Originally posted by: SynthDude2001
Originally posted by: Fenixgoon
can you take some screens of unreal with the texture pack? i'd like to see it
http://pics.bbzzdd.com/users/SynthDude2001/Shot0063.jpg
http://pics.bbzzdd.com/users/SynthDude2001/Shot0064.jpg
http://pics.bbzzdd.com/users/SynthDude2001/Shot0081.jpg
http://pics.bbzzdd.com/users/SynthDude2001/Shot0121.jpg
http://pics.bbzzdd.com/users/SynthDude2001/Shot0127.jpg
http://pics.bbzzdd.com/users/SynthDude2001/Shot0139.jpg
Just a few I happened to have in my pics.bbzzdd account already. Not the greatest shots, but should give you an idea.
Edit: A few seem to be really dark too. I don't feel like taking new screenshots and uploading them right now

Edit2: I should mention that this isn't exactly a "texture pack" (although I believe there are new community packs in progress). This is just a straight conversion of the high-res S3TC textures included on the second CD of the UT GOTY edition, IIRC. As you will notice in the screenshots, not every texture is updated, but it is a substantial portion of them.
Originally posted by: pendragon
Evil, I'm running it in 1600x1200 using d3d. It looks great!
Should I use/get "new" open gl renderer?
Is there one just for UT/OPN/
Where?
Thanks,
Pendragon
I can probably answer this one...which renderer are you using right now? If you haven't upgraded from the stock ones that came with the game, you should definitely get the new one.
This guy has made substantial updates to the OpenGL renderer for UT, and has a D3D8 version available too (I use the D3D8 version as it's faster on my old 9700 Pro).
For the original Unreal, oldunreal.com has a multimedia patch for both Unreal and UT that adds OpenAL support (which is awesome) and OpenGL renderers (quite a bit older than the latest UTGLR releases though). For Unreal you can either use the OpenGL renderer from that patch, or - I actually built the latest UT D3D8 renderer for Unreal, which is what I personally use. Any of the "updated" renderers should be mostly similar in performance/options though (unless you have an old video card with sketchy OpenGL performance like me :laugh:[/i])