Official Modern Warfare 2 thread

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Stuxnet

Diamond Member
Jun 16, 2005
8,392
1
0
After killing a guy who had just killed one of my teammates I found akimbo 1887s on the ground, so I picked them up figuring if the other team was using them it's kosher for me to use them. Tore it up for a little while, then I realized that it was my teammate who had dropped the 1887s and I felt bad. Other team must have been pretty pissed.

Then I airdropped a chopper gunner. :D

Meh, anytime you get a chance to put a little salt in the wound, why not! We need to balance out all those times when we're on the receiving end ;) . Last night I picked up an opponent's 1887's. He was camping the rear stairwell of the center building on Derailed. Tossed a grenade in there and ended that. Then I grabbed his 1887's and waited for him to return. I blew his teeth in for the match winning kill. As everyone watched the replay, the entire team - HIM INCLUDED - starting cussing at me for camping with dual 1887's.

Sometimes you just want to choke a guy.

MW2 < CoD 4. It's a fun game but it's not as good as #4. I still enjoy it though.

Yep, me too. It's growing on me, but I've never worked so hard to enjoy a game in my life! I want to emphasize that I don't think they did anything discretely wrong; but they definitely shifted "what works" from a gameplay standpoint, and I don't find it as enjoyable.

I got my Harriers and Pave Low in the air at the same time and want to say they got maybe 6 kills each (Two with the Harrier's bombs). They are easy to shoot down but when no-one is trying they are beasts.

This. My rewards are Harrier > Pave Low > Nuke. There are certain maps where those two alone will get you insanely close to your nuke if no one shoots them down. I used to have a Predator instead of the Nuke (and Care Package before that), but at most I would get 2 kills out of it on average, and sometimes I'd miss entirely. I decided I'd rather use the third spot for something else. Care Packages are fun to use, and I do miss them, but not counting towards your streak is a real bummer (though I totally agree with the decision).

Chopper Gunner and AC130 are fun, but I've decided I don't like being taken out of commission. Not only are you vulnerable (even if you do find a good hiding spot), but that's time you could be spent killing baddies. It's more fun calling in something like a Harrier and PL, and then lighting up the ants as they scatter in panic. You get your easiest kills when the enemy is worried about what's above. If you're piloting the ship, you can't take advantage of that.
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
This. My rewards are Harrier > Pave Low > Nuke. There are certain maps where those two alone will get you insanely close to your nuke if no one shoots them down. I used to have a Predator instead of the Nuke (and Care Package before that), but at most I would get 2 kills out of it on average, and sometimes I'd miss entirely. I decided I'd rather use the third spot for something else. Care Packages are fun to use, and I do miss them, but not counting towards your streak is a real bummer (though I totally agree with the decision).

Chopper Gunner and AC130 are fun, but I've decided I don't like being taken out of commission. Not only are you vulnerable (even if you do find a good hiding spot), but that's time you could be spent killing baddies. It's more fun calling in something like a Harrier and PL, and then lighting up the ants as they scatter in panic. You get your easiest kills when the enemy is worried about what's above. If you're piloting the ship, you can't take advantage of that.

I got 6 with a Predator the other day (on Ground War), 3-4 happens every once in a while. I agree though, on a good match a Harrier + Pave Low can get you to 25 in a hurry. I played a map on Quarry where my Pave Low got 12 kills by itself...the Harrier caused a good bit of havoc as well.
 

DrunkenSano

Diamond Member
Aug 8, 2008
3,892
490
126
SO. PISSED.

Was on a 23 kill streak with a Pave Low in the air... 2 away from a nuke and BAM: disconnected from Xbox Live.

In all my years on Live, this is probably like the 2nd !@#$ing time that's happend.

!@#$

If it makes you feel better, unless they fixed it, Pave Low kill streak does not add to your active kill streak in terms of getting the nuke. I tried it before myself and it never opened the Chopper Gunner (which my second step to the Nuke), that is why I went back to Harrier.

Dual 1887's have GOT to be bugged, there's no way that IW would intentionally make them that powerful. Literally 50-60 feet away w/o stopping power it's a 1 shot kill. And +1, Commando is annoying as all get out. Forget 2 bullets, I hit a guy with 3 or 4 and he still teleported and got me. Ghey!

You don't even need stopping power. When I got to level 69, I decided to give the Akimbo 1887s a whirl because so many people were using them. They were so easy, I prestiged a couple of hours later because I know if I stayed 70, I probably would've used the shotties even more and gotten bored of the game fast. I went Marathon, Lightweight, and Steady Aim. It was ridiculous.
 

Kev

Lifer
Dec 17, 2001
16,367
4
81
do you prestige right after turning 70 or do you have to go through level 70 first?
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
You don't even need stopping power. When I got to level 69, I decided to give the Akimbo 1887s a whirl because so many people were using them. They were so easy, I prestiged a couple of hours later because I know if I stayed 70, I probably would've used the shotties even more and gotten bored of the game fast. I went Marathon, Lightweight, and Steady Aim. It was ridiculous.

That's what I was saying, he didn't even need Stopping Power to kill me at a long distance. I used the dual 1887's once off of a dead guy, never tried them. Prestiged as soon as I could.

I hope they nerf 'em so people who have come to rely on them will (hopefully) suck when their power is gone.
 

Cuda1447

Lifer
Jul 26, 2002
11,757
0
71
So I tried a new loadout the other night and it seemed to work fantastically well. I have to thank you guys for the idea. Most of my builds include stopping power. It seems very necessary on almost any weapon, but due to your suggestions I tried out a FAL without stopping power. I was very hesitant at first, I really did not like the one shot burst. But after I got used to it, it was amazing. Long/mid range the gun is fantastic. Short range its acceptable. So for Perk 2 I set up Danger close (the one where you get more explosive damage.) In perk 1 I went with scavenger and got claymore for my equipment. Then what I would do is take an area (the house on estate, a building on quarry, any high traffic area with a good view) lay down a claymore behind me and watch out a window for people to shoot. As I racked up more kills I would scavenge more claymores and lay them down. If by chance I heard someone coming I'd switch to my secondary shotgun and lay them down. I was quite surprised with how well it worked. Even run/gun worked a bit with the FAL. The problem was when I got in really close. I didn't have a chance against anyone wielding a shotgun or spray/pray SMG.


Primary: FAL
Secondary: Shotty of choice
Equipment: Claymore, Flash Bang
Perk 1: Scavenger
Perk 2: Danger Close
Perk 3: Ninja


My best match I went 30-3. When I do things like that I realize just how dominant I CAN be at times. But other times I just suck it up and go 12-11. That frustrates me.
 

Kev

Lifer
Dec 17, 2001
16,367
4
81
On another note I played a game last night on Highrise and the enemy team got on top of our building. Not on the scaffolding/windows above the Terrorist side but on TOP of the entire building on the Rangers side. No clue how they did it...it sucked though.

There is scaffolding that is hanging to the left side of that building. It is possible to jump to that and climb up it. Check out youtube, it's not actually a glitch.

I played one match on highrise last night where I kept f'ing up some guy's killstreak who was camping up there.
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
I need to try the FAL, I loved the G3 in CoD 4.

Oh, and one thing I think is ridiculous that IW put in...putting an ACOG on your SMG. I'm trying to knock out all the challenges for the MP5K and you've got to get 20 kills with the ACOG attached to unlock the thermal scope...it's ridiculous. You can't hit the broad side of a barn long-range. I finally did it (on Terminal with some medium range fights that I could line up for) but twaz very frusterating trying to get it done on Favela, a map I'm usually great on with the MP5K.
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
There is scaffolding that is hanging to the left side of that building. It is possible to jump to that and climb up it. Check out youtube, it's not actually a glitch.

I played one match on highrise last night where I kept f'ing up some guy's killstreak who was camping up there.

I know about the one where you jump on the crane, then run up it and jump on the scaffolding next to the building and then you can go into the building, this was on the other side of the map though (unless that's what you're talking about).
 

DrunkenSano

Diamond Member
Aug 8, 2008
3,892
490
126
Primary: FAL
Secondary: Shotty of choice
Equipment: Claymore, Flash Bang
Perk 1: Scavenger
Perk 2: Danger Close
Perk 3: Ninja

I'm surprised that you went Danger Close instead of Cold Blooded. In my opinion, Cold Blooded gives a much bigger tactical advantage, both defensively and offensively compared to Danger Close. Not being seen from enemy kill streaks like Predator/Heli's/Harriers is in my opinion huge when it comes to increasing your kill streak for your own rewards. Also, you pray for the enemy to get the UAV because now they rely more on their radar and you can get the jump on them pretty easily. It also helps a little bit against those damn annoying Thermal snipers.
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
Why it's so durn hard to shoot down an AC-130

AC-130+Flares.jpg
 

Stuxnet

Diamond Member
Jun 16, 2005
8,392
1
0
If it makes you feel better, unless they fixed it, Pave Low kill streak does not add to your active kill streak in terms of getting the nuke. I tried it before myself and it never opened the Chopper Gunner (which my second step to the Nuke), that is why I went back to Harrier.

It does and it doesn't: if you call in a Pave Low and it gets you your next kill, the bug rears its ugly head and doesn't count toward you killstreak. But if you call it in and you get your next kill yourself, you're fine and the Pave Low's kills *will* count.

Knowing this, as soon as I acquire the Pave Low (but before actually calling it in), I position myself for an easy kill (read: I camp a high traffic area or something to that effect). As soon as I hear footsteps, I call it in and then immediately go for the kill.

It's tricky and doesn't always pan out, but the sheer devastation the PL brings makes it worth the effort to me.
 

Stuxnet

Diamond Member
Jun 16, 2005
8,392
1
0
Call of Duty Wiki seems to disagree with our weapon statistics. I wish I had access to the PC version so I could see them with my own eyes :(
 

mugs

Lifer
Apr 29, 2003
48,920
46
91
Speaking of killstreaks, if you wait until after you die to use a killstreak reward (not a care package reward), does it contribute to your killstreak in your next life? Earlier in the thread I think people said that it does (as was the case in CoD 4). When I was playing the other night I died right after I earned my Harriers. I called them in when I respawned, and they got more than 3 kills. I didn't get my UAV or my care package though.
 

AstroManLuca

Lifer
Jun 24, 2004
15,628
5
81
I'm surprised that you went Danger Close instead of Cold Blooded. In my opinion, Cold Blooded gives a much bigger tactical advantage, both defensively and offensively compared to Danger Close. Not being seen from enemy kill streaks like Predator/Heli's/Harriers is in my opinion huge when it comes to increasing your kill streak for your own rewards. Also, you pray for the enemy to get the UAV because now they rely more on their radar and you can get the jump on them pretty easily. It also helps a little bit against those damn annoying Thermal snipers.

There's one huge advantage to Danger Close that you're forgetting though. Actually, it only applies to Danger Close Pro. The Pro version not only increases explosive damage, but it also increases the damage done by your air support. A Predator Missile with Danger Close Pro is devastating. I think it even improves air support that uses machine guns, like Harriers, Pave Lows, and Chopper Gunners.

Cuda1447: What attachment do you have on the FAL? Nothing since you just started using it? If you want Danger Close, I guess the grenade launcher would be your best bet, although the RDS/Holo/ACOG might be a good choice if you don't like the stock sights. But I probably wouldn't want to waste Danger Close on a build without a grenade launcher.
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
Call of Duty Wiki seems to disagree with our weapon statistics. I wish I had access to the PC version so I could see them with my own eyes :(

Who the heck maintains the "Call of Duty Wiki?" From what I understand the #'s were pulled straight from the PC version.

Speaking of killstreaks, if you wait until after you die to use a killstreak reward (not a care package reward), does it contribute to your killstreak in your next life? Earlier in the thread I think people said that it does (as was the case in CoD 4). When I was playing the other night I died right after I earned my Harriers. I called them in when I respawned, and they got more than 3 kills. I didn't get my UAV or my care package though.

No, they do not count.
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
There's one huge advantage to Danger Close that you're forgetting though. Actually, it only applies to Danger Close Pro. The Pro version not only increases explosive damage, but it also increases the damage done by your air support. A Predator Missile with Danger Close Pro is devastating. I think it even improves air support that uses machine guns, like Harriers, Pave Lows, and Chopper Gunners.

Cuda1447: What attachment do you have on the FAL? Nothing since you just started using it? If you want Danger Close, I guess the grenade launcher would be your best bet, although the RDS/Holo/ACOG might be a good choice if you don't like the stock sights. But I probably wouldn't want to waste Danger Close on a build without a grenade launcher.

As nice as it is to have more explosive damage how often do you find yourself in a situation where just a little more explosive damage would make your Predator kill another person? It's already got a huge blast radius, the Harriers/Pave Low already kill guys very quickly (adding a little more isn't going to make that much difference). I think the overall usefulness of Hardline or Cold Blooded would be much more beneficial.
 

AstroManLuca

Lifer
Jun 24, 2004
15,628
5
81
As nice as it is to have more explosive damage how often do you find yourself in a situation where just a little more explosive damage would make your Predator kill another person? It's already got a huge blast radius, the Harriers/Pave Low already kill guys very quickly (adding a little more isn't going to make that much difference). I think the overall usefulness of Hardline or Cold Blooded would be much more beneficial.

I don't know how much it helps the air support. Obviously everyone will have a different perception of how much it helps, and I'm guessing the guys who just unlocked the perk and are calling in Pave Lows with it think they're getting more help than the guys who aren't thinking about the effect on air support.

I will say, though, that Danger Close helps a ton with grenades and grenade launchers. The noob tube behaves like it did in CoD4 when you have Danger Close. Otherwise, it's much more likely to just injure rather than kill your target. I got a lot of "enemy hurt" indicators but not that many kills until I unlocked it. If you have a noob tube + RPG build, it's a must. And the increased air support damage is just gravy.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
As nice as it is to have more explosive damage how often do you find yourself in a situation where just a little more explosive damage would make your Predator kill another person? It's already got a huge blast radius, the Harriers/Pave Low already kill guys very quickly (adding a little more isn't going to make that much difference). I think the overall usefulness of Hardline or Cold Blooded would be much more beneficial.

Always. My grenades do nothing but tick people, no kills.
 

BW86

Lifer
Jul 20, 2004
13,114
30
91
Speaking of killstreaks, if you wait until after you die to use a killstreak reward (not a care package reward), does it contribute to your killstreak in your next life? Earlier in the thread I think people said that it does (as was the case in CoD 4). When I was playing the other night I died right after I earned my Harriers. I called them in when I respawned, and they got more than 3 kills. I didn't get my UAV or my care package though.

yeah they don't count which sucks - I remember in COD4 I would die then called my helicopter and get another helicopter right after it.
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
I got a quadrouple kill with a frag grenade the other day on Karachi (guys camping on the bridge with the tunnel next to it). I saw 'em from a window, they fired so I went prone and cooked my grenade. Threw it and it blew up for +400 and then multi-kill bonuses.

I think they work just fine, but that's me.
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
I have no idea, Kabob, but without seeing the PC code for myself, I have no reason to trust one strange source over another.

You're supposed to trust the FIRST source you see on the always-correct internet...duh.

Post the damage table from the wiki.