dust
Golden Member
- Oct 13, 2008
- 1,328
- 2
- 71
Anyone still playing?
How do you feel about the balance lately? Everyone out there still complains about OP mules, OP marines, OP tanks, OP thors, OP ravens, OP ghosts, OP planetary, OP helions, etc,etc, and still the terran looses most TvZ out there and nearly half of TvP's.
People always bring this crap up, that most grandmasters play terran, so they know from this that the terran is OP. They don't consider that maybe most people are comfortable playing terran rather than something else. I mean, why are the others playing zerg/protoss if terran would give them the upper hand? Because they're dumb and like punishment? Don't think so.
Protoss can chronoboost entire armies and tech out the door, the gateways teleport units wherever you have a pylon or warp prism, collossi walk on water, phoenix/voids pretty much destroy anything, observers chill in the opponent base and/or with the opponent's army,immortals just got longbows from Blizzard, not that they were helpless before, shields are regenerating at zero cost if you don't factor time in, upgrades just got cheaper AND they can be chronoboosted, therefore faster than any other race, warp prisms just got battlecruiser upgrade and, unlike the medivac, they can warp in entire armies behind your mineral line while you defend the front like an idiot.
Zerg players would never need map hacks, and throw armies at their opponents, without caring much about the outcome, they have the fastest units above, on and under the ground, they have minimum one queen for each hatchery out there, and yeah, I even heard a complaint from an idiot saying the queens take from supply. I understand him, it's not like they can inject 4 larva per hatch every 40 sec, or place creep tumors that give vision, or heal the allied units AND structures at the cost of everlasting energy( Darth Sidious anyone?), all this while being AA support and quite decent base defence early game.
Mutalisks pretty much owns the map, regardless of the opponent's plans and dreams, banelings carefully avoid doing splash damage to own units, like they should care(they're dead afterwards anyway), ultralisks move like a live wall, and only take 55 sec to build, of course, it's not like any zerg player has 100 larva till their time comes.
/flamesuit
/rant
How do you feel about the balance lately? Everyone out there still complains about OP mules, OP marines, OP tanks, OP thors, OP ravens, OP ghosts, OP planetary, OP helions, etc,etc, and still the terran looses most TvZ out there and nearly half of TvP's.
People always bring this crap up, that most grandmasters play terran, so they know from this that the terran is OP. They don't consider that maybe most people are comfortable playing terran rather than something else. I mean, why are the others playing zerg/protoss if terran would give them the upper hand? Because they're dumb and like punishment? Don't think so.
Protoss can chronoboost entire armies and tech out the door, the gateways teleport units wherever you have a pylon or warp prism, collossi walk on water, phoenix/voids pretty much destroy anything, observers chill in the opponent base and/or with the opponent's army,immortals just got longbows from Blizzard, not that they were helpless before, shields are regenerating at zero cost if you don't factor time in, upgrades just got cheaper AND they can be chronoboosted, therefore faster than any other race, warp prisms just got battlecruiser upgrade and, unlike the medivac, they can warp in entire armies behind your mineral line while you defend the front like an idiot.
Zerg players would never need map hacks, and throw armies at their opponents, without caring much about the outcome, they have the fastest units above, on and under the ground, they have minimum one queen for each hatchery out there, and yeah, I even heard a complaint from an idiot saying the queens take from supply. I understand him, it's not like they can inject 4 larva per hatch every 40 sec, or place creep tumors that give vision, or heal the allied units AND structures at the cost of everlasting energy( Darth Sidious anyone?), all this while being AA support and quite decent base defence early game.
Mutalisks pretty much owns the map, regardless of the opponent's plans and dreams, banelings carefully avoid doing splash damage to own units, like they should care(they're dead afterwards anyway), ultralisks move like a live wall, and only take 55 sec to build, of course, it's not like any zerg player has 100 larva till their time comes.
/flamesuit
/rant
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