Kabob
Lifer
Using the weapon data here: http://www.modernwarfare2forum.com/modern-warfare-2-game-guides/1300-weapon-stats-chart.html
I've calculated the "take-down" time for SMGs, AR's, and LMG's with and without Stopping Power (where SP adds 0.4 damage). Assuming none of your shots miss and are at "close" range (using the max damage value for each weapon), and do not receive a damage multiplier (such as a shot to the head, neck, etc), here are the top 5 weapons (Weapon (normal / with stopping power)):
1. MP5K (0.1467 / 0.0733)
2. TAR-21 and L86 LW (0.1655 / 0.0828)
3. AK-47 (0.1893 / 0.0946)
4. RPD (0.1914 / 0.0957)
5. AUG HBAR (0.1945 / 0.0972)
The worst weapon is the FAMAS without Stopping Power (0.2804), but with SP it moves closer toward the middle. With Stopping Power, the worst weapon is the MG4 (0.1655).
Remember these are just numbers and don't really account for any style of play (well, actually they're naturally going to favor CQB). For instance, the FAMAS looks like it blows, but if you're using it you're probably trying to avoid CQB (at least you should be) and trying to take down enemies from a distance.
Since battles at a distance rarely result in all shots landing, recoil is much more of a factor and damage/RPM much less so (unless either is coupled with a relatively accurate gun, in which case it will dominate).
Food for thought.
PS - By my numbers, the P90 is officially junk 😉 (0.1959 / 0.1306)
Good info, but as mentioned it doesn't hold much sway on the overall way the game plays. Sure the MP5 does the most damage but if they're more than 20 feet away you're probably not hitting them very often! :awe:
For all around rating of how balanced the guns are you need to look at close and far damage, accuracy over distance, recoil (the ACR has al most none, you can go full auto across the Wasteland map and do alright), etc.