**Official Resident Evil 5 thread**

Kabob

Lifer
Sep 5, 2004
15,248
0
76
AnandTech co-op gamers list:
Xbox 360:
I Kabob I


Playstation 3:
mountainking00
bennihana08


PvP Multiplayer info (thanks to Queasy):
Originally posted by: Queasy
Capcom announced a competitive multiplayer DLC for RE5 that should come out in "a few weeks".

Versus allows up to four players to match wits in online battles across two very different game types. Slayer?s Rule is a point-based game that challenges players to kill Majinis. In Survivor?s Rule, players hunt the most dangerous game, each other! Players can begin the hunt as Chris, Sheva or other secret characters, and choose from either one-on-one or two-versus-two team matches for either of the two gameplay styles

Oddly, the price for the DLC on the PS3 will be $3.99 while the 360 price will be $5 (400 MS Points). No reason is given for the price difference.




A few scores are up on Metacritic, currently sitting at 85.

360 critic scores:
IGN: 90
OXM: 90
GamePro: 90
Gamespy: 90
Game Trailers: 90
Gamespot:
EuroGamer: 70


My first thoughts on the Demo:

The graphics on this game are gorgeous, although I think everything is a little too bright and washed out (I'd heard comlaints of this from early screenshots). The environment looks realistic, the enemies look pretty good, although I have to say it (promise this isn't a racist comment!) I wish they'd stuck with the original plan and not put white enemies in the game. I know people were threatening lawsuits and such (odd how that didn't happen in the previous game when all the enemies were white guys), but it looks odd to have a dusty shanty town in the middle of Africa and being attacked by a group of what appears to be albino Africans. It sorta detracts from the feeling of being in Africa.

Sheva, your sidekick works relatively well. I much prefer having her helping out then the "decoy" teammate from RE4 who was there to distract enemies more than anything. She's a pretty good shot, can take some damage, and (sadly) seemed more efficent than I was at taking out bad guys. There are certain obsticles in the game that requires you to split up to get past an obsticle (I think there's only one in the demo), the one you can play though isn't terribly long or difficult, and it doesn't feel like it was just thrown in there to be annoying. Also, a very smart move on the developers part is that you can trade/swap weapons, ammo, and items between the two of you. One of the levels starts out with you having a sniper rifle and she has a sub-machinegun. I felt like giving the SMG a whirl so selecting both of our inventories and doing the "give/request" feature and soon I was wielding an H&K MP5.

The controls are clunkier than I remember them being on RE4. Also, I wish you could customize what buttons do what on your controller, you're locked to the choice of four preset schemes. It's not a huge issue, but every once in a while it seems my fingers would default to the "typical" reload key for FPS games (X for the Xbox 360) only to find that nothing happens. Also, pulling my knife out took some getting used to, I liked the RE4 method more (same button as aiming, but a different button to swing it).

/thoughts

I can't wait for this game, I loved RE4, probably played through it 5-6 times. I'm tempted to go buy the Wii version and play through it to get back in the groove...although honestly I'd like to find the original GC version since the controls will be alot more similar to the 360 controls.

Anyone who likes a fun action game that's different than the typical run and gun FPS game needs to give this a look. I for one do not like scary games at all but I could not get enough of RE4, hopefully the same will be true of the sequel.
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
It was released this morning. Odd that they didn't advertise it on the front page and such when you first log on, you've gotta go dig for it.
 

raystorm

Diamond Member
Apr 24, 2001
4,712
2
0
First Street Fighter 4, then Resident Evil 5 and then after that its Bionic Commando.

:heart: CAPCOM :heart:
 

purbeast0

No Lifer
Sep 13, 2001
53,636
6,513
126
I played the jap demo a few weeks back and I don't know, I just coudln't get into it. I was not really a fan of RE4 either though. I didn't dislike RE4, it just didn't stuck me in after like 2 hours of gameplay. I also didn't like the control in RE4, and you are right, RE5 feels really clunky.

I think part of it also is that RE does not feel like RE anymore. The genre has turned into more of an action/adventure game rather than a survival horror game, which is what I loved about the earlier RE games.

Chances are I'm going to pass on this, especially since SF4 and KZ2 will be out. But who knows, I may give it a whirl. I'll probably grab this demo and try it out again.
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
Yeah, it's definately turned from survival horror to adventure. The biggest difference (IMHO) is the weapons. In the old RE games (which I'm not a big fan of as I don't like the scaryness factor) you've got "barely there" weapons that just keep you alive, half the time you've gotta run to conserve ammo. Now you've got machine guns and assault rifles and stuff and you're mowing down enemies like crazy. There are probably fewer than 100 enemies in the entire first RE game, there's gotta be at least 40 in the first 5 minutes of the demo...

If you didn't like RE4 you're probably not going to find anything different in this game.
 

Trader05

Diamond Member
Mar 1, 2000
5,096
20
81
Im a big fan of the series, and i liked RE4. The only thing that i couldn't stand from RE4 was the random ass merchant guy, find money and buy weapons seems stupid in a random cult enviroment. Im still siked for the demo..waiting for it on PSN.
 

Queasy

Moderator<br>Console Gaming
Aug 24, 2001
31,796
2
0
Hey Kabob, put something in your title or subtitle that says the demo is out now on Live. I was going to create a post for that but there is no sense to that with this thread.
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
I really liked the merchant...well...correction. I liked the buying/upgrading items and such, the merchant was a little cheesy, but not too bad...and I can't really think of a better way to impliment it. Maybe roll up to a weapon's cache or something...still, it didn't really detract from the experience.


Originally posted by: Queasy
Hey Kabob, put something in your title or subtitle that says the demo is out now on Live. I was going to create a post for that but there is no sense to that with this thread.

Done
 

Queasy

Moderator<br>Console Gaming
Aug 24, 2001
31,796
2
0
Originally posted by: kabob983
Originally posted by: Queasy
Hey Kabob, put something in your title or subtitle that says the demo is out now on Live. I was going to create a post for that but there is no sense to that with this thread.

Done

Thanks.

Queue it up
 

ViviTheMage

Lifer
Dec 12, 2002
36,189
87
91
madgenius.com
Originally posted by: Queasy
Originally posted by: kabob983
Originally posted by: Queasy
Hey Kabob, put something in your title or subtitle that says the demo is out now on Live. I was going to create a post for that but there is no sense to that with this thread.

Done

Thanks.

Queue it up

done

I am saddened it's now like the originals, but seeing how popular L4D is, I am sure they wanted to go down the mass zombie killings...wish it was more survival horror, miss those good , old fashioned types.
 

Kabob

Lifer
Sep 5, 2004
15,248
0
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Originally posted by: ViviTheMage
I am saddened it's now like the originals, but seeing how popular L4D is, I am sure they wanted to go down the mass zombie killings...wish it was more survival horror, miss those good , old fashioned types.

If you've not played RE4 you'll see it was mass-zombified way before L4D was. Although they took it to a whole new level with RE5.

*edit* didn't realize you can use the classic controller & GC controller on the Wii edition of RE4, think I'll pick it up, only reason I sold the GC copy was I was getting rid of the GC and didn't have a Wii.

*edit x2* picked RE4 for the Wii up for $17 at Gamestop over my lunch break...yay.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
Glad chris can now move a bit more like a human being and a bit less like a tank. Maybe he'll get some special forces training in RE6 and learn to shoot and move at the same time when zombies are chasing him. I fought so many zombies in the demo it might as well have been a shooter, so it should control like one.

I dunno, I just couldnt get it up for the game. It feels like such a rehash of RE4, even the animations of the zombies seem ripped directly out of it. There's been so many genuinely good and scary survival horror type games (condemned 2 really did it right), that this game just seems like such a relic out of the past.

And I never realized there's so many mexicans and philipinos in africa.
 

Furyline

Golden Member
Nov 1, 2001
1,212
0
0
Originally posted by: kabob983
... Also, pulling my knife out took some getting used to, I liked the RE4 method more (same button as aiming, but a different button to swing it).

I agree, I didn't get used to it fast enough and died pretty quickly. Really the controls in general take getting used to, as I haven't played RE4 in quite a while. I was trying to play it like COD and let me tell you it did not work out all that well. Especially not being able to move while aiming.

I wonder if the demo will turn off people who never played RE4, what with the clunky controls and just immediately throwing dozens of zombies at you.
 

UpgradeFailure

Golden Member
Feb 29, 2004
1,672
0
0
I'm surprised, but this game just isn't grabbing me and I'm not really excited about it one bit. Maybe I'm just over RE and it's awful controls
 

SearchMaster

Diamond Member
Jun 6, 2002
7,791
114
106
Originally posted by: kabob983
Originally posted by: ViviTheMage
I am saddened it's now like the originals, but seeing how popular L4D is, I am sure they wanted to go down the mass zombie killings...wish it was more survival horror, miss those good , old fashioned types.

If you've not played RE4 you'll see it was mass-zombified way before L4D was. Although they took it to a whole new level with RE5.

*edit* didn't realize you can use the classic controller & GC controller on the Wii edition of RE4, think I'll pick it up, only reason I sold the GC copy was I was getting rid of the GC and didn't have a Wii.

*edit x2* picked RE4 for the Wii up for $17 at Gamestop over my lunch break...yay.

We got RE4 for the Wii for $10 during one of the Amazon Christmas sales. I spent WAY too much time on that in the last month or so - my kids keep wanting to play and play and play. It's the most I've played any game since RE1 for the PS1. We've finished the game 3 times now (twice as Leon and once as Ada) and my son is going for another.
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
Yeah, I started RE4 on the Wii last night...I'll admit the Wii remote is quicker but I greatly preferred the Gamecube controller. I tried using the Classic Controller, I dunno, I really just don't like the thing, not for either of the games I've tried it with (Smash Bros, RE4). I need to get my GC controllers back from my friend who I gave 'em to...he's about 300 miles away though.

Kinda sad, I wish it would start off letting you do hard difficulty, although I have died twice from getting messed up with the controls.

Also finished the 2nd mission of the RE5 demo (had to leave when I got to the chainsaw guy yesterday morning). I'll go against the negative here, it really was alot of fun, although I'll agree that it's familiar ground. Also, I tried playing co-op with a friend and it was so laggy that he dropped out twice in a row. I'll admit though that I was playing, my wife was uploading a big video to facebook, and she was watching a youtube video all on our 5MB/768KB connection, so I'm inclined to think it was our fault.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
Originally posted by: Furyline
Originally posted by: kabob983
... Also, pulling my knife out took some getting used to, I liked the RE4 method more (same button as aiming, but a different button to swing it).

I agree, I didn't get used to it fast enough and died pretty quickly. Really the controls in general take getting used to, as I haven't played RE4 in quite a while. I was trying to play it like COD and let me tell you it did not work out all that well. Especially not being able to move while aiming.

I wonder if the demo will turn off people who never played RE4, what with the clunky controls and just immediately throwing dozens of zombies at you.

Considering how its turning of people who have played RE4, I'd say its a pretty safe bet.

I know not being able to move and shoot is supposed to create tension, but thats a cheap gimmick that doesnt belong in a modern game. When I was fighting the chainsaw guy it just felt so....stupid. I shoot him, and when he gets too close, I literally turn around, and run away, then turn back around, stop and start shooting him slowly? I'm really not just backing up and shooting as fast as I can pull the trigger? Or better yet, I run *past* him, through a bunch of zombies, and stop to turn around and shoot once or twice, then run past him again...meh. Its just silly.

The thing that made RE4 so great was how realistic and creepy the zombies were at the time. The story was borderline retarded with the midget napoleon and all. Maybe RE6 will reinvent the series for the better.
 

Drekce

Golden Member
Sep 29, 2000
1,398
0
76
I was a huge fan of RE4 (bought it the day it was released on GC) but just couldn't get into this game last night. I tried all four different control schemes, but cannot get past how bad it handles. Was RE4 really this bad? I haven't played it in a few years, but geez, that was a classic; one of the best games of the last generation. Without this demo I would have bought the game on release day, but now I am going to wait for all of the reviews to roll out.

BD2003 is exactly right about how stupid the combat becomes when fighting a boss. Its like playing "red rover" with all of the zombies, then quickly turning and shooting once you get through their wall. Repeat ad nauseum.

Also, something seemed off with the aiming mechanics.
 

Dorkenstein

Diamond Member
Jul 23, 2004
3,554
0
0
It's not looking like a good spring season for games with this and Fear 2 coming out as steaming full diapers. Hopefully DOW 2 and a few others make up for it.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
Originally posted by: Drekce
I was a huge fan of RE4 (bought it the day it was released on GC) but just couldn't get into this game last night. I tried all four different control schemes, but cannot get past how bad it handles. Was RE4 really this bad? I haven't played it in a few years, but geez, that was a classic; one of the best games of the last generation. Without this demo I would have bought the game on release day, but now I am going to wait for all of the reviews to roll out.

BD2003 is exactly right about how stupid the combat becomes when fighting a boss. Its like playing "red rover" with all of the zombies, then quickly turning and shooting once you get through their wall. Repeat ad nauseum.

Also, something seemed off with the aiming mechanics.

RE4 was worse, actually, since you didnt have any freedom of movement at all, you did it all with a single stick.

In L4D, when you're being overwhelmed, its because you're doing everything you can, and theres just too many of them, coming too fast. In RE5, you're being overwhelmed not because youre doing everything you can, but because you're not able to do everything you should be able to do. One is fun, and the other is not.

Now I now RE5 isnt supposed to be L4D, but you could have fooled me from the demo. And the addition of the partner forces a doubling of the zombies.

They could have done better, something new, something up to date....they simply just didnt try.
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
Ya know, that's one thing I noticed but didn't think about, "red rover" is a good way to put it. You're completely surrounded by bad guys and you just run right through 'em unscathed, turn around, take a shot or two, rinse, repeat. I agree with BD as well, as much "tension" as not being able to move while shooting adds, you'd think that highly trained operative types could at least take a step to the side/back while shooting...heck, even lose a bit of accuracy if you want.

Still 2 months till release, maybe they'll take some criticism and change it, although I highly doubt it.
 
Oct 19, 2000
17,860
4
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I remember when RE4 came out, everybody defended RE4 and the inability to move while shooting and simply chalked it up to making the game more dramatic. I always hated it and felt like it was a cheap gimmick. I'm glad people are finally seeing this as a problem in RE5, because it just ruins the game for me.
 

R Nilla

Diamond Member
Jul 26, 2006
3,835
1
0
Originally posted by: blurredvision
I remember when RE4 came out, everybody defended RE4 and the inability to move while shooting and simply chalked it up to making the game more dramatic. I always hated it and felt like it was a cheap gimmick. I'm glad people are finally seeing this as a problem in RE5, because it just ruins the game for me.

Yeah, I'm in agreement with the negative comments here. I loved RE4, but the RE5 demo just felt outdated. The visuals are amazing, but the gameplay is clunky and annoying. I'll still play this, but probably later rather than sooner. I like my action games to control like action games.
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
I think the problem is that they're trying to keep the formula of the original Resident Evil game where you can't move (or see...) when you shoot. The problem is that the game style has morphed from as slower paced "survival" game to a straight up action game that this doesn't work like it did in the first game. It's more of an annoyance than a challenging gameplay style.