• We’re currently investigating an issue related to the forum theme and styling that is impacting page layout and visual formatting. The problem has been identified, and we are actively working on a resolution. There is no impact to user data or functionality, this is strictly a front-end display issue. We’ll post an update once the fix has been deployed. Thanks for your patience while we get this sorted.

Official Modern Warfare 2 thread

Page 47 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.
I suck at sniping (0 kills on MW2 with sniper rifles) and Wasteland is my single favorite map...

I used to not like it, now I don't mind it so much. Despite it looking like a sniper map, I don't see that many people sniping (though when they do it can be pretty hard to find them). It usually ends up being a mess of people all fighting over that stupid bunker. It actually reminds me of Snowbound in Halo 3. While everyone is fighting over the bunker I just work my way around the outside of the map and pick off everyone I see.

This is a case where I see the value of Bling (ACOG + silencer would be great), but then I'd have to give up Marathon.

Edit: clarification - I also have 0 kills with sniper rifles, I use the FAMAS on Wasteland
 
Last edited:
Ah...i see. At least it isn't friendly fire, but still, that is complete bullshit.

Why do people play the games like that? How is that fun for them ruining things for other people?

That seems like a tough exploit to patch also.

THe Javelin bug or the Nuke one? I doubt the nuke one will be fixed.

The Javelin exploit is easily fixable by not letting a player pull out an alternate weapon while holding semtex... or give semtex a timer on how long you can hold it so either throw it or explode and the javelin bug becomes a non issue.

I suck at sniping (0 kills on MW2 with sniper rifles) and Wasteland is my single favorite map...

I'm the same way, not good at sniping/dislike the playstyle but I like Wasteland. I prefer Domination on Wasteland though because there is usually less craziness going on in the tunnels. I really don't have a problem with any of the maps. I alternate from doing well to poorly on almost all of them.
 
Last edited:
lol, wow. I still fail to see how that strategy is fun for people. I'd rather go 5-30 than stare at my screen for 10 minutes hoping someone walks into my sights.

Exactly. I brought it up on the IW forums a week or two ago and got flamed to hell and back, with idiots saying I was just making excuses for "sucking". I have a screaming high ratio right now - higher than I ever had in COD4 - so I'm not making excuses. I know the maps well, I have great classes set up that work well for me, etc. The problem is simply the fucking camping; there's no two ways about it. People are camping their shit off, and if you've not resigned yourself to either a) camping too, or b) moving at a snail's pace throughout the map, you're going to get your head blown off from someone hiding in one of the infinite camping spots on any given map.

What was so nice about COD4 is you could play it in one of 3 (general) ways: camp/snipe, pseudo-camp (camp until you get a kill, then move), or be aggressive. There is absolutely no room for aggression in MW2; it is punished and punished severely. Your choices are to either camp or, if you prefer to be mobile, move 1 inch/minute. On most maps, there is just so much foliage, so many buildings/nooks/crannies/etc, that no matter how careful you are, you can't possibly reduce the randomness to enough of a degree to justify NOT camping.

My frustration isn't with camping itself... blah blah blah, I know it's a valid strategy blah blah blah. I know the maps, too, thank you very much. My beef is that it's just. not. fun. I can beat the campers at their own game; I can win and I can do well. My frustration isn't performance-related: it's that the game has been largely reduced to camping, since camping is so much more rewarding (from a success standpoint, not a fun standpoint) that to do anything else is, frankly, silly.

This was actually a fear of mine before I got my hands on MW2. The one and only thing that WaW did better than COD4 were the truer-to-life maps and pretty eye candy. Not to be outdone, Infinity Ward outdid them at the sacrifice of good gameplay. Spare me the bullshit about how "in real life people camp all the time bleh blah bleh blah". If I wanted real life warfare, I'd join the fucking army and get paid for it.

The maps are beautiful, I'm certainly impressed by what their engine is capable of on an aging Xbox 360 platform with limited memory, but MW2 is more work than fun. COD4 had - and still has - a crack-like quality to it. I need my COD4 "fix" on a weekly basis, and have needed said fix since I participated in the public beta in August '07. Frankly, I'm already tired of MW2. Getting shot by some chump hiding in the grass while you're trying to examine 7 windows across 3 vertical levels to assess your cover is bloody stupid.

Some notes about a few maps:

Invasion would be great were it not for the side with the US base, but that position is so dominating that people are slowly realizing that's really the only place on the map worth contention.

Highrise is good; not really any complaints here.

Rust and Scrapyard were obviously designed with the single purpose of dethroning Countdown as the worst map ever made in any game on any platform for any genre, and they might have succeeded.

Rundown just plays weird, like someone else already mentioned. I think it has potential, though.

Karachi is probably my favorite, but it's ruined by 92934 camping spots all concentrated along Main St, the Shakar Market/Chicken Market, and the Clock Tower.

Quarry is runner up to Rust and Scrapyard, and Underpass is runner up to Quarry.

Sub-base breeds quite a bit of camping, but good placement of choke points saves it. The same is true for Derailed.

Skidrow is basically Bloc on steroids. I liked Bloc; a lot of people camped, but it was possibly to flank without getting shot by some other camper who happened to be warming the right piece of ground at the right time.

There is simply nothing that can compete with Crossfire, Backlot, Strike, and especially Crash. I've read where some people have said "thankfully IW abandoned the 3-4 chokepoint design approach", as if that was a bad thing. It made CQB actually possible. Gameplay was organized chaos, and it obviously worked.

We have none of that in MW2.
 
I used to not like it, now I don't mind it so much. Despite it looking like a sniper map, I don't see that many people sniping (though when they do it can be pretty hard to find them). It usually ends up being a mess of people all fighting over that stupid bunker. It actually reminds me of Snowbound in Halo 3. While everyone is fighting over the bunker I just work my way around the outside of the map and pick off everyone I see.

This is a case where I see the value of Bling (ACOG + silencer would be great), but then I'd have to give up Marathon.

Which is why the map sucks. What's so special about that bunker? NOTHING. Other than being located at the center of the map, there's nothing advantageous about holding that position. So why do people fight over it?

Because there's nothing else to do on that stupid map if you're not going to snipe from the perimeter.
 
There is simply nothing that can compete with Crossfire, Backlot, Strike, and especially Crash. I've read where some people have said "thankfully IW abandoned the 3-4 chokepoint design approach", as if that was a bad thing. It made CQB actually possible. Gameplay was organized chaos, and it obviously worked.

My GOSH I wish they'd release a "best of CoD 4" map pack for this game.

Crash
Crossfire
Strike
Broadcast
Dounpour (for me)
Vacant
District

Oh I'd be so happy...especially if it was free for CoD 4 owners or something. The CoD 4 maps are DRASTICALLY superior to the MW2 maps as a whole.
 
Exactly. I brought it up on the IW forums a week or two ago and got flamed to hell and back, with idiots saying I was just making excuses for "sucking". I have a screaming high ratio right now - higher than I ever had in COD4 - so I'm not making excuses. I know the maps well, I have great classes set up that work well for me, etc. The problem is simply the fucking camping; there's no two ways about it. People are camping their shit off, and if you've not resigned yourself to either a) camping too, or b) moving at a snail's pace throughout the map, you're going to get your head blown off from someone hiding in one of the infinite camping spots on any given map.

What was so nice about COD4 is you could play it in one of 3 (general) ways: camp/snipe, pseudo-camp (camp until you get a kill, then move), or be aggressive. There is absolutely no room for aggression in MW2; it is punished and punished severely. Your choices are to either camp or, if you prefer to be mobile, move 1 inch/minute. On most maps, there is just so much foliage, so many buildings/nooks/crannies/etc, that no matter how careful you are, you can't possibly reduce the randomness to enough of a degree to justify NOT camping.

My frustration isn't with camping itself... blah blah blah, I know it's a valid strategy blah blah blah. I know the maps, too, thank you very much. My beef is that it's just. not. fun. I can beat the campers at their own game; I can win and I can do well. My frustration isn't performance-related: it's that the game has been largely reduced to camping, since camping is so much more rewarding (from a success standpoint, not a fun standpoint) that to do anything else is, frankly, silly.

This was actually a fear of mine before I got my hands on MW2. The one and only thing that WaW did better than COD4 were the truer-to-life maps and pretty eye candy. Not to be outdone, Infinity Ward outdid them at the sacrifice of good gameplay. Spare me the bullshit about how "in real life people camp all the time bleh blah bleh blah". If I wanted real life warfare, I'd join the fucking army and get paid for it.

The maps are beautiful, I'm certainly impressed by what their engine is capable of on an aging Xbox 360 platform with limited memory, but MW2 is more work than fun. COD4 had - and still has - a crack-like quality to it. I need my COD4 "fix" on a weekly basis, and have needed said fix since I participated in the public beta in August '07. Frankly, I'm already tired of MW2. Getting shot by some chump hiding in the grass while you're trying to examine 7 windows across 3 vertical levels to assess your cover is bloody stupid.

Some notes about a few maps:

Invasion would be great were it not for the side with the US base, but that position is so dominating that people are slowly realizing that's really the only place on the map worth contention.

Highrise is good; not really any complaints here.

Rust and Scrapyard were obviously designed with the single purpose of dethroning Countdown as the worst map ever made in any game on any platform for any genre, and they might have succeeded.

Rundown just plays weird, like someone else already mentioned. I think it has potential, though.

Karachi is probably my favorite, but it's ruined by 92934 camping spots all concentrated along Main St, the Shakar Market/Chicken Market, and the Clock Tower.

Quarry is runner up to Rust and Scrapyard, and Underpass is runner up to Quarry.

Sub-base breeds quite a bit of camping, but good placement of choke points saves it. The same is true for Derailed.

Skidrow is basically Bloc on steroids. I liked Bloc; a lot of people camped, but it was possibly to flank without getting shot by some other camper who happened to be warming the right piece of ground at the right time.

There is simply nothing that can compete with Crossfire, Backlot, Strike, and especially Crash. I've read where some people have said "thankfully IW abandoned the 3-4 chokepoint design approach", as if that was a bad thing. It made CQB actually possible. Gameplay was organized chaos, and it obviously worked.

We have none of that in MW2.

wow word for word what I think. The only reason I play this is because all my friends play it and it's new. The streaks and rewards just adds to the camping and WTF were they thinking with tactical insertion.
 
Last edited:
It isn't friendly fire... people are getting their friends into the same game but on the opposite team to work together to get a nuke. So you'll have one of the guys on your team, and the other will be on the opposing team.

It's really pretty sad actually that people will go to those lengths just for a badge.

It's actually pretty sad if you think about it. To show how much a badge like that means in their life, it shows how sad their life really is for it to mean that much to them.


As for the campfests, I guess I'm lucky enough to not have run into anything like that. There were some games, not too many though, where we didn't hit the 7500 limit in TDM. But no games were out-right campfests so far. Sometimes on maps like Wasteland, it feels like we're running around in circles trying to flank each other.
 
Last edited:
I agree 10000% that the cod4 maps were way better. Some of the MW2 maps are growing on me over time though.

Can't wait to play some tonight, seems like I haven't played in forever even though it's just been since Sunday.
 
I have to say that I think overall I like MW2's maps better, but MW1 had a couple that I liked much more than anything in MW2. There aren't any maps I can't stand in 2 as there were in 1.
 
I'm not sure why a lot of people dislike scrapyard. I guess it depends how you play. I'm constantly on the move checking my rear and scanning the horizons, and I never have a problem getting a 2.0 kdr. Why? Because it's flat, it's open, and has a good amount of cover. Scrapyard does have a lot of open shooting lanes when you go into the fuselages, but you just need to be more careful in them or avoid them all together.

A lot of people like to cluster up into the middle of the map, so that's always an easy way to get a few kills.

Rust... well, if you didn't like shipment, you're sure as hell aren't going to like rust. I kinda like it, it's fast paced and you're probably going to die a lot, but oh well. It's fun.
 
my fav maps are terminal, scrapyard, and highrise.

i mainly like them because there really isnt much room to camp and snipe on any of those maps and I can play on the move like I enjoy and not worry about being sniped from some guy looking out a 2" crack of a building.

other than that, there really aren't any maps that I like much. some of them are just okay, but most of them i dont like.

i really really hate quarry, underpass, and derailed.
 
Rust... well, if you didn't like shipment, you're sure as hell aren't going to like rust. I kinda like it, it's fast paced and you're probably going to die a lot, but oh well. It's fun.

I don't mind scrapyard. However it is odd, I have NEVER played Rust. I usually do GroundWar and it has never come up in rotation. Is it only available in team deathmatch?

my fav maps are terminal, scrapyard, and highrise.

i mainly like them because there really isnt much room to camp and snipe on any of those maps and I can play on the move like I enjoy and not worry about being sniped from some guy looking out a 2" crack of a building.

other than that, there really aren't any maps that I like much. some of them are just okay, but most of them i dont like.

i really really hate quarry, underpass, and derailed.

It seems a lot of people hate Quarry, I actually like it. Tons of sight lines and ways to move around the map which makes you have to check constantly and be aware of what is going on.

Underpass can just be removed, so much tall grass and random camping locations that half the time I get shot from places I didn't realize existed. My least favorite map.

Derailed can be fun, and sometimes it can be hell if there are good snipers on the other team.

And Estate...I do terrible on that map.

The thing I hate about the snow maps is starting as the team wearing ALL BLACK. I mean wtf kind of advantage is that to give one team white camo in the snow while the others run around sticking out against the background.

And I love Invasion, have tons of fun on that map.
 
Last edited:
my fav maps are terminal, scrapyard, and highrise.

i mainly like them because there really isnt much room to camp and snipe on any of those maps and I can play on the move like I enjoy and not worry about being sniped from some guy looking out a 2" crack of a building.

other than that, there really aren't any maps that I like much. some of them are just okay, but most of them i dont like.

i really really hate quarry, underpass, and derailed.

Terminal, Wasteland, Sub Base, Skidrow (best Domination map I've played) and Highrise are probably my favorites.

I don't mind Scrapyard, Karachi, Afghan, Favela, and Derail (my only stealth map).

I hate Underpass, Quarry, Estate, and Invasion. Not a big fan of Rundown but it's not as bad.

I still haven't played Rust
 
Underpass can just be removed, so much tall grass and random camping locations that half the time I get shot from places I didn't realize existed. My least favorite map.

Yeah, Underpass is quickly moving to the top of my shitlist. The foliage is so overdone it's ridiculous; you get people who just go prone in the grass and wait. If they reduced the height/amount of the grass, I think it would "fix" the map and turn it from a terrible map to a pretty good one. The visibility is just awful.
 
i have only played rust in 3rd person mode. it is an awful map.

we were playing CTF on there and my brother got a chopper gunner.

we scored like 3 points in a row w/out the other team even firing a shot lol.
 
I love love love terminal.

Yea I'm a big fan. It is about the right size and there are not a ton of camping spots, and the ones that there are, everyone knows about. I mean you can camp on top of the roof for a lil bit but everyone knows where you are and it's not hard to kill people up there.

One of the best things about terminal is watching idiots try to run down that hallway of death that connects A and C. I swear it's just a way to give the other team kills.
 
Yea I'm a big fan. It is about the right size and there are not a ton of camping spots, and the ones that there are, everyone knows about. I mean you can camp on top of the roof for a lil bit but everyone knows where you are and it's not hard to kill people up there.

One of the best things about terminal is watching idiots try to run down that hallway of death that connects A and C. I swear it's just a way to give the other team kills.

I don't play domination - are you talking about the narrow hallway with windows to the outside, or the wide hallway with the metal detectors? I assume you're talking about the one with windows - I don't know why anyone would even try to go down there. The wide hallway is a good place to get kills too. I don't know why anyone tries to walk up the jetway either.

I really like Terminal, both because of its setting (not another bombed out town full of rubble) and its design.

I'm one of the last people here to complain about DLC, especially with regard to the common argument that "they left stuff out so they can sell it." I'm of the opinion that if the game sells well without the DLC content, then they could have just as easily left it out and never made it at all (as would have happened before DLC existed). I'm happy with all of the content in MW2, and I don't think it "should have had more."

BUT I am kind of annoyed at which content they chose to put in the base game and which they will almost certainly use as DLC. There are a couple of maps that I'm sure most people would love to have - one or two in the Virginia suburbs (one in a neighborhood and one similar to the area with the restaurants), and a couple in the DC (the capitol building, the White House and the area around the Washington Monument/WW II Memorial would be great). Leaving them out is mind-boggling... or at least it would be if it weren't for the fact that they would sell much better as DLC than most of the maps they included in the game. It annoys me... but I'll buy them when they inevitably release them. I think this game is good enough to warrant spending another $10 or $20.
 
Last edited:
I don't play domination - are you talking about the narrow hallway with windows to the outside, or the wide hallway with the metal detectors? I assume you're talking about the one with windows - I don't know why anyone would even try to go down there. The wide hallway is a good place to get kills too. I don't know why anyone tries to walk up the jetway either.

Yea the one with the windows that passes next to the bookshop that connects to where the metal detectors are. Where you can be shot from literally each end of the hallway, the bookstore, outside on the ground, outside in the plane, and from the lil building and countless other places.

For reference the top part where the escalators are is C and the side with the jetway and the ticket counter is A. B is outside in near the emergency slide.
 
I'm in a match right now - Hardcore TDM - where 3 dudes in a clan are doing the Javelin glitch. Makes the game unplayable. Now you can't even kill someone without being killed instantly.

Here are their names:

xAsasinxMany
xTFKxJOK3Rx
SOCOMSPECWARxPR

Each are members of the "BOOM" clan.
 
I'm in a match right now - Hardcore TDM - where 3 dudes in a clan are doing the Javelin glitch. Makes the game unplayable. Now you can't even kill someone without being killed instantly.

Here are their names:

xAsasinxMany
xTFKxJOK3Rx
SOCOMSPECWARxPR

Each are members of the "BOOM" clan.

on XboxLive? report them
 
I'm in a match right now - Hardcore TDM - where 3 dudes in a clan are doing the Javelin glitch. Makes the game unplayable. Now you can't even kill someone without being killed instantly.

Here are their names:

xAsasinxMany
xTFKxJOK3Rx
SOCOMSPECWARxPR

Each are members of the "BOOM" clan.

I can't file a complaint unless I've recently played with them. Hopefully more people in your game will do so though.
 
I wish they would release some tight, small maps. I am starting to dislike most of the maps. I don't mind the overall campy feel of the game as much when playing 3rd person because the 4v4 makes it easier to "know" where the enemies are. Not as big of a chance of some random sitting in the middle of nowhere. I would love some really good, squad based objective maps. No real sniping across the map type stuff. Lots of entrance, exit, watch your teammates back, he watches yours type stuff.
 
Back
Top