so your points is a pretty good indicator of the level of player you are (provided you've played enough games to get a good sample size).
it's not a perfect system, but it works pretty well.
> 2500 is the mark of a very good player.
That is not accurate....
Because of the bonus pool ~2500 points is standard atm if you have around 50% win ratio and you played enough games to use all your bonus pool...
a 1500 Points diamond with a remaining bonus pool of 1500 points is better than a 2500 diamond with an empty bonus pool...
If you are an average player of your league with around 50% win ratio you will loose as many points as you win BUT you will always get your bonus pool.. you loose 12 points but if you win you get 12 points + 12 points bonus pool...
and there is also a BIG differnce between a 2500 points gold player and a 2500 points master player.
So the simple number of points is useless without added information... which league, bonus pool etc...
BINGO! This is what I think is *really* funny about the people who play this game all the time. They act as though it's really, really difficult when it's not. Any little kid can 4 gate and any little kid can 3-4 rax proxy rush to pump out marines and marauders with stim and concussives. How is that skill?
sure it is not that hard to execute a 4gate... scouting it and knowing how to stop ist is the hard part...
in gold league most people are not that good at scouting and they are not that familiar with all the different strategies and their weak spots. So the aggressive player often has the advantage...
Once you are able to scout these early attacks and you know how to stop them you end up with a longer macro game where you are at an advantage!
in diamond league there is not less cheese compared to the gold league.. but people are more often able to defend hence they end up in longer macro games.
I'd say that the only race that doesn't have the option to cheese is Zerg, and guess what: no one plays them. Why? Because they are the most underpowered race in the game and because they don't have any really good cheese tactics (6 pool is always lost since any Protoss or Terran playing a Zerg will wall-in).
no they also have some good 1 base all-ins... e.g. 3 roach into mass ling against protoss...
In the past few weeks that I started casually playing again, I've had 3 regular games and probably 20 all-in rushes from Protoss or Terran opponents.
Like I said, if that's what this game has come to, then it's done...and it's time to play something that actually requires higher thought and talent to play.
If your enemy scouts you doing a greedy fe and tech build it often is the proper reaction to do an early attack in order to punish you before your economy/tech starts to kick in... learn to play safe builds and to scout your enemy... this will lead to longer macro games because no one shows a weak spot early on...
you can play aggressive builds in order to stop enemy aggression or to punish him for being greedy, you can play greedy and hope that your opponent will go for a defensive or greedy opening himself or you could play a safe/defensive opening until you scout what your opponent is doing...
so it really requires a lot of thought/talent and knowledge of the game...
what would you change in order to improve the game?