LOL, yah. I've played everything if you remember 😛
Actually was doing WoW and then Rift. Will be back on the Rift think on Thursday+ for awhile though since I pre-ordered the game. But I have time tonight for a few LOL games for sure.
Haha, same here as far as WoW and Rift. I probably won't play WoW much for awhile but I'll be busy leveling hard in Rift starting tomorrow.
As far as TT, I almost never play it and I was surprised we crushed so hard. [EDIT: my LoL account is drakantus, I was the WW.] I think it was kinda one of those games we won at champion select, jungle control seems to be key on that map. In a 5v5 map, 1 jungler means the lanes get 20% more xp overall, but in a 3v3 a jungler means the lanes get a net 50% increase in XP, it's that much more important.
I've been playing a lot of premade normal games with some RL friends, and I've come to the conclusion the mordekaiser is an incredibly overpowered beast of a champion. Just looking at his overall game, and I can't find any weaknesses in him.
-Amazing early game, capable of jungling but superior in the 1vs2 lane situation.
-Scales better with armor than anyone else, due to the mechanics of his metal shield.
-Farms as well as any carry, solo pushing lanes while getting every last hit easily.
-Dominates lategame, can even come out on top in a 1vs3 fight due to the strength of his ultimate and "free" metal shields when fighting amongst creeps.
My build-
Masteries:
0/21/9- I want to be a tank first and foremost, and I build around regen so the regen masteries from utility help, and hitting 6 first or at least on par with your lane opponents is key so I always take the XP masteries.
Runes: magic pen red, hp regen/lvl yellow, cooldown blue, hp regen/lvl quints. I stack so much armor and magic resist, which makes regen more useful than HP. I might experiment with flat regen runes to make the early game even easier, but I only have regen/lvl runes currently so that is what I use. I am not sure the cooldown runes help much, I might replace with magic resist/lvl or AP/lvl.
Items:
1- doran's shield
2- merc treads
3- force of nature (make sunfire first vs teams heavy with physical damage)
4- sunfire cape
5- abyssal scepter
6- warmog's or thornmail (warmog's to counter heavy magic burst, and teams with multiple ignites, or chogath, or other nasty truedamage, thormail vs heavy physical carry teams, or just to alllow for easier tanking of turrets)
7- replace doran's shield with hextech gunblade. Usually the game is over by now anyway, but I find the gunblade the a good final item to added both AP and attack damage to make it that much easier to push the final turrets, as well as a much needed slow and some lifesteal and spellvamp to make you even more tanky.
I've tried frozen mallet in place of the gunblade in a game where I really wanted to stack more HP, but it didn't seem worthwhile. Sometimes I'll make an aegis if gold is short but I want to boost my survivability and help team fights.