Fenix and I just played the worst game ever... I sent my 12 gate probe to scout, saw the forge... forge? oh shit... check my base, see the corner of purple. yep, got cannon rushed. taken out of the game. of course, our opponents (both P) were so bad that it was quite obvious the other P was doing a void ray rush. fenix gets stimmed marines and vikings, wards him off for a while, then gives me 400 mins to restart my base (with two probes, lol). I power econ and take three bases, while fenix starts to push out into their bases. they send one last void ray/carrier push at one of fenix's expansions, which gets handily destroyed by marines, vikings, and my 8 void rays. the guys then leave.
such a bad game, but I need to learn how to stop the early cheese as a P. I keep getting crushed by zealot rushes and cannon rushes, it's so lame. I don't have to deal with any of this in platinum 1v1.
Haha, I don't understand why people get so worked up about cheese. So you wasted <10min of life, go play another round. And at least for me, it always feels awesome to crush some cheesers.
Like tonight my friend and I were T(me)Z(him) vs TP on lost temple. We're both fucking up like crazy in the beginning (e.g., both boxed workers & split for minerals, then failed to click the hatch/cc & pressed 's', causing workers to stop

), so we figured we'd rely on his overlord & xelnaga towers for scouting.
So his overlord reaches the nearest neighbor--protoss. and O HEY WHERZ DE GATEWAI?!?!?!?! So we both quickly scout our bases & there it is, cannon cheese at six o'clock in his main. He likes to play a pretty macro Z style, so he's got shit at this point, hilariously trying to forestall it w/drones.
Meanwhile I get hit w/some annoying ass reaper harass... luckily marauders were on the way & shut that down. But not before they killed several SCVs b/c my dumb ass wasn't paying attention.
I send some units to help but by then there are too many cannons up. But creep prevents the cannons from reaching too far--he just doesn't have use of the bottom half of his mineral patches. So he goes ahead and expands anyway! Not too long after, the terran drops marauders on the high ground over his natural, depriving him of the top half of that! XD
Soon after protoss sends some zealots & terran sends marines/marauders. It's too much & he's goign to die, so my friend grabs his speedlings and runs into the (empty) protoss base & kills the probes. I load up 2 tanks, 4 marines, 2 marauders (practically my whole army at the time) & drop on the terran's mineral line.
By now my friend's base is gone & we figured our opponents must have expanded once or twice by now since they should've had an advantage. So I share control of my units w/him: I'm on macro, he's on harassment/army control. I've got a force of tanks/marines/marauders/medivacs that he starts flying around with. Meanwhile I get some more units together & double expand. At first, we were wondering when the deathblow is coming. But as he pokes around, we realize that they have fewer units than I do & their combined econ is weaker than mine XD XD. We were laughing so hard.
Our two opponents were SO BAD at macro, omg. I guess the terran was semi-reasonable, but the protoss was the blow. We should've lost, but we got a hilarious game instead. It's like the protoss had NO idea about what to do after cannon rushing. And the terran player only knew how to populate 1 base and harass. He had almost every kind of harassment possible: reapers, helions, medivac+marauder drops, and banshees.