**OFFICIAL** Star Wars: The Old Republic Thread

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Madia

Senior member
May 2, 2006
487
1
0
To be honest, I'm not sure why everybody and their mother wants to play Empire anyway. Other than the fact that Empire counterparts have more abilities with CC components that also do damage than Republic classes do.

I've played to level 30 on both sides and to me the non storyline quests for the empire are a lot more entertaining. I started out as a bounty hunter powertech just to get the feel for the game and got to level 34 or so when I decided to stop. By then I got the feel for the game wasn't interested in the storyline anymore and the combat was getting very repetitive. I switched over the the jedi shadow but found the main storyline kind of meh and didn't really like the voice actor. At level 28 I found the play grinding so I switched over to the trooper.

The trooper's main storyline was very good and enjoyable but the non-storyline quests were drudging after having just played the jedi shadow. The worst part was that I wanted to play as a tank but the trooper vanguard was an exact copy of the bounty hunter powertech I played as and got bored of due to being too repetitive. Although I was interested in the story I realized that most of the game isn't going to be focused on the storyline or interacting with companions but grinding it out for quests. I thought of what class would be most fun to play doing that and decided on the sith marauder.

Back to the original point, I don't find redoing the empire quests as a sith marauder to be drudging like I did when I redid the republic's quests. I'm still somewhat interested in playing as a smuggler and finishing the trooper's storyline but I don't want to do the republic's non storyline quests again for a long time and don't feel like grinding it out as a trooper for 50 hours just to see how the storyline goes. As of right now I'll renew it for another month and afterwards move onto mass effect 3.

As a sidenote has anyone else's cpu temp shot up after the patch? My core temp is now 66-76 while playing after the patch where it was probably 50-60 before the patch.
 

Chiropteran

Diamond Member
Nov 14, 2003
9,811
110
106
There's plenty of things they can do, for example what lupi suggested. Personally, I find the idea of pop-locking a particular faction from being able to put more people on a server on that faction also a great idea. Other games have also done thing such as population incentives, where a faction with lesser populations got incentives such as an XP bonus, or a small % power/damage/healing bonus for PVP, etc.

To be honest, I'm not sure why everybody and their mother wants to play Empire anyway. Other than the fact that Empire counterparts have more abilities with CC components that also do damage than Republic classes do.

It's huttball, plain and simple. Without same faction pvp warfronts, there is a built in incentive to pick the underdog- instant pvp queues. The existence of huttball, allowing empire to fight empire, destroy that. With no incentive at all to pick the underdog, all the advantages go to the larger faction.
 

KidNiki1

Platinum Member
Oct 15, 2010
2,793
127
116
To be honest, I'm not sure why everybody and their mother wants to play Empire anyway. Other than the fact that Empire counterparts have more abilities with CC components that also do damage than Republic classes do.

I have played several classes on both empire and republic side. granted, some of them are still pretty low level, but imho, as Madia said, the empire quests, both class and non-class, are way more engaging from a purely 'telling a story standpoint'. i find the NPCs i am dealing with on empire side to be less whiny and the quests less 'oh please get my kitten out of a tree' type quests. maybe starting out with a bounty hunter, where all my quests seemed to be about kicking someone's ass or making someone pay for crossing Joe Badguy has colored my impressions a bit, i don't know. but i definitely get a very different vibe between playing the two sides. i def feel like more of a badass on empire side, that's for sure.
 

SunnyD

Belgian Waffler
Jan 2, 2001
32,675
146
106
www.neftastic.com
I have played several classes on both empire and republic side. granted, some of them are still pretty low level, but imho, as Madia said, the empire quests, both class and non-class, are way more engaging from a purely 'telling a story standpoint'. i find the NPCs i am dealing with on empire side to be less whiny and the quests less 'oh please get my kitten out of a tree' type quests. maybe starting out with a bounty hunter, where all my quests seemed to be about kicking someone's ass or making someone pay for crossing Joe Badguy has colored my impressions a bit, i don't know. but i definitely get a very different vibe between playing the two sides. i def feel like more of a badass on empire side, that's for sure.

You all should try playing republic dark side. You can be a TOTAL jackwad and feel good about ruining someone's day in the process.
 

DaveSimmons

Elite Member
Aug 12, 2001
40,730
670
126
Ok, thanks for the info on the silks, looks like I should just vend them. I would gladly give them to people here, but nobody seems to need them among the guildies either.

I make my money from selling metals, so the silk does not matter much, I just found it odd that I could not sell purple silks on the AH.

That's the odd part. I have all the plain silk I need but need to pay good money for extra purples, as much as 270 credits for one Klik-Silk (purple 3).

I help fund my crafting habit by dealing in metals too, but I also do it as a community service to help set a price cap -- plain metal-2 was often 300+ before I started regularly selling stacks at 200.
 

lupi

Lifer
Apr 8, 2001
32,539
260
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Was reading the dev discussion on this new patch and found much lulz. They say the illum problem is that too many people in the area prevented the base defenses from working which should have just about instagibbed anyone of the opposite side approaching. To fix this they are lowering the number of people able to exist per zone instance.
 

Worthington

Golden Member
Apr 29, 2005
1,432
17
81
I'm kinda bummed that the quest rewards are the same no matter what conversation options you pick. I quest with a buddy and at one point of the quest turns offered a few different conversation options.. He went with the "No reward is necessary" goody goody option and my Smuggler of course said "where's my payment".

He got the Light points for the boy scout answer, but he also got exactly the same amount of credits I did for the turn in. I got no Lightside points, and no increased credits. If BioWare is going to give people a choice it shouldn't be a meaningless option. Now I don't bother with attempting to role play my Smuggler as a hard-ass. I just pick Hero option and watch my Light points and reputation increase.

Pretty weak IMO.


Although if you betray me, I will kill you. I have the darkside points to prove it. Lol.
 
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SunnyD

Belgian Waffler
Jan 2, 2001
32,675
146
106
www.neftastic.com
Was reading the dev discussion on this new patch and found much lulz. They say the illum problem is that too many people in the area prevented the base defenses from working which should have just about instagibbed anyone of the opposite side approaching. To fix this they are lowering the number of people able to exist per zone instance.

IMHO that was an outright lie to save face. They flat out said that because of server load, the system wasn't working as intended.

What they should have said is "Oh shit, we never put in any mechanism to keep enemies out of spawn bases because, well, we thought full on open PvP was a good idea."
 

KidNiki1

Platinum Member
Oct 15, 2010
2,793
127
116
I'm kinda bummed that the quest rewards are the same no matter what conversation options you pick. I quest with a buddy and at one point of the quest turns offered a few different conversation options.. He went with the "No reward is necessary" goody goody option and my Smuggler of course said "where's my payment".

He got the Light points for the boy scout answer, but he also got exactly the same amount of credits I did for the turn in. I got no Lightside points, and no increased credits. If BioWare is going to give people a choice it shouldn't be a meaningless option. Now I don't bother with attempting to role play my Smuggler as a hard-ass. I just pick Hero option and watch my Light points and reputation increase.

Pretty weak IMO.


Although if you betray me, I will kill you. I have the darkside points to prove it. Lol.

but it isnt meaningless. some weapons/gear have light side/dark side requirements.
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
I'm kinda bummed that the quest rewards are the same no matter what conversation options you pick. I quest with a buddy and at one point of the quest turns offered a few different conversation options.. He went with the "No reward is necessary" goody goody option and my Smuggler of course said "where's my payment".

He got the Light points for the boy scout answer, but he also got exactly the same amount of credits I did for the turn in. I got no Lightside points, and no increased credits. If BioWare is going to give people a choice it shouldn't be a meaningless option. Now I don't bother with attempting to role play my Smuggler as a hard-ass. I just pick Hero option and watch my Light points and reputation increase.

They are influenced, it's just dependent on who wins the conversation roll as that's what determines the 'outcome' (aside from light/dark points).

The worst part was that I wanted to play as a tank but the trooper vanguard was an exact copy of the bounty hunter powertech I played as and got bored of due to being too repetitive.

Well, that's kind of the point. The factions have to mirror for fairness' sake.

Personally I found alignment to be far more amusing after turning off the light/dark indicators so you just pick what you want, I ended up with like 6k light and 1k dark. Plus with the change to the PVP/vendor epic relics you really aren't missing out on anything since they're available to all.
 
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SunnyD

Belgian Waffler
Jan 2, 2001
32,675
146
106
www.neftastic.com
ROFLWTF?!

Hello everyone! We have temporarily disabled posting for all community members on the Star Wars™: The Old Republic™ Forums.

We apologize for any inconvenience. Thank you for your patience!

Or in other words, "Shut the fuck up you whiners."
 

Worthington

Golden Member
Apr 29, 2005
1,432
17
81
but it isnt meaningless. some weapons/gear have light side/dark side requirements.

I'm not saying Lightside Points are meaningless I'm saying if you are going to give players choice, a trade-off between chosing an option that gives something like Lighside Points vs an option that gives (or appears to give) something else like credits then it should do so. Instead, choosing the Hero of the Republic type option is really your only viable option because any other choice only costs you, it doesn't gain you anything.

Like I said, now I just choose Boy Scout options every time because I'm getting Light points with no trade-offs.

And Waffle, I actually won that Social Roll.
 
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KidNiki1

Platinum Member
Oct 15, 2010
2,793
127
116
I'm not saying Lightside Points are meaningless I'm saying if you are going to give players choice, a trade-off between chosing an option that gives something like Lighside Points vs an option that gives (or appears to give) something else like credits then it should do so. Instead, choosing the Hero of the Republic type option is really your only viable option because any other choice only costs you, it doesn't gain you anything.

ah, i see. your option was literally 'where's my payment' so you chose that one expecting to get extra credits for the quest?

the thought that i would actually get extra reward for picking a specific option never occurred to me. interesting idea but i always assumed the focus was more on getting light/dark side points and the impact they have on the game rather than actually having every possible quest response have a specific outcome. that said, i have had several quest NPCs send me credits or items in the mail after a quest to thank me for my help or extra work or whatever. delayed gratification maybe, but works in a similar vein to what you were expecting.

you should role play your toon the way you want and see how it turns out for you. ;)
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
And Waffle, I actually won that Social Roll.

That's the idea, you won the social roll so that dictated the conversation. Therefore, your friend who chose "no reward necessary" follows that conversation line. The only exceptions to this are the light/dark points for obvious reasons.

You don't miss out on anything going one way or the other, or even no way at all aside from access to a couple weapons/relics. There aren't really any trade offs, just play it like you want to.
 

Worthington

Golden Member
Apr 29, 2005
1,432
17
81
Ah, so your saying he got my increased credit reward (assuming there was one) because I won the roll and that was my selection AND his Lightside reward due to his picking that option.

Hmmmm.
 

KIAman

Diamond Member
Mar 7, 2001
3,342
23
81
The sad thing about synthweaving is that as a Cybertech and Armormech, I tried to sell blue/purple fabrics on the AH and never sold a single one.

I've been vendor trashing at least 200 blue and 75 purple grade 5 fabrics because nobody buys them, even at below cost!
 

DaveSimmons

Elite Member
Aug 12, 2001
40,730
670
126
The sad thing about synthweaving is that as a Cybertech and Armormech, I tried to sell blue/purple fabrics on the AH and never sold a single one.

I've been vendor trashing at least 200 blue and 75 purple grade 5 fabrics because nobody buys them, even at below cost!

This really must vary by server -- if you were on Bergeren your purples would be worth a good amount.


Edit -- this would make sense IF you were a synthweaver but you're not --if you're in a guild you could mail the silks to a guildmate?
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Since blue gear doesn't fetch much in GTN have you thought about offering light armor blues to guildmates for their alts and/or companions? Queue up a bunch of weaving overnight or while fixing dinner, etc. -- you could craft 5 items and only lose out on doing one mission.
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Also, as you've probably noticed, crafting doesn't troll you while trying to do other things the way mission reports do, as in I'm just starting to fight a strong Elite and C2-N2 decides it's time to pop up his mission report and cover half the screen :mad:
 
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KeithTalent

Elite Member | Administrator | No Lifer
Administrator
Nov 30, 2005
50,231
118
116
The sad thing about synthweaving is that as a Cybertech and Armormech, I tried to sell blue/purple fabrics on the AH and never sold a single one.

I've been vendor trashing at least 200 blue and 75 purple grade 5 fabrics because nobody buys them, even at below cost!

Yep, same here. Now I don't even bother doing the UT quests that give fabrics; not worth it.

KT
 

KMFJD

Lifer
Aug 11, 2005
32,058
50,709
136
They need to add durability loss to items if they want crafting to flourish, the only things that seem to sell well on my server are consumables. If i'm not mistaken pvp gear and quest items are much better than crafted gear right now as well?
 

DaveSimmons

Elite Member
Aug 12, 2001
40,730
670
126
They need to add durability loss to items if they want crafting to flourish, the only things that seem to sell well on my server are consumables. If i'm not mistaken pvp gear and quest items are much better than crafted gear right now as well?

For levels 1-40 (planetary commendations + orange gear) are as good or better than blue gear of about the same level, but purples are better. And if you luck out and craft a blue or purple with an augment slot you can add one extra effect like + power or accuracy.

That does assume you do enough grinding to get the commendations. It takes 11 commendations per piece of gear for an orange weapon or armor piece, and with your main and a companion you could easily have 8-12 pieces that need the mods (weapon, leggings, shirt, boots, hat, gloves) and you'd still need a belt and bracers.
 

coloumb

Diamond Member
Oct 9, 1999
4,069
0
81
Awesome [about shutting the forums down to new posts]. However, you know they are going to get a lot of flak for doing so. I think companies need to change their policy on cancelling subscriptions - once you hit the cancel button - you're no longer allowed to post [but you can still play the game and read the forums] - a lot of the crap seems to be coming from those who cancelled their sub.

I wonder if they'll take it one step further and link your activities on the forums to the game. Act like a retard too many times you can't post nor log into the game to play. :)