PhatoseAlpha
Platinum Member
- Apr 10, 2005
- 2,131
- 21
- 81
I'm currently of the opinion the largest single problem with this game is ilvls 59, 60, 61 & 62. The first three serve absolutely no purpose at all, and 62 is only relevant on slots where there is no ilvl 63 item.
Two main problems here.
First, they all have the exact same level requirements - which means, due to the AH they become usable at the same time, and available at that time too. That means that the moment you can equip an ilvl 59-62 item, it's already obsolete. There is never any point in the entire game where you actually want a ilvl60 items.
Secondly, the gulf between the top item level and the one directly under it is huge. It's most obvious on weapons, where an excellent rare ilvl62 weapon is going to compare poorly to a decent magic ilvl63. But it's true of all of them - the difference between top shelf gear and everything else is so massive that obsoletes the lower level stuff immediately even with availability issues.
The practical upshot is that finding level 59-62 is pretty much always useless. But since the drops are set up in a way where you will always be getting many, many level 59-62 to get even one lvl63, you're buried in junk no matter what you do.
Tack on that you still need a good roll when the lvl63 finally drops....and well, yeah, it gets frustrating. The AH means that a good lvl63 for a different class can probably be converted into a good lvl63 for your class, but that doesn't address the core issue that so much of the endgame loot is junk from the get go.
While I'm no huge fan of D2, I certainly don't remember it being like this. You certainly got bad drops, but most of them at least had the potential to be useful. Here, the 59-62s just don't. That's pretty bad even before you take into account that those 'can't be useful' items make up most of what drops in inferno.
Two main problems here.
First, they all have the exact same level requirements - which means, due to the AH they become usable at the same time, and available at that time too. That means that the moment you can equip an ilvl 59-62 item, it's already obsolete. There is never any point in the entire game where you actually want a ilvl60 items.
Secondly, the gulf between the top item level and the one directly under it is huge. It's most obvious on weapons, where an excellent rare ilvl62 weapon is going to compare poorly to a decent magic ilvl63. But it's true of all of them - the difference between top shelf gear and everything else is so massive that obsoletes the lower level stuff immediately even with availability issues.
The practical upshot is that finding level 59-62 is pretty much always useless. But since the drops are set up in a way where you will always be getting many, many level 59-62 to get even one lvl63, you're buried in junk no matter what you do.
Tack on that you still need a good roll when the lvl63 finally drops....and well, yeah, it gets frustrating. The AH means that a good lvl63 for a different class can probably be converted into a good lvl63 for your class, but that doesn't address the core issue that so much of the endgame loot is junk from the get go.
While I'm no huge fan of D2, I certainly don't remember it being like this. You certainly got bad drops, but most of them at least had the potential to be useful. Here, the 59-62s just don't. That's pretty bad even before you take into account that those 'can't be useful' items make up most of what drops in inferno.
