Winning gold cups in all the SP GPs isn't that hard for me, the problem I'm having is achieving perfection: winning 1st in all the races to achieve 60 points for the whole GP and doing it with enough style/domination/whatever it is that determines your rating, whether it be 3 stars, 2, 1, A, B, C, D, on down to E...
I can somewhat agree with the annoyances of all the chaos items - in MK64 (the last console MK that is most similar to this one) I would rarely get hit by a blue shell even just once, now I feel lucky to get hit less than 5 times...the AI certainly seems suspiciously cooperative as well, whenever the AI is in first it doesn't seem to ever have as hard a time of maintaining it (ie less blue shells) - but I'll admit that could just be psychological.
The weapons seem to be just as good if not a bit improved in overall feel from past incarnations - bananas and single shells will work well as shields for any locked on red shell that is coming directly from behind, just have to hold the item, no need to intercept it. From what I've seen, the fake item box does not provide any protection at all from any shells. The biggest change I have yet to get over is the vast amount of ways items you hold can be lost and thus leave you even more vulnerable. Its bad enough getting hit by a lightning bold, pow box, blue shell, etc...but to lose any items you're "holding" and any ready to be deployed feels like a bit too much. Some of the initial 'super' attacks are less severe than the potential aftermath when you're stripped bare and unprotected for any follow up attack. While I like this change for the fact that it can counter (and even discourage) players who are hoarding decent items that would allow them to finish the race relatively uncontested, I'm still somewhat sore on this fact because I'm one of those players who would exploit such a strategy to help me win such MK64 games. Now I find myself quickly adapting to more of a "use it or lose it" strategy, which seems to be working.
I strongly disagree about the issue of 'skill'. Yes, MK is not a traditional racer - to try and 'race' in the traditional sense will not win you many races, any seasoned and
good MK (other than the original) vet will know this. If you prefer the traditional style, that's fine, that's your preference, but to knock MK to make up for an apparent lack of ability in the game is absurd - play a different game, this one isn't compatible with your ego. The better MK players will consistently best the lesser MK players; they may not use traditional racing skill to do so, but they'll achieve victory through alternative skill such as superior strategy and weapon use/tactics.
People can brag about how "l33t" they were in Super Mario Kart and subsequently knock all other MK games using typical elitist jargon about how the newer games no longer require "skill" ... a pretty convenient strategy - you now suck in the new game or perhaps are merely no longer godly exceptional, so now you play it off as it being the game and not you. Awesome. We're all convinced. Keep living in the past where your awesomeness can no longer be refuted.
Originally posted by: randomlinh
And I didn't notice anyone mention it before, but the save games are locked just like SSBB. WTF is the point now. I can't move my saves I want to keep for whatever reason might come up. With WiiWare and more VC stuff, having to delete and redownload or transfer those between the wii and SD card just to play will be highly aggravating.
Does anyone know the motivation for Nintendo to do this? IMO its absolutely ridiculous and can't think of any legitimate reason for Nintendo to do it...