Official Modern Warfare 2 thread

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d4mo

Senior member
Jun 24, 2005
588
0
0
What I wonder is how some of this stuff got past the testers. The Javelin thing I understand. But how did the Pavelow not counting towards KS get through? That should have been caught fairly easily.
 

AstroManLuca

Lifer
Jun 24, 2004
15,628
5
81
After seeing how much more powerful the M16 is than the FAMAS (can that graph really be accurate?)...

The FAMAS and M16A4 do the exact same damage. The only differences are as follows:

- Iron sights are different (obviously)
- M16A4 reloads a little faster
- FAMAS has a tighter burst, with the three shots being fired closer together
- M16A4 has a shorter delay between bursts

The charts in the game are basically worthless. I'd recommend checking this out to see the actual differences between the different weapons:

http://www.modernwarfare2forum.com/modern-warfare-2-game-guides/1300-weapon-stats-chart.html

Damage is given as short-long range, and players have 100 hp. So a 50-35 weapon like the FAL takes 2 shots to kill at short range and 3 shots at long range. A 40-30 weapon requires 3 and 4 shots. There are also multipliers for headshots. Stopping power increases your power by 40%, so a 40-30 weapon becomes a 56-42 weapon.
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
I've decided that silencers on assault rifles are pretty useless IMO. As soon as you kill someone with an AR they will instantly spawn and know where you are anyway.

I don't see how they're any less useful than on other classes. My stealth class is an SCAR-H with a silencer and I do well with it (although the only map I use it on is Derailed as it's the only map big enough to do a decent flanking job).

Granted, it's horribly unrealistic. You can't take away the sonic boom of a bullet by putting on a silencer. They still make a decent crack when firing them (much more quiet than without a silencer but definitely still loud-ish). Realistically the only weapons that should be "silent" when fired are the pistols and SMG's (sub-sonic rounds).

The FAMAS and M16A4 do the exact same damage. The only differences are as follows:

- Iron sights are different (obviously)
- M16A4 reloads a little faster
- FAMAS has a tighter burst, with the three shots being fired closer together
- M16A4 has a shorter delay between bursts

The charts in the game are basically worthless. I'd recommend checking this out to see the actual differences between the different weapons:

http://www.modernwarfare2forum.com/modern-warfare-2-game-guides/1300-weapon-stats-chart.html

Damage is given as short-long range, and players have 100 hp. So a 50-35 weapon like the FAL takes 2 shots to kill at short range and 3 shots at long range. A 40-30 weapon requires 3 and 4 shots. There are also multipliers for headshots. Stopping power increases your power by 40%, so a 40-30 weapon becomes a 56-42 weapon.

Great info Luca! I can't visit the site from here, mind posting a basic list of the weapons and their damage (if they're already lined up simple so it's an easy copy and paste, if not don't bother).

Yeah, the stats in-game have always been sketchy (even in CoD 4).
 

Glitchny

Diamond Member
Sep 4, 2002
5,679
1
0
I've recently become a fan of the Tar. With stopping power and FMJ it hit's like a truck, takes most people down in 2-3 bullets.
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
I tried the TAR and hated it. Bad sights and tons of recoil. Does pack a whallop though but typically I take guys down faster with other options.
 

Glitchny

Diamond Member
Sep 4, 2002
5,679
1
0
I tried the TAR and hated it. Bad sights and tons of recoil. Does pack a whallop though but typically I take guys down faster with other options.

I really have no problems with the Tar's Iron Sights, they seem to work fine for me and I prefer it over the recoil of the scar. I dunno at first I didn't think I would like it but then I went back to it after the f2000 and it's crazy upward recoil and I've now mastered the Tar.
 

AstroManLuca

Lifer
Jun 24, 2004
15,628
5
81
M4A1: 30-20 damage, 725 rpm, 1.12s partial reload, 2.4s full reload
FAMAS: 40-30 damage, 428 rpm (.32s between bursts), 2.2s/2.6s reload
SCAR-H: 40-30 damage, 566 rpm, 1.8s/2.72s reload
TAR-21: 40-30 damage, 725 rpm, 1.72s/3.094s reload
FAL: 50-35 damage, 508 rpm, 1.84s/3.381s reload
M16A4: 40-30 damage, 468 rpm (.28s between bursts), 1.12s/2.447s reload
ACR: 30-20 damage, 737 rpm, 1.12s/2.365s reload
F2000: 30-20 damage, 900 rpm, 2.08s/3.464 reload
AK-47: 40-30 damage, 634 rpm, 1.8s/3.305s reload

All weapons have a 1.4x damage multiplier for headshots except the FAL, which has 1.5x for a headshot and 1.1x for a neck shot. Snipers also use different multipliers. And of course there are a lot of other considerations when choosing a weapon other than damage, fire rate, and reload time. Iron sights vary a lot, magazine capacity varies, and some weapons have a lot less recoil, like the ACR. I don't know what the exact cutoff is for short vs. long range.

Far as I can tell, the TAR could be considered the best one on paper... it has the higher damage numbers but is still full auto, and unlike the SCAR it has 30 rounds per magazine instead of 20. It also fires and reloads faster than the AK-47. But the TAR's sights are not very good and the recoil is kind of high. The TAR's red dot sight is pretty bad too (the MARS sight, which seems to restrict your view more than a normal RDS).

MP5K: 40-20 damage, 818 rpm, 1.8s/3.08s reload
UMP45: 40-35 damage, 600 rpm, 2.04s/3.12s reload
Vector: 25-20 damage, 900 rpm, unknown reload
P90: 30-20 damage, 914 rpm, 1.8s/3.6s reload
Mini-Uzi: 30-20 damage, 923 rpm, 2.24s/3.56s reload
All SMGs take 0.24s to aim down the sights.

L86 LSW: 40 damage, 725 rpm, unknown reload
RPD: 40 damage, 627 rpm, 7.2s/9.744s reload
MG4: 30 damage, 725 rpm, unknown reload
AUG HBAR: 40 damage, 617 rpm, 2.44s/4.047s reload
M240: 40 damage, 898 rpm, 5.04s/7.823s reload
LMGs do not have any range penalty. They all take 0.44s to aim. Adding a silencer reduces damage by 10.

Intervention: 1.5x-1.5x-1.1x, 0.92s/1.966s reload
Barrett .50 cal: 1.5x-1.5x-1.1x, 2.6s/4.086s reload
WA2000: 1.5x-1.5x-1x, 2.56s/3.984s reload
M21 EBR: 1.5x-1.1x-1x, 2.08s/3.704s reload
Sniper rifles all take 0.44s to aim. They all do the same damage (70, or 50 when silenced), and the numbers represent multipliers for head, chest/neck, and body/stomach shots.

PP2000: 40-20 damage, 833 rpm, 1.28s/2.02s reload
G18: 30-20 damage, 818 rpm, 1.88s/2.835s reload
M93 Raffica: 40-20 damage, 454 rpm (.32s between bursts), 1.4s/3.03s reload
TMP: 30-20 damage, 865 rpm, 1.2s/2.539s reload
All machine pistols take 0.2s to aim. Shotguns also take 0.2s to aim, but there isn't much other data on them.

USP .45: 40-25 damage, 1.36s/2.319s reload
.44 Magnum: 50-35 damage, 1.48s/3.074s reload
M9: 40-30 damage, 1.24s/1.966s reload
Desert Eagle: 50-30 damage, 1.48s/2.165s reload
All pistols take either .16 or .2s to aim. They aren't clear on that, but the difference is tiny.

Also, all weapons equipped with the ACOG scope take 0.44s to aim, even SMGs.
 
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mugs

Lifer
Apr 29, 2003
48,920
46
91
Awesome info, thanks a lot.

Do you happen to know if the partial reload time applies no matter how much ammo you have left, or if there is some cutoff between partial and full reload (i.e. less than half = partial, or less than 100% = partial)? Or is it a continuum, where the partial time is for 1 bullet and each additional bullet pushes you farther toward the full reload time?
 

AstroManLuca

Lifer
Jun 24, 2004
15,628
5
81
Awesome info, thanks a lot.

Do you happen to know if the partial reload time applies no matter how much ammo you have left, or if there is some cutoff between partial and full reload (i.e. less than half = partial, or less than 100% = partial)? Or is it a continuum, where the partial time is for 1 bullet and each additional bullet pushes you farther toward the full reload time?

A full reload is when you empty the entire magazine and it automatically reloads for you. A partial reload happens when you reload anytime before then. Doesn't matter if you have 29 or 1 round left in your current magazine. So you pretty much always want to be reloading before you finish off the magazine.

The idea is that when you reload with a bullet still in the chamber, you don't have to rack the charging handle in order to put a bullet in the chamber. All you're doing is getting rid of your old magazine and putting on a new one. But in reality, you'd also lose all the bullets in the old magazine unless you took the time to reload new bullets one by one into it. Some games take this into account, but most do not. Instead they behave as though there is a little magazine-loading elf who sits in your backpack constantly refilling your empty and partially-full magazines from a big pool of ammo. But it does make things faster and more fun!
 
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Cuda1447

Lifer
Jul 26, 2002
11,757
0
71
VERY Good info. Someone correct me if I'm wrong, but stopping power increases damage by 40% correct? Also, it doesn't mention what type of penalty there is for silenced assault or SMG guns. Is there not any? Only a damage penalty on sniper rifles and LMGs?
 

Cuda1447

Lifer
Jul 26, 2002
11,757
0
71
VERY Good info. Someone correct me if I'm wrong, but stopping power increases damage by 40% correct? Also, it doesn't mention what type of penalty there is for silenced assault or SMG guns. Is there not any? Only a damage penalty on sniper rifles and LMGs?
 

YoungGun21

Platinum Member
Aug 17, 2006
2,546
1
81
UMP45 absolutely rocks! I pulled over a 2.3k/d ratio with it today. Brought my overall from 1.00 to 1.05. Also leveled up 4 levels.

My friend and I tried the javelin glitch, and while I hate it and it shouldn't be in the game... it is so funny to watch! You get shot and then BOOM!
 

YoungGun21

Platinum Member
Aug 17, 2006
2,546
1
81
UMP45 absolutely rocks! I pulled over a 2.3k/d ratio with it today. Brought my overall from 1.00 to 1.05. Also leveled up 4 levels.

My friend and I tried the javelin glitch, and while I hate it and it shouldn't be in the game... it is so funny to watch! You get shot and then BOOM!
 

Stuxnet

Diamond Member
Jun 16, 2005
8,392
1
0
Yeah, the UMP is definitely my SMG of choice... I just wish more maps were SMG-oriented. As it is, you're better off with an assault rifle on most maps. Karachi, if you maneuver it right, is a good SMG map. Invasion, too, if you're very, very careful about the camping... err... sniping positions. Obviously Scrapyard and Rust, but those two maps suck.

As for Stopping Power, I don't know the percentages, but I do know that Stopping Power in COD4 was designed to reduce the kill by 1 bullet, while Juggernaut was designed to increase the kill by 1 bullet (which is why it was so stupid for people to complain about either one of them but not the other; frankly, I hate the idea of both).

Really irks me that Ninja is broken, but I still use it for the silent footsteps. Nice to be able to sprint and not hear my own footsteps.

The aforementioned bugs need fixed, and Commando SERIOUSLY needs toned down: it has officially ruined standard TDM by reducing it to 20-foot knife fights. Thankfully Hardcore is a different animal where operating like that will get you waxed seven ways from Sunday.

I haven't quite figured it out yet, but Hardcore seems to be much less aggravating than standard. In COD4 I played each 50/50, but I can't stomach more than 1 or 2 matches of standard TDM in MW2. I guess part of it is that grenades do appropriate damage (they're actually lethal, unlike the Nerf footballs you toss about in standard mode), and you're not forced into a few key class configurations since everything is on a pretty even keel. There's also not nearly as much TK'ing going on as there was in COD4, and the chatter is much more tolerable.
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
A full reload is when you empty the entire magazine and it automatically reloads for you. A partial reload happens when you reload anytime before then. Doesn't matter if you have 29 or 1 round left in your current magazine. So you pretty much always want to be reloading before you finish off the magazine.

The idea is that when you reload with a bullet still in the chamber, you don't have to rack the charging handle in order to put a bullet in the chamber. All you're doing is getting rid of your old magazine and putting on a new one. But in reality, you'd also lose all the bullets in the old magazine unless you took the time to reload new bullets one by one into it. Some games take this into account, but most do not. Instead they behave as though there is a little magazine-loading elf who sits in your backpack constantly refilling your empty and partially-full magazines from a big pool of ammo. But it does make things faster and more fun!

Exactly, and you even use correct terminology, magazine (it's not a clip), charging handle, "racking"...*prepping my best Guiness voice* BRILLIANT!

When you empty the entire magazine your bolt locks back. On an M4/M16/SCAR/ACR (and most semi-auto weapons) you have to hit the bolt catch (little switch on the left side of the weapon) which releases the bolt forward so you can keep shooting. Obviously it's faster to just put a magazine in without any extra motions. That's where the increased time comes from.

Found a new fun/cheap thing to do that's about 50% effective. Start a match on Afghan on the Task Force 141 side (side with the Hummers). As soon as you spawn switch to your Javelin and walk on top of the little hill in front of you. Aim for the point between the small bunker on the right and the hill on the left and fire. I've done it a few times and every other game or so I get the opening kill.
 
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bucwylde23

Diamond Member
Apr 21, 2005
4,180
0
71
Exactly, and you even use correct terminology, magazine (it's not a clip), charging handle, "racking"...*prepping my best Guiness voice* BRILLIANT!

When you empty the entire magazine your bolt locks back. On an M4/M16/SCAR/ACR (and most semi-auto weapons) you have to hit the bolt catch (little switch on the left side of the weapon) which releases the bolt forward so you can keep shooting. Obviously it's faster to just put a magazine in without any extra motions. That's where the increased time comes from.

Found a new fun/cheap thing to do that's about 50% effective. Start a match on Afghan on the Task Force 141 side (side with the Hummers). As soon as you spawn switch to your Javelin and walk on top of the little hill in front of you. Aim for the point between the small bunker on the right and the hill on the left and fire. I've done it a few times and every other game or so I get the opening kill.

I'm a javelin whore. I have another one like this.. On terminal, if you start at the bottom of the escalator, run out to where the B flag is on domination. If you aim for the GLASS that's right above the A flag, you will kill anyone who is trying to capture A. It's awesome and I usually get 2 kills at the beginning of every round doing this. You can do it again throughout matches but it works best when the glass is still there.

Also, on Underpass, if you start near the B flag, go capture it and have javelin ready and locked onto the alley across the waterway. If you aim at the far end of the alley and fire right as you capture B you'll usually get a kill or 2 that way as well.

I mostly play domination so these work best while playing that :p
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
I enjoy Domination alot more in this game than I did in the first although I usually only play it when playing Ground War.
 

DrunkenSano

Diamond Member
Aug 8, 2008
3,892
490
126
I don't see how they're any less useful than on other classes. My stealth class is an SCAR-H with a silencer and I do well with it (although the only map I use it on is Derailed as it's the only map big enough to do a decent flanking job).

I actually went back to my Scar-H Sealth Package last night, was doing the ACR+Heartbeat Monitor thing and I actually liked the Scar-H better. Iron sight on Scar-H is probably the best of all rifles in my opinion and even with a silencer, it's powerful.

Was actually embarrassing last night, I would've gotten my first nuke. The map was Rust and I was able to kill 7 in a row for a harrier, bombed a couple, shot another two and went chopper gunner. I started tearing up the other team with the chopper gunner but one of my shots actually hit me so I ended dying to self friendly fire. Had 28 kills after all that was over. :(
 

Stuxnet

Diamond Member
Jun 16, 2005
8,392
1
0
http://xbox360.ign.com/articles/105/1051372p1.html

December 2, 2009 - Once a cheater, always a cheater.

Director of Policy and Enforcement for Xbox LIVE Stephen Toulouse stated anyone who tries to execute the "javelin glitch" in Call of Duty: Modern Warfare 2 is susceptible to a Xbox LIVE account suspension.

The glitch allows players carrying a rocket launcher to explode in a fiery blaze, killing a large group of opponents in the area.

Toulouse added the suspensions typically last 24 hours for first offenders, but can go as high as two weeks or more if you've been caught before. He also went on to clarify that suspending cheaters on Xbox LIVE through glitching is not new and not specific to Modern Warfare 2.

Infinity Ward Community Manger Robert Bowling, meanwhile, stated the developer is working on releasing a new title update to fix many gameplay issues for the game, which he says will be a "big one."

The update will be available on all platforms.
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
Wish there was a clue as to when it was coming out.

I actually went back to my Scar-H Sealth Package last night, was doing the ACR+Heartbeat Monitor thing and I actually liked the Scar-H better. Iron sight on Scar-H is probably the best of all rifles in my opinion and even with a silencer, it's powerful.

Was actually embarrassing last night, I would've gotten my first nuke. The map was Rust and I was able to kill 7 in a row for a harrier, bombed a couple, shot another two and went chopper gunner. I started tearing up the other team with the chopper gunner but one of my shots actually hit me so I ended dying to self friendly fire. Had 28 kills after all that was over. :(

Ha, that sucks!
 

mugs

Lifer
Apr 29, 2003
48,920
46
91
I saw his posts on Twitter about it. I'm glad they are actually doing something about all the fucking morons who do shit like this. It doesn't help that these glitches get posted on youtube so everyone knows how to do them.

Be sure to actually file a complaint against anyone you see doing it, otherwise Microsoft will probably never know. I haven't run into any of these people yet.