FeathersMcGraw
Diamond Member
- Oct 17, 2001
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RPG's are a dying form, no doubt about it. I couldnt get enough of them for many years, but have grown to dislike the "wack a mole" button pushing games that they include after Guitar hero copied SIMON and timed button pushs became a game.
While that's glib, it's not entirely accurate. Simon was not a timing game, it was just a memory game with a time limit. The earliest example of the rhythm genre game I can recall is Parappa the Rappa, or possibly Space Channel #5. Quick Time Event games are older than that, but the earliest one I can remember is probably Dragon's Lair.
Back on topic, while I'm finding Final Fantasy XIII pleasant enough so far, I definitely prefer the turn-based menu games (like the much-maligned FFX, whose combat I actually found to be a series of interesting strategic puzzles if you wanted to simultaneously cycle through all of your characters to get experience, set up Overkill for loot, and use the appropriate weapons for monster capture). Although I'm not averse to a little reflex minigame once I've decided what actions I want to take (Shadow Hearts, Paper Mario, Lost Odyssey).
I've only just started to get introduced to the Paradigm system, but it definitely seems like it will be interesting as selectable characters and new roles are introduced for each character (if they do, but that seems more likely than not). Although right now, spamming auto-attack seems to be a lot more effective in terms of star ratings than queueing actions on my own, even with the ATB gauge set to slow.
