mindcycle
Golden Member
- Jan 9, 2008
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Yeah, I get the point. Piracy exists and is widespread. Seems to be the only counter argument you can come up with.Originally posted by: PhatoseAlpha
Oh, they already have. It's called "Drop all focus on the platform where people don't pay." Most effective DRM for a PC game? Don't put it out on the PC. Put it out on the consoles, where you won't be looking at 50% piracy rates if you're lucky.
Certainly beats the pants off "Just keep trying harder guys, eventually you'll make a game good enough we won't steal it in huge numbers, honest!". Would you also like to sell them a deed for the Brooklyn Bridge?
Cause you know, we actually tried that one, remember, before any of these invasive DRM schemes came up. And you know what they got for it? Widespread piracy.
My question is why not accept the reality of the situation and focus on ways to gain more sales rather than combating something that you don't have a chance of winning? Seems like a big waste of energy and only leads to weakening the current state of the PC games industry.
I'm going to quote BladeVenom from an earlier post because I believe he brings up a good point.
Originally posted by: BladeVenom
I'll listen to Brad Wardell, who's a developer and publisher of games who has proven his points in real life
Really. You should read this. http://forums.impulsedriven.com/349758
