Official Final Fantasy XIII thread

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UglyCasanova

Lifer
Mar 25, 2001
19,275
1,361
126
So I'm gonna pick this game up and all I have is a 360 so whatever there I go, but I hear that the textures on the 360 version aren't as good (why?). My TV only does 720p, so would I even notice a difference between the PS3 or the 360 versions (not that it matters because I'm not buying a PS3 to play it lol) or would it only really be noticeable with at 1080p, and if it is how much of a difference are we talking about. Are there comparative screenshots out there that show the difference?
 

Rage187

Lifer
Dec 30, 2000
14,276
4
81
So I'm gonna pick this game up and all I have is a 360 so whatever there I go, but I hear that the textures on the 360 version aren't as good (why?). My TV only does 720p, so would I even notice a difference between the PS3 or the 360 versions (not that it matters because I'm not buying a PS3 to play it lol) or would it only really be noticeable with at 1080p, and if it is how much of a difference are we talking about. Are there comparative screenshots out there that show the difference?

it is noticeable if you have them side by side, but who has that setup at home?

It isn't as noticeable as the Ghostbusters discrepancy.
 

R Nilla

Diamond Member
Jul 26, 2006
3,835
1
0
So I'm gonna pick this game up and all I have is a 360 so whatever there I go, but I hear that the textures on the 360 version aren't as good (why?). My TV only does 720p, so would I even notice a difference between the PS3 or the 360 versions (not that it matters because I'm not buying a PS3 to play it lol) or would it only really be noticeable with at 1080p, and if it is how much of a difference are we talking about. Are there comparative screenshots out there that show the difference?

For the pixel counters out there, the 360 version supposedly runs at 1024x576 whereas the PS3 version runs at 1280x720. I've also read that the cutscenes are compressed on the 360 version (and of course the game is spread across three discs instead of one). Screen shot comparisons aren't necessarily a good indicator since you don't play stills. The difference could be far more or less pronounced in motion.

I don't believe there are any performance discrepancies between platforms that affect gameplay, though, so there's just an imbalance of visual fidelity which tips to the PS3's favor. It is unquestionably the better version (which should come as no surprise since it was the lead development platform) but unless you own a PS3 there doesn't seem to be any reason to avoid the 360 version.

I haven't played either, I'm just regurgitating information.
 
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Queasy

Moderator<br>Console Gaming
Aug 24, 2001
31,796
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For the pixel counters out there, the 360 version supposedly runs at 1024x576 whereas the PS3 version runs at 1280x720. I've also read that the cutscenes are compressed on the 360 version (and of course the game is spread across three discs instead of one).

I don't believe there are any performance discrepancies between platforms that affect gameplay, though, so there's just an imbalance of visual fidelity which tips to the PS3's favor. It is unquestionably the better version (which should come as no surprise since it was the lead development platform) but unless you own a PS3 there doesn't seem to be any reason to avoid the 360 version.

I haven't played either, I'm just regurgitating information.

Yep. The best comparison article that I've read is from Digital Foundry and they basically make the argument that Square made a hash out of the 360 port. For example, for some reason Square used Bink Video to create the FMVs with locked in bitrates instead of using MS's VC-1 codec with variable bit rates which would have produced much better looking videos.

In any case, the PS3 version is the best one to get by default now regardless of the fidelity issues because it is supposed to come with beta invites for FFXIV.
 

Rage187

Lifer
Dec 30, 2000
14,276
4
81
Yep. The best comparison article that I've read is from Digital Foundry and they basically make the argument that Square made a hash out of the 360 port. For example, for some reason Square used Bink Video to create the FMVs with locked in bitrates instead of using MS's VC-1 codec with variable bit rates which would have produced much better looking videos.

In any case, the PS3 version is the best one to get by default now regardless of the fidelity issues because it is supposed to come with beta invites for FFXIV.



er, I played FF11, don't get your hopes up about 14.
 

Queasy

Moderator<br>Console Gaming
Aug 24, 2001
31,796
2
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er, I played FF11, don't get your hopes up about 14.

I didn't play 11 and likely won't play 14 so that won't be an issue. :D

Just pointing out that the PS3 version gets some added value. There's supposed to be some other goodies as well but I don't have time to dig up the article and link it right now. :) gotta run home
 
Oct 19, 2000
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I have both systems, the 360 is my main, but I picked up the PS3 version for a few different reasons. I like that it's on one disc (but it honestly isn't that big of a deal to switch a disc once every 15 hours), I like that the cutscenes are in true 1080p, and most of all, I like the d-pad better for navigating menus.
 
Oct 19, 2000
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Long, but spoiler free....

I've been able to put 3 hours into the game tonight, and I'm really enjoying it so far. I'm not a typical RPG guy, but I always pay attention to the Final Fantasy series for some reason. I don't really have any expectations for these games, so my opinions are purely face value.

The thing I like most at the moment is the story. I'm only to the start of Chapter 3, but the story is actually very interesting so far. It's highly confusing to understand it initially, but the inclusion of a data log lets you basically read up on anything and everything. Each time you complete particular scene, a new entry is added to the data log that explains exactly what just happened in plain English. It's not that scenes are hard to understand, but these data log entries typically seem to add a bit more info so you get a perfect understanding of everything. Each individual log is very short, about 30 seconds of reading at the most, and you are told when new logs are added so you can head straight there and read them. There are logs that recap scenes, logs that give extra info on worldly stuff (i.e. enemy races, towns, worlds, etc), logs that explain the different systems in the game (i.e. battles, crystarium system, etc), and logs that detail every enemy you encounter. All of these logs are short and to the point, which is nice. No extended reading here, and they aren't required reading at all unless you want to understand the world a bit better.

The combat system is pretty neat, and it really starts to open up at the beginning of Chapter 3 with the Paradigm system. It will take a while to get used to and incorporate, but I think it's going to be an awesome addition. You only control one player in the party while the other 1 or 2 characters are AI controlled. Up to where I'm at in the game, the one player you play as is pre-determined, I'm not sure if that changes later. I find myself wanting to move my character around the battlefield to position them better for AoE attacks and such, but you can't do anything but choose commands. I guess that's just a hold-over from playing WoW a lot and using positioning. The battles have been super easy up to my point in the game, but I'm fully expecting it to pick up soon.

The characters are pretty decent, although I absolutely hate Hope. First, he's a whiny scared little kid. Second, he's a boy....named Hope (to me, Hope is 100% a female name). All the other characters I like for the most part. Lightning seems like an emerging bad-ass with a chip on her shoulder. Sazh is kind of timid so far, but I think he'll come into his own. I actually like Snow because he seems to genuinely care about everyone and I can relate somewhat with his character. And Vanille is just too damned cute, I don't care if she does run like a miss priss who is running through a water puddle.

The menus are super slick, I love them, especially when you enter an individual's page for abilities or equip. It's kinda of hard to explain the way it looks, but the presentation is spot-on with the one-second-to-pause backgrounds. There does seem to be a slight delay in certain parts of the interface that bug me though, especially while in battle. There's a half-second to a second pause between each successive menu when choosing attacks, and it's annoying when you want to just burn through menus that you've already committed to memory.

The graphics are pretty great during gameplay, nothing really to complain about. But the cutscenes on the PS3 in 1080p are absolutely gorgeous. By far their best work yet. If you ever get a chance to check these out on a large 1080p screen, by all means do so. The switch between in-game graphics and CGI cut-scenes are smoothly done and sometimes you won't even notice.

Other random thoughts..... Save points are put every 5 feet it seems, there are an overabundance of them so far. The radar that's always present seems pretty big for what it is and is distracting. Not much loot is dropping so far, mainly just a bunch of items that are supposedly used later in the game to upgrade your weapons from what I read. Don't sell your components!! There is a "shop" at every save point where you can buy potions and phoenix downs, but it's pretty expensive and you don't really have much money to spend on that stuff. So far, I've picked up plenty of potions along the way and haven't had to use them much at all anyway.

The things I don't like about the game so far? Definitely the voice acting and the way dialog between characters comes across. It's a very disjointed experience. There shouldn't be 2-3 second pauses in between people talking when they're having a conversation. Also, the voice acting is somewhat stale at times, but it's not been too distracting. There are too many moans, groans, and sighs that just sound....out of place. Not in a sexual way really, they just sound completely stupid.

My biggest issue with the game so far is the sound mixing. It's absolutely horrible. Dialog gets temporarily overpowered by environment sounds (turn on those subtitles!), characters walking sounds like someone is banging on your door loudly and is completely out of place, the soundtrack is too loud in parts, and just everything is out of sync with volume altogether. It's a pretty bad job all around.

I'm still enthralled by the game though because I'm interested in the story and I want to know what happens next. Plus, the battles have been fun and should only get better.
 

ScottAD

Senior member
Jan 10, 2007
738
77
91
I signed up for the Beta myself...or tried to rather. It said my code was already used! So I shot them an e-mail and we'll see what they say.

I haven't gotten to play a bunch of it yet. Just about an hour but I'm off to check it out more now.
 

PieIsAwesome

Diamond Member
Feb 11, 2007
4,054
1
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Oh snap apparently there is no Japanese voice option. Lost Odyssey had English, German, French, Italian, and Japanese. Sure it was 4 discs, but so what, as long as it helps to avoid what will inevitably be inferior English voices. If the voice acting is also bad in other languages at least I won't be able to tell.
 

Praxis1452

Platinum Member
Jan 31, 2006
2,197
0
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The things I don't like about the game so far? Definitely the voice acting and the way dialog between characters comes across. It's a very disjointed experience. There shouldn't be 2-3 second pauses in between people talking when they're having a conversation. Also, the voice acting is somewhat stale at times, but it's not been too distracting. There are too many moans, groans, and sighs that just sound....out of place. Not in a sexual way really, they just sound completely stupid.

It's because they never really dub right. The cutscenes are made to fit japanese languag, and thereby the time it takes to say certain things. There are tons of pregnant pauses that have a lot of meaning in japan, but are just awkward in america.

http://www.youtube.com/watch?v=eJPbozRomX4

15 seconds in.
"We'll see her again.... And soon" That type of pause. It may mean something in japanese, but it's just unnecessary and odd in english.

This is from what I've read, as it has bothered me a bit.
 
Oct 19, 2000
17,860
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I signed up for the Beta myself...or tried to rather. It said my code was already used! So I shot them an e-mail and we'll see what they say.

I had this same problem, and it was because I just copied and pasted the code into the box. They tell you to enter the code without spaces, but when you copy/paste it with the spaces, the entry box has a character limit, and it will cut off the last 4 characters because of the extra spaces that they gave you before but didn't want you to use later. It told me my code was invalid or had been used before, so I took out the spaces and noticed I was missing part of the code. That might be your problem.

Praxis, that's a good explanation, thanks.
 

Rage187

Lifer
Dec 30, 2000
14,276
4
81
The dialog in this game is terrible.

"Mothers are tough"

really? Punch my mom in the nose and I bet she tears up.



I read the game was linear but this is rediculous. Each map is a giant straight line.
 
Oct 25, 2006
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I don't think I've ever wanted to punch a character in the face so badly, a.ka the "Hero". Also Vanille's voice is quite possibly one of the most annoying things I've ever listened to, even more annoying that Fuuka from Persona 3.

I don't get Vanille's Weapon. She just arbitrarily picks something up for no reason, and then right after there's a battle, in which its a giant antler with yoyo's attached to the ends?

Also, continuing on Vanille, after massive death and destruction, genocide, etc etc, she still goes on with a ridiculously happy tone and skips away without a care in the world with her weird running animation.

Damn it SE, what the hell did you do?
 
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stlcardinals

Senior member
Sep 15, 2005
729
0
76
I played to the start of chapter 3 last night. So far, I certainly like it more than XII.

The only complaint I have from what I've seen so far, too much shaky cam in some of the cut scenes involving the flying combat ships.
 

velillen

Platinum Member
Jul 12, 2006
2,120
1
81
So this is really my first rpg i've played in awhile (probably a good year) and the first on the PS3 but o well. Here's a short list of the pros and cons i personally have with the game as of right now. Im just at chapter 3

Pros
-Beautiful world. I feel the cutscenes and textures are great
-Combat system has lots of potential though right now its boring but you can feel theres more to come. Some of the party members seem more helpful than others, like using potions vs just killing.
-Theres lots of story going on (see cons though)
-Characters are all unique. none feel the same at all. I personally have no gripes with any of the characters
-Save points....some will hate it (maybe offer a hardcore mode?) but i love having quite a few save points. I might only get to play for 15 minutes or have to suddenly leave so i know i wont lose tons of gameplay if i suddenly have to turn the system off. Though i can see where this might not be what the more hardcore players want
- The tutorials do a good job of explaining everything

Cons
-Story.....Personally i was confused and lost as to what exactly was happening other than the obvious shown in the cut scenes. I think there could have been a much better intro that explained things at least a bit. Even just a voice narration instead of just BAM your in the story go read datalogs to figure things out.

-Flow of game....not sure if thats what i'd call it but whats really annoying to me is playing through 2 or 3 battles and BAM cutscene. Ok back to character, fight a battle, cutscene. That ends run forward a bit and cutscene then you switch characters. I just feel the two main issues for me right now are there are to many cutscenes (doesnt let me really get into the game before a cutscene) and the fact you keep switching characters. I'd like to play my partner leader for more than 5-10 minutes before being switched to the next. This could change later in the game and i am the only one who has seemed to mention it so its probably just me.

- A few of the cut scenes do have awkward angles but those were mostly only the first couple and only a few of those. Not a major thing but a "fine tuning" thing.

- not a major thing but i'd prefer the camera be fixed on your party leader personally. It seems like the camera is always centered on the screen so sometimes Snow or whoever is running off to the left hand side of the screen where id prefer the camera be centered on his back. but again that is probably just me.



Anyways i'd still rate the game pretty well and except it to get better.
 
Oct 19, 2000
17,860
4
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I don't think I've ever wanted to punch a character in the face so badly, a.ka the "Hero". Also Vanille's voice is quite possibly one of the most annoying things I've ever listened to, even more annoying that Fuuka from Persona 3.

I don't get Vanille's Weapon. She just arbitrarily picks something up for no reason, and then right after there's a battle, in which its a giant antler with yoyo's attached to the ends?

I honestly haven't minded Snow whatsoever. I knew beforehand about him being a "hero" and constantly stating such, but I didn't think it was that big of a deal. He's a bit of a romantic and his love for Serah seems pretty genuine, so I'm liking his character.

I've also not minded Vanille's voice, but her running animation should be banned from gaming. The one thing I don't like about Vanille overall is that she seems completely oblivious to what's going on, without a care in the world. She just doesn't give a shit, and it's fairly annoying given the dire circumstances she's been put in.

Hope is still top dog on my shit-list though. I can't stand him. I'm assuming he'll get better as the game goes along, but I just can't stand a character who mumbles and stutters all the damn time.
 

Phobic9

Golden Member
Apr 6, 2001
1,822
0
71
I played for about 4 hours last night and I can say this is one of the better JRPGs I've played in a while. I've more or less given up on the genre but FF13 isn't to shabby right now. The beginning of the game has some terrible combat but really that's to be expected for a JRPG. Also the dialogue and mannerisms of the characters really haven't changed in this genre at all. I still laugh every time I hear a pause or everytime a character does a fist pump.

Despite the minor gripes, I'm looking forward to playing more nevertheless.
 

warcrow

Lifer
Jan 12, 2004
11,078
11
81
Long, but spoiler free....

I've been able to put 3 hours into the game tonight, and I'm really enjoying it so far.

nice write up dude, thanks. :) Was this the PS3 or X360 version?

I've got to say, it's interesting to see how divisive this game has been in regards to the critics vs the gamers. The critics have been, mostly, slamming this game (Edge gave it a 5/10), but I see that a large chunk of gamers--and not just the ones who are FF die-hards--are saying it's a lot of fun.

Very cool, looking forward to playing it.
 
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Oct 19, 2000
17,860
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nice write up dude, thanks. :) Was this the PS3 or X360 version?

I've got to say, it's interesting to see how divisive this game has been in regards to the critics vs the gamers. The critics have been, mostly, slamming this game (Edge gave it a 5/10), but I see that a large chunk of gamers--and not just the ones who are FF die-hards--are saying it's a lot of fun.

Very cool, looking forward to playing it.

I picked up the PS3 version. I've been reading a lot over at neogaf, and you're right, a lot of people are loving the game while critics beat it down fairly decently. I think that all of the reviews really prepared people for what the game was presenting, so expectations were lowered going in, resulting in heightened enjoyment. Many critics just subconsciously (or consciously) compared it to other Final Fantasy titles and scored it without considering it as a game standing on it's own.
 

UglyCasanova

Lifer
Mar 25, 2001
19,275
1,361
126
Okay after playing it on the 360 my fears were unfounded. The game looks absolutely gorgeous. This is even just at 720p on a 32" tv, but damn it looks good. I only played maybe an hour of it last night, but basically the game is a straight line. That's not cool at all, but we will see. Other than that it seems pretty fun atm.
 

Phobic9

Golden Member
Apr 6, 2001
1,822
0
71
Okay after playing it on the 360 my fears were unfounded. The game looks absolutely gorgeous. This is even just at 720p on a 32" tv, but damn it looks good. I only played maybe an hour of it last night, but basically the game is a straight line. That's not cool at all, but we will see. Other than that it seems pretty fun atm.

I have the PS3 version but I was originally going to buy the 360 version. Having watched the comparison vids @ Eurogamer I can personally say that the differences really are extremely minimal unless you're one to sit in front of the screen looking for things to nitpick. I don't think there's too many people that do that outside of console fanboys to be honest.
 

clok1966

Golden Member
Jul 6, 2004
1,395
13
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Yep. The best comparison article that I've read is from Digital Foundry and they basically make the argument that Square made a hash out of the 360 port. For example, for some reason Square used Bink Video to create the FMVs with locked in bitrates instead of using MS's VC-1 codec with variable bit rates which would have produced much better looking videos.

In any case, the PS3 version is the best one to get by default now regardless of the fidelity issues because it is supposed to come with beta invites for FFXIV.

this gets down to storage, plain and simple. 3 discs now, 4 or 5 if things where done higher quality. There are not many games where storage comes into play, but this is one. While the 360 is pretty much on top of things, MS made a mistake with its storage (optical) when it got in the middle of the whole pissing match for the next format. The only correct thing they did was not commit to soon (no HD optical drive in the 360) which was a double edged sword.. 90&#37; of the games it wont matter, but 10% it does and will. There are not many, but there are some multi disc games. Disc swapping isnt a big deal, but part of the whole wireless controlers and all that is so you dont have to do that stuff.


But onto FF XIII. As an OLD FF player (havent played but a few minuts of anything since 9, this is my first (in ages) FF i purchased on launch day.

I myslef dont care for 10+ minute cutscenes I bought the game to play, I watch movies for deep stories. I know many like to be "involved" in the game, no problems with that. RPG's are stories, but I am more about building the character and fighting the battles. The last few FF turned me off with the cutscenes.

So, to start the cutsences are perfect in the new one, small, alot of them, put in between battles. Perfect in my mind, tells the story, are short enough to not stall the game and there seem to be enouhg the people who love um will get there fill too.

Story, it has a bit of the "what the heck is going on" feel, I'm not confused but im walking a tightrope trying to keep track of whats going on. one more name that uses "chi" with I'chi, U'chi, ip'chi (examples not real names in game) to make me wonder who the heck it is will drive me nuts. But overall, so far its not to bad, not great, not awfull.

Fighting, they do an EXCELLENT job of ramping it up slowely so you can learn the combat system. Its real time to a dagre, and looks pretty. I prefer turn based combat, but this system didnt piss me off like most new RPG systems do (sorry at my advanced age (42) my reaction times are no where near what they used to be and the timed button pushing games are not for me). its complicated enough to make it interesting, but not so much that its a chore to do (star ocean, Infinate undiscovery, I'm looking at you). But so far its far to easy, not easy, but "holy heck, can i lose if i try?" easy. many reviews pointed this out and state about 20ish hours in it starts to get harder and challangeing.

Characters are all pretty good, more then a little "standard RPG fare" Tough guy with heart of gold, Tough chick with tender side, cowering boy (suprisingly the most used JRPG character, and yet almost the most annoying) supre Happy girl (in this game the most annoying), sinister hot chick, goofy sidekick, etc.. they are all here and many times i facepalmed at the dialog. But basicly its not to bad, and sometimes is pretty good.

Character building is the now standard FF stuff, a map of some kind with links to get to new stuff, "+30 HP", "flamesrike", "+30 MP", etc... but now instead of a flat (easier ot understand) map of the older games its now 3D and makes navigating it and looking at the big picture a bit harder.

The battles are you and others, but you only reallly control your action, which at first I hated, but later with "parigram shifts" (basicly stance/ attitudes/etc that other games have used in the past) basicly you set up (before battle) 5-6 wasy you want your people to fight.

example:
Kick butt: character one DPS, character two DPS, character 3 DPS
balanced: Character one DPS, Character two debuff, character 3 heal
slow um: Character one debuff, character two debuff, character 3 heal
slow win: character one tank, character two heal, character 3 heal

the healing characters will still attack if you dont need healing, but will heal if you do. You cna shift paragrims at any time, you can modify them before battle. it works better then I expected and keeps you juggling them.. which in turn changes how long battles last, etc..

most battle will start with you DPS'ing with all characters till healing is needed, then generaly shifting to a parigram that has the healer Healing instead of DPS'ing..


Overall, its pretty, very pretty, story is good enough for the "jaded" person such as myself, character develpment is kinda simple, but fun to do. battles are FAST, but for us old school players not to fast. Far to easy (battles) yet, and if they dont get to be more a challange at 20+ hours as most reviewers mention may be a problem. Far to early to tell on that.

FF players -must buy, RPG players- must buy, 90% of the people I play with in FPS on LIVE- far to much story and such for you, stick to tea bagging in HALO.


side note: I did not preorder, but at noon on release day the local Bestbuy had the giant square stand with rows and rows of slots for game, but it was about 2/3rds gone. the local gamestop was sold out, and Walmart also didnt have any. So in my end of the world its selling great.

as for the 360 Vs PS3, if you have both the PS3 is version to get (one disc, improved graphics(basicly unoticeable) and beta invite to the new FF MMORPG game (at least that has been reported). I know I sure wouldnt buy a PS3 just to play it. (maybe just to play Demons Souls, that game is game of year!!!!).
 
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Queasy

Moderator<br>Console Gaming
Aug 24, 2001
31,796
2
0
this gets down to storage, plain and simple. 3 discs now, 4 or 5 if things where done higher quality. There are not many games where storage comes into play, but this is one. While the 360 is pretty much on top of things, MS made a mistake with its storage (optical) when it got in the middle of the whole pissing match for the next format. The only correct thing they did was not commit to soon (no HD optical drive in the 360) which was a double edged sword.. 90% of the games it wont matter, but 10% it does and will. There are not many, but there are some multi disc games. Disc swapping isnt a big deal, but part of the whole wireless controlers and all that is so you dont have to do that stuff.

I'm not sure the DVDs made as big of a deal as some people are making it out to be. FFXIII is so linear that you barely swap disks. The majority of the space on the PS3 version is taken up by uncompressed 7.1 audio and pre-rendered 1080p videos. While nice to have that shouldn't result in significant differences when transferred over to the 360 IF done properly.

Like I said, one of the big mistakes Square made was using the Bink video codec instead of the MS's VC-1 codec which has proven to be capable of producing high quality HD video and audio without taking up much space.

The in-game assets differences sounds more like Square making a hash of porting the game over to the 360 than anything else and not optimizing the Crystal Engine for the 360 as fully as they could because of time constraints.