***OFFICIAL*** Ryzen 5000 / Zen 3 Launch Thread REVIEWS BEGIN PAGE 39

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Kedas

Senior member
Dec 6, 2018
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I'm wondering why the base clock is 0.1GHz lower compared to 3000.
I would assume the cost for extra IPC? (or other definition of base clock)
 

Markfw

Moderator Emeritus, Elite Member
May 16, 2002
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I'm wondering why the base clock is 0.1GHz lower compared to 3000.
I would assume the cost for extra IPC?
It could very well have something to do with that. The power is lower, and the IPC is higher than Zen 2.
 
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tamz_msc

Diamond Member
Jan 5, 2017
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Do NIST recommendations include telling young gamers to ignore their favorite titles because their use case is not statically sound? What happens if this type of performance boost in Zen 3 gaming performance correlates with even more competitive titles which are built for a wider audience?

Personally I'll wait for the 5800X reviews until I declare a winner in this match up.
Whether a data point is an outlier or not in the context of gaming has got nothing to do with a games popularity.
 
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Feb 4, 2009
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Gotta be honest the prices don’t make me want to run out & buy one, I do like the idea that I could buy an assumably cheaper one in 2-3 years and gain a quick 35(ish)% performance boost.
 

ElFenix

Elite Member
Super Moderator
Mar 20, 2000
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No one bought the 3600x since it was a stupid chip, the 3600 that launched at $200 was the 6c/12t champion that everyone bought.
i bought a 3600x
7G3zITG.png


it was $159 at microcenter
 

inf64

Diamond Member
Mar 11, 2011
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I'm wondering why the base clock is 0.1GHz lower compared to 3000.
I would assume the cost for extra IPC?
Most likely to keep the power draw in check when all core Turbo is on (as the core is much beefier but still on the same process node). That is why the scaling in MT workloads versus 3950X is smaller, 5950X runs at lower all core boost clock. It's impressive how they managed to get that performance on the same node, Zen3 is a masterpiece of physical and logical design.

Interesting sidenote, Zen3 has 41% higher IPC than Zen1 ;). Initial target for Zen1 over Bulldozer was the same 40%. I'm now pretty sure Zen5 has a similar IPC goal versus Zen3.
 

HurleyBird

Platinum Member
Apr 22, 2003
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According to GN, the I/O die is unchanged. This makes Zen 3 even more impressive architecturally, seeing as the I/O die was already a bottleneck in Zen 2 and can only be a bigger bottleneck for Zen 3. It also makes the Perf/W that much more impressive, as the I/O die is a power hog and now accounts for an even larger portion of the thermal budget.

With a new and improved I/O die, I could see the IPC improvement being more like 25%. I bet that's what we'll see with Warhol, assuming it exists.
 

Arkaign

Lifer
Oct 27, 2006
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Gotta be honest the prices don’t make me want to run out & buy one, I do like the idea that I could buy an assumably cheaper one in 2-3 years and gain a quick 35(ish)% performance boost.

Assuming you're not pairing with a high refresh display and near flagship GPU, that only makes it easier to recommend something with a 3600 or 3600x and an x570 for a build. Move onto Zen3 when it's less pricey, maybe with refresh SKUs.
 
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HurleyBird

Platinum Member
Apr 22, 2003
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Interesting sidenote, Zen3 has 41% higher IPC than Zen1 ;). Initial target for Zen1 over Bulldozer was the same 40%. I'm now pretty sure Zen5 has a similar IPC goal versus Zen3.

1.15 * 1.19 == 1.3685, or a ~37% IPC improvement over Zen 1.
 
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Feb 4, 2009
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Assuming you're not pairing with a high refresh display and near flagship GPU, that only makes it easier to recommend something with a 3600 or 3600x and an x570 for a build. Move onto Zen3 when it's less pricey, maybe with refresh SKUs.

Got a 3800x with X570 now.
I admit my post was totally generalizing.
 

alexruiz

Platinum Member
Sep 21, 2001
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Looks impressive!

On the nomenclature, I love that AMD is jumping to Ryzen 5000, it clarifies the hierachy.
My only complain is that I has expected the 5900 series to be reserved for ThreadRipper only.
5600 series 6 core
5700 series 8 core
5800 series 12/16 core
Minor nitpicking, but I guess they saw the other guys have their 9 series as 900.

Looking forward to get a few of them.
 
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Carfax83

Diamond Member
Nov 1, 2010
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What do we base this on? That it gets the biggest gain using Vulkan versus without?

Doom Eternal has no other rendering path than Vulkan. It's pure Vulkan, and it doesn't even have a main rendering thread. It's one of the most parallel 3D engines out there.

I wouldn't have used GTA:V as an example of a good multi-threaded implementation.

Neither would I. If I recall, GTA V scales up to about 4 threads only. Doom Eternal will consume as many CPU threads as you can give it, as it has no main rendering thread and uses worker and job threads for everything.

Axel Gneiting on Twitter: "Fun fact: Doom Eternal does not have a main or render thread. It's all jobs with one worker thread per core." / Twitter
 

tamz_msc

Diamond Member
Jan 5, 2017
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Dota 2 running at over 300 FPS on an overclocked 9900K plus RTX 2080 at 1440p. This is with the framerate unlocked. The standard game has a framerate cap of 240 FPS, so I wonder if AMD knew that it had to be unlocked?

I would discount DOTA 2 simply because it's difficult to benchmark, plus we do not know if the frame rate cap has been removed.
 

Ajay

Lifer
Jan 8, 2001
15,454
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Geez, a paper launch with availability almost a month away - boo hoo. Looking forward to reviews next month. Doesn’t look like the price/performance gain make it worth selling my 3900X and buying 5800X - was toying with the idea, but ixnay now. I wonder if the a availability date is so late because AMD sold more CPUs to OEMs and we’ll finally see a decent number of retail systems out b/4 Christmas?
 
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tamz_msc

Diamond Member
Jan 5, 2017
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Fun fact CS:GO and League of Legends are not outliers at all according to the NIST definition.
upper quartile{1.21,1.05,1.06,1.06,0.97,1.01,1.19,1.06,1.02,1.05} = 1.06
lower quartile{1.21,1.05,1.06,1.06,0.97,1.01,1.19,1.06,1.02,1.05} = 1.02
interquartile range{1.21,1.05,1.06,1.06,0.97,1.01,1.19,1.06,1.02,1.05} = 0.04
Upper Inner Fence = 1.06 + 1.5*0.04 = 1.12
Upper Outer Fence = 1.06 + 3*0.04 = 1.18

Conclusion = CS:GO and LoL are outliers

Computed with WolframAlpha.
 
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