** OFFICIAL DOOM 3 THREAD** - DOOM 3 1.1 PATCH RELEASED!

Page 12 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

Regs

Lifer
Aug 9, 2002
16,666
21
81
Originally posted by: HostVisions
I'm glad a upgraded to a 3.2 and x800 two weeks ago

LOL, that's what people said last year when they said, " glad i upgraded to a 9800p and 3.0". One year later,
 

FatAlbo

Golden Member
May 11, 2000
1,423
0
0
Gamers, check under hood because Doom 3 is coming
Houston Chronicle article regarding minimum specs.

From the article:
Todd Hollenshead, id's chief executive, said Doom 3 will require:

? A 1.5-gigahertz Intel Pentium 4 chip or AMD Athlon 1500.
? 384 megabytes of memory.
? Two gigabytes of hard drive space.
? An nVidia GeForce 3 graphics card or better; or an ATI Technologies 8500 or better.
[edit]
I refuse to let this thread die. :p
[/edit]
 

warcrow

Lifer
Jan 12, 2004
11,078
11
81
7/20 UPDATE! - SYSTEM REQUIRMENTS REVEALED AND SOME NEW CARMACK NEWS!!

John Carmack posted a new message in the Xprize.com forums , mostly answering questions about his work at Armadillo Aerospace but also mentioning this:

"Id vs Armadillo:
I am working on the rendering technology for the next game right now, so it looks like the balance will stay about the same for a while at least."


...the guy is already working on the next engine! :shocked:


System requirements revealed and listed below.
- A 1.5-gigahertz Intel Pentium 4 chip or AMD Athlon 1500.
- 384 megabytes of memory.
- Two gigabytes of hard drive space.
- An nVidia GeForce 3 graphics card or better; or an ATI Technologies 8500 or better.

Source
 

ArmchairAthlete

Diamond Member
Dec 3, 2002
3,763
0
0
I just read my PC gamer about Doom 3 and then later in the issue about recommended specs.

Sounds like my PC is only in the mid-range now, even leaning toward lower end for D3 =(

I'm still not buying a new vid card soon (I have a 9700 Pro now).
 

warcrow

Lifer
Jan 12, 2004
11,078
11
81
Originally posted by: ArmchairAthlete
I just read my PC gamer about Doom 3 and then later in the issue about recommended specs.

Sounds like my PC is only in the mid-range now, even leaning toward lower end for D3 =(

I'm still not buying a new vid card soon (I have a 9700 Pro now).

Hey thats what I have! Well....currently. I'm actually on back-order right now with Gateway for an X800XT. Its due to ship on 8/9, which makes baby jesus cry a little, but its cool. I'm initially going to have to play D3 on my 9700 PRO, which is fine. I think you'll be fine too. id said that even on its lowest GFX settings, it looks great.

Don't doubt teh Carmack!
 

MattStone

Golden Member
Jan 3, 2000
1,681
0
0
I'm still not buying a new vid card soon (I have a 9700 Pro now).

Me too. But I think I will do a slight proc upgrade. I'm still running off a really old 1700xp. I don't want a complete overhaul, so I think I'll pick up a 2200xp for ~50 bucks. That should be sufficient for some mid-range play.
 

Czar

Lifer
Oct 9, 1999
28,510
0
0
I bet carmack saw the new unreal engine and said to himself "I can do that"
and then started coding :p
 

Shagga

Diamond Member
Nov 9, 1999
4,421
0
76
Originally posted by: Matt Stone
I'm still not buying a new vid card soon (I have a 9700 Pro now).

Me too. But I think I will do a slight proc upgrade. I'm still running off a really old 1700xp. I don't want a complete overhaul, so I think I'll pick up a 2200xp for ~50 bucks. That should be sufficient for some mid-range play.

I've just done the same thing, however, once you've done that and you realise there is no real benefit (as I did - went from P4 3GHz to 3.4GHz) you then drop back onto the "should I get a new graphics card thought process"... :)
 

MattStone

Golden Member
Jan 3, 2000
1,681
0
0
I've just done the same thing, however, once you've done that and you realise there is no real benefit (as I did - went from P4 3GHz to 3.4GHz) you then drop back onto the "should I get a new graphics card thought process"...

Maybe, but I'm currently running a 9700pro, and I'd rather spend $50 on a small upgrade than ~$300 on a video board upgrade. With Doom 3's sound engine's reliance on the CPU, I think the boost from 1700 to 2200 should help me a bit.
 

Andvari

Senior member
Jan 22, 2003
612
0
0
How good will this run D3?

MB ASUS P4P800 DELUXE SPRINGDALE
POWER SUPPLY ANTEC TRUE430 ATX
CPU P4/2.8CGHz 800M 478P/512K HT
DDRAM 1GB TWINX1024-3200LLPT CORSAIR
HD 120GB|WD 72R WD1200JB 8MB-CACHE
ATI|RADEON 9800PRO 256M 8X
SOUND BLASTER|AUDIGY 2 PCI SB0240
 

TechBoyJK

Lifer
Oct 17, 2002
16,699
60
91
Originally posted by: Matt Stone
I've just done the same thing, however, once you've done that and you realise there is no real benefit (as I did - went from P4 3GHz to 3.4GHz) you then drop back onto the "should I get a new graphics card thought process"...

Maybe, but I'm currently running a 9700pro, and I'd rather spend $50 on a small upgrade than ~$300 on a video board upgrade. With Doom 3's sound engine's reliance on the CPU, I think the boost from 1700 to 2200 should help me a bit.


will having something like an audigy 2 relieve the cpu of some of the cycles needed to do the sound?
 

FatAlbo

Golden Member
May 11, 2000
1,423
0
0
From NIN.com: NIN's involvement with Doom 3

question submitted by bunghole:
what were you doing with doom 3? it was more than the theme song wasn't it? what happened?

response from trent:
john carmack and i had established a friendship while working on quake. he came to see us play during the last tour and wanted to get my feelings on a remake of doom with a new advanced engine he was working on. we discussed how cool it would be to create a place that was immersive to the point it wouldn't need a "soundtrack"--the technology was advanced enough visually and aurally to create a rich environment you could truly explore and inhabit. we discussed my involvement as the overall sound producer--from foley and voice over to ambient world noise.

later, i started work on what would be used at the e3 show 2 years ago. it was exciting working in a totally new way with new tools. i was working directly in the game editor and with the programmers refining the sound code and helping the environment come alive. tried "tuning" various environmental sound sources so they'd cohesively interact with one another in a "musical way. the advanced technology provided enough horsepower to give me a seemingly limitless amount of freedom. it was a lot of work, a lot of thinking in a different way, and a lot of fun. i was working with the best guys in the field--true geniuses.

our idea was to have no music, apart from a main theme i'd write for the intro. no rock, nothing current sounding, nothing to date the game.

well... eventually time and money and bad management came into play and it didn't work out. disappointing on a number of levels for me, but that's the way it went.

i have seen the engine at work and it is great. i'm looking forward to seeing what they've done with the game.

and i guess tool did the theme song.
 

Fenixgoon

Lifer
Jun 30, 2003
33,289
12,849
136
gah... my system is crawling right above the specs:

athlon1700+
512mb pc2100
radeon 9200 128bit/128mb @ 250/400 (finally upgraded, i LOVE it)
diamond monster mx300 + creative labs digital fps 2000 surround speakers

my machine ran the beta rather well, all things considered!
 

Smilin

Diamond Member
Mar 4, 2002
7,357
0
0
Originally posted by: Andvari
Why would they do all the sound on the CPU?

EAX ain't gonna cut it. I'm a bit disappointed myself since I have an Audigy 2. I think we will understand once we hear it. ;)
 

Andvari

Senior member
Jan 22, 2003
612
0
0
Originally posted by: Smilin
Originally posted by: Andvari
Why would they do all the sound on the CPU?

EAX ain't gonna cut it. I'm a bit disappointed myself since I have an Audigy 2. I think we will understand once we hear it. ;)


I thought Audigy 2's were pretty much as good as a sound card gets, give or take a bit. What's the point of a sound card if the processor can do a better job? I'm not complaining, it just seems strange to me. :p
 

Smilin

Diamond Member
Mar 4, 2002
7,357
0
0
The audigy 2 should handle sound with very little CPU overhead once the sound is piped to the card via EAX or some other API. In doom I believe setting up the sound is going to be quite complicated - that part you can't really offload. Maybe someday you'll be able to offload some of this (ala video pixelshader) when programmable sound cards become popular.

For now I'm guessing the nForce sound cards are probably going to smoke the SB soundcards on Doom. Which is ok since I've got one of those too :)
 

BenSkywalker

Diamond Member
Oct 9, 1999
9,140
67
91
On the sound topic, the Audigy2 for all it can do(have one myself and been quite pleased) is akin to the TNT, it is really good at putting out what is already there. You have all the prerecorded sounds and you play them back a certain way, maybe adding a little bit of reverb etc. D3's dound engine doesn't work like that(well, not entirely although it uses some pre canned sounds still). It takes the properties of the objects and space and creates the appropriate sound. The Audigy2 can't come close to handling these types of calculations nor can anything else available(including nV's SS). If Aureal hadn't been sued out of business we might have a selection of truly programmable sound cards by now, but as it stands we are stuck using boards that play back pre recorded sounds in really cool ways ;)