If you don't understand my previous statement or yell "PIRATE", you should be sweeping floors for a living.
This.
Give it up chizow. DRM is never noticeable by the pirates. It is only a concern for legit users. Your answer to that is to become much stricter and invasive with DRM, but the problem is that your solutions do not only negatively effect pirates. They negatively effect legit users too and a lot more so than it does now which is unacceptable. You do not care about that though. Your stance on this subject is basically, "Fuck the user. I don't care if they don't like it. I want to stop pirates. I am willing to do anything if I think it might help revitalize the PC gaming industry." You more or less want to screw us all to test your theory. I would rather the PC industry die and be forced to do everything on my console than let that happen. Your solution basically means we will be paying more for less and have it all come with a package containing more head aches in the process. If the industry goes that route then they will stop seeing my money and it will go to the console industry instead. It is that simple and there are too many people already willing to do that today with the current DRM. Your solution may stop the pirates, but it is so invasive that in the process you will kill the PC industry since too many people will choose to just go the way of the console instead of having to deal with all that crap.
Thankfully, the PC industry doesn't agree with you either. They know your solutions is far too drastic and is fiscal suicide.
Originally posted by: chizow
1. Online activation - clearly stated # of activations in a set time period
2. Online validation per instance - online key-uniqueness check.
Basically, in order to play games you need to be online period. Not everyone wants to do that and those that are ok with it cannot always do that when they want to (see traveling laptop users). I'm sorry you don't realize it and your dreams of wireless internet everywhere is currently non-existent and we have a while till that happens. Even when we start to see more it will only be in high populated areas which means all of the consumers who live in rural areas will be fucked and then you have the international factor to consider where you have large consumer bases in places where we will not see that kind of tech available for a lot longer. Then you need to consider that the amount of bandwidth needed to play games on this magical universal wireless internet will be high enough to the point that we will probably have to pay to use it.
Originally posted by: chizow
3. Episodal content - you pay for more content
Pay more for less basically....great. I realize that will not be the case with all games, but you know it will be with a lot of them.
Originally posted by: chizow
4. Monthly rental model - $10-15 per month
I have no problem with this, but I do not think it will be very popular. It works for genres like MMOs but I don't think that business model will work for all games.
Originally posted by: chizow
5. Pay-to-play - $25 flat fee, maybe .25 per playy session afterwards
This will be very unpopular and would never stick due to that fact. Remember, it is all about the money and if it doesn't make money then...
Originally posted by: chizow
6. Credit card, subscription or game card required
What happens in the cases where someone doesn't have a CC and loses their game card? Tough luck? Buy a new copy?