honestly this is why i want to do premade PvP. it would bring back the glorious days of clan TFC, where there was actual team work and strategy involved.
Honestly, I would prefer it if premades were completely NOT allowed. Sure it's fun to group up with friends, or for the hardcore pvp full premades, just so you can faceroll the opponent. But I'd prefer pure random pugs simply because it requires everybody to pull their own weight to win.
That said, the queuing system seriously needs an overhaul. I'd like to:
1) Be able to queue for particular warzones (so I can avoid, say, huttball)
2) Be able to see a list of people in the queue with me (so I can avoid people I don't like or are completely mismatched)
3) To go with #2, be able to matchmake in order to create premades
4) Be able to queue fully random or in more fine-tuned brackets
5) Be able to see the content of the opposing team before & during the match (so that I can avoid getting matched up against premades)
6) Force "groups" to square off against "groups" - in other words a full premade can only queue against other full premades; a group of 4 + pug can only square off against a group of 4 + pug. Etc.
Still very much enjoying the game, but the UI still bothers me immensely. A few updates to some impressions.
1) Space Battles - It is dissapointing that they have so few of these and that even the new ones are often rehashed ones with a different title. But essentially they follow the same 'rail'. It would be nice they added some more space battle missions that were unique. Seems to lack a lot of variety. Looks like they recycle the same 4-5 basic rail maps.
2) Lack of wardrobe options is execusable. Trying to make a Jedi Sage (Male) look decent is difficult. The hooded cloaks are short sleeved! I can't believe it... Terrible colors. The bottom part of the cloak looks like a dress. No seriously. It looks like a dress.
3) Quest pointers bug out quite a bit. They point you to the location only to have it be wrong and update to the right location. Referring to the 'green' pointers. Somewhat frustrating. It is correct 85% of the time. Gotta watch carefully.
4) Talent trees create another cookie cutter spec. No way to really diferentiate yourself. I wish they focused more of the class talents and how it impacts their class.
All in all, I agree with people when they say the game feels unfinished. It really feels like it is in beta still. Space missions should be doubled. New rails added. More character customization. New UI that is intuitive. Better talent trees to force people out of the cookie cutter mold. Better character creation options.
I definitely see how people are dissapointed with the game. I am dissapointed, but still enjoy it - for now.
1) Freeform space combat is rumored to be in the long term plans.
2) That's THE look of Jedi... simple, monk-like. Jedi aren't supposed to be flashy. They wear browns, whites and grays. Always have, always will - just look at the movies. And I've had hoodies that were long sleeve.
3) Never had a problem with this. Only thing I thought was wrong was going out to a quest where the little spinning circle was only to find what I was looking for wasn't there. Then I moused over the little spinning circle and found it highlighted a huge area on the map indicating that I need to SEARCH that area for what I was looking for.
4) Yep, FOTM with tree builds. It's easy to implement and balance (so to speak)... it won't go away. Class skills are somewhat of a joke imho, the base classes get so much influence on the class with only minor changes between the advanced classes.