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Official Modern Warfare 2 thread

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Is it possible for one air support to shoot down another?

I randomly got a notice that I shot down a pave low when I had a harrier in the air. I wasn't even looking at said pave low, or shoot at it once.

On an unrelated note, now that everyone has leveled up I'm seeing a lot of dual shotguns running around. Dual shotguns are this game's martyrdom.
 
This has been in the game since the start, I believe. This just happens to be wide spread now outside of boosters.

I got put into a Domination Ground War on Rust today. Someone finally got a nuke after i had amassed 16,000+ points.... and i was in 3rd place on my team. 🙂

It was set on infinite points....good thing I was on a team that was dominating. Couldn't believe people weren't dropping out more than they were.
 
Does anyone know exactly what Full Metal Jacket does for your rifle? "Increased bullet penetration", does that mean I can shoot through certain obstacles that normal bullets can't penetrate, or does it mean I do more damage when shooting through an obstacle than a normal bullet?

Or both? 😛

I'm using FMJ currently so that I can unlock the extended mags attachment for my SCAR-H and I seem to be having a lot of success with it. Maybe it's just the placebo effect, but when I face off against an enemy using extensive cover (just poking his head above a wall...etc.) I feel like I have the advantage rather than the other way around. Maybe i'ts all in my head, but so far I'm loving FMJ and have been racking up the penetration kills quickly. Almost have extended mags unlocked in only half a dozen matchs so far.
 
Full metal jacket refers to the round being completely encased in a copper jacket. Therefore, the lead will travel through denser objects. I think it just increases the damage done when traveling through something. Strangely, the games idea of what can and cannot be shot through is retarded. Seats in an airplane for example. If you're close to them, nothing travels through.
 
Is it possible for one air support to shoot down another?

I randomly got a notice that I shot down a pave low when I had a harrier in the air. I wasn't even looking at said pave low, or shoot at it once.

On an unrelated note, now that everyone has leveled up I'm seeing a lot of dual shotguns running around. Dual shotguns are this game's martyrdom.

Yes, air support can battle it out.
 
Anyone play tonight, around 2AM EST? There was some crazy stuff going on, real real glitchy, and it wasn't just me. Had one game where it stuck us on rust, and you'd get points for killing enemies AND teammates, and the score never moved from 0-0. One guy was at 65-14 with a chopper gunner, etc.
 
the only thing i noticed tonight was that people would seem to kill me with their first shot, then i would watch the killcam and they had actually unloaded half their clip. yay lag
 
Guys I just played a level called rust. I am level ~53 and prior to tonight I have never landed on Rust. I just saw videos and heard about it. But what I didn't hear is that the game NEVER ends. I played for, I am guessing, 5 hours. We were up to like 5500 points and the game still didn't end.

At first you think it's kind of cute then it got really annoying. Nobody was chatting so I decided to ask what's up and that's when I learn you need a nuke to end it. I don't have that as a killstrike reward (didn't unlock it). The only other guy (that was speaking) that did have it couldn't get 25 kills. I sent a message to the top scorer of the other team begging him to use the nuke if he had it. I suspected people were holding on to it to boost their stats.

Anyway, someone on our team (like the third lowest scorer) came through. Afterward, everyone, teammates and opponents alike were celebrating like we had just gone through an epic battle together. EVERYONE was thanking the guy. I will never play this POS level again. My score an hour or two BEFORE ending was 37,650 with 518 kills. I didn't see what it was when the game was finally over.
 
Is it possible for one air support to shoot down another?

I randomly got a notice that I shot down a pave low when I had a harrier in the air. I wasn't even looking at said pave low, or shoot at it once.

On an unrelated note, now that everyone has leveled up I'm seeing a lot of dual shotguns running around. Dual shotguns are this game's martyrdom.

Dual Shotguns are worse than martyrdom in COD4, because they've completely taken over close-range combat. You are at a substantial and virtually insurmountable disadvantage if you're up against anyone with dual shotties - especially 1887's - and not wielding them yourself.

I started to enjoy MW2 a bit there for awhile, as the camping seemed to be getting a little better, but I got sick of getting stabbed or shottied in the face from 30 yards out AFTER putting two rounds into these SOB's.
 
The shotguns are completely broken. In terminal I was killed in one shot exiting the plane via the slide by a guy leaving the building the flag spawns in. Now, this is a quite a distance to be killing someone with a single shotgun shot.

Also, the TAR is not as good as I remember. =( After doing my first prestige, I destroyed with with the FAMAS. I think I went 50 and 30 in my first match as a level 1, then I ended up going 54-5 my next match. Would have had two nukes. =(
 
The shotguns at a whole are fine, it's just hte 1887's that need to be fixed. The others work well as a close range weapon, the 1887's work well as a sniper rifle...
 
I think shotguns shouldn't even be in the game. With the exception of the SPAS, there shouldn't be any shotguns. Despite the fact that this is supposed to be modern warfare, most of the guns suggest early to late 90s warfare.
 
Shotguns certainly belong in the game. They need to get rid of the cowboy guns (1887 and Rangers), they honestly need to get rid of the AA-12 (the little I know of it IRL suggests it's a bit of a piece of junk) and stick to realistic weapons. Mossberg 590, Remington 870 Police Magnum should be in-game, Spas-12 is fine as is the XM1014, heck, even the Stryker is alright. The Ranger and 1887 don't fit the game at all and the AA-12 is a little too "future weapons hyped" for me.

I also think that the heartbeat sensor needs to be axed...save that for CoD: Future Warfare. The thermal sight I go back and forth with, I suppose it fits the game better.
 
The shotguns were so well balanced in COD4: they had their place (extreme CQB), and if you used them outside of their place, you got !@#$ed.
 
Other than the game-breaking sniper-like quality of the dual shotguns, I don't see a problem having all of those weapons in the game, even if they are older or "don't fit". Although the game is called Modern Warfare, this isn't a simulation game like Arma II. It's an unrealistic, arcade-y, in-your-face blockbuster shooter.

You guys played the single-player campaign, right?
 
I don't have a problem with the shotguns being in the game (and I don't go nuts over whether guns are a good fit for the era, whether they represent their real-world counterparts, etc... it's a videogame so I don't really care).

What I get torqued over is seeing shotties used as the primary CQB weapon on maps like Derailed and Afghan. These shotguns are being used - to great success - on even the largest, most spread-out maps. They should be successful on maps like Scrapyard and Highrise, but they're viability should be limited to those maps (and maps like them). If you ran around Pipeline or Overgrown with a shotgun, you were going to get decimated, and rightfully so.
 
Does anyone know if the pavelow glitch has been fixed? Where the kills don't add towars your kill streak?
 
The only situation I've seen the AA-12 used on was mounted on a UAV. Plus, another thing I can't stand is having kill streak rewards as the OpFor or whatever the terrorist team is. I mean really? They have AC-130s and Tactical Nukes ready for deployment?

Shotguns shouldn't be secondary weapons. That is game breaking. Having something able to destroy in CQB (AA-12) and having a sniper rifle you can shoot like a pistol (Baret .50 cal) on the same pallete with stopper power is broken.

This game took what CoD4 had down (arcade-y but tactical enough it took some skill) and turned it into Halo 3.

Does anyone know if the pavelow glitch has been fixed? Where the kills don't add towars your kill streak?
I must have because I had Harrier, Pavelow, and Chopper Gunner for awhile. Upon calling the in Harrier, I'd get Pavelow then almost instantly, I'd get a Chooper Gunner.
 
I don't have a problem with the shotguns being in the game (and I don't go nuts over whether guns are a good fit for the era, whether they represent their real-world counterparts, etc... it's a videogame so I don't really care).

What I get torqued over is seeing shotties used as the primary CQB weapon on maps like Wasteland, Derailed and Afghan. These shotguns are being used - to great success - on even the largest, most spread-out maps. They should be successful on maps like Scrapyard and Highrise, but their viability should be limited to those maps (and maps like them). If you ran around Pipeline or Overgrown with a shotgun, you were going to get decimated, and rightfully so.
 
The shotguns were so well balanced in COD4: they had their place (extreme CQB), and if you used them outside of their place, you got !@#$ed.

They shotguns were underpowered in CoD 4. "Realistically" you don't need to be 10 feet from you to kill you with a shotgun. The spread pattern of most combat shotguns is lethal at a decent distance. What I hate is the 50 feet away 1 shot kill without aiming on the 1887's when it takes 3-4 shots with an assault rifle to kill someone at that distance.

It might have been better to leave them as a primary weapon, I don't hate too many issues with 'em though.
 
The lethality of a shotgun on a target wearing body armor and a helmet (because that is what the modern warfighter wears) at a range of over 10 yards is questionable. I would doubt even at closer range the shot would penetrate. It would, more than likely, render the target incapacitated, which for all purposes would take them out of the game.

The 1887's are 10 gauge. Now, I am not a "big" guy (being only 5'6) but the last time I shot a 10 gauge I needed two hands and I wasn't ready to fire another shot right away.
 
Yeah they only need to nerf the 1887s. Like Kabob says, in real life, shotguns can kill at a pretty decent range (about 100 feet). But that would make them a bit overpowered in the game, so they have to drop their effective range down to about 20-30 feet. Unfortunately they seem to have missed that memo with the 1887s. It's unbalanced because they make all other close-range weapons obsolete. Tactical knives, other shotguns, SMGs, everything.

But I do like what they did with secondary weapons. In CoD 4, using a shotgun as a primary weapon was kind of stupid because there were only two of them and neither one was very good. SMGs were equally effective at close range and were also effective to medium (sometimes even long) range.

Oh yeah and I've still been owning with the RPD + grip. I've been headshotting snipers from across the map with iron sights. Got several 5:1 k/d matches with it - once on a friend's account, then again on my own account, and one more after I unlocked the ability to complete the Star Player challenge.

Last night I ran into a lot of guys running around with care package markers. God damn they're way too fast. They look like idiots running around like that.

EDIT: So maybe for the 1887s they should reduce the fire rate. Or just remove the ability to go akimbo with it entirely. That would probably be a good enough balance. It would probably still be a little bit overpowered if the stats were to remain the same, but removing akimbo would go a long way toward making the game more balanced.
 
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The lethality of a shotgun on a target wearing body armor and a helmet (because that is what the modern warfighter wears) at a range of over 10 yards is questionable. I would doubt even at closer range the shot would penetrate. It would, more than likely, render the target incapacitated, which for all purposes would take them out of the game.

The 1887's are 10 gauge. Now, I am not a "big" guy (being only 5'6) but the last time I shot a 10 gauge I needed two hands and I wasn't ready to fire another shot right away.

This is true, but in game the only guys wearing body armor and a ballistic helmet (or so it appears) are the Rangers and maybe a few of the TF141 guys. The Militia and the other bad guys don't and I don't think the SEALs do either. That said, in-game body armor isn't taken into account.

As for shotguns they need a place in the game and most of the shotguns fit there well except for the 1887s. Honestly they need to axe akimbo shotguns entirely and make even steady aim accuracy with akimbo SMG's horrible, then drop the range of the 1887 to about 1/2 of what it currently is.
 
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