KMFJD
Lifer
- Aug 11, 2005
- 29,197
- 42,325
- 136
So I finally get logged in and play about 5 minutes, and what pops up but "server shutting down in 15 minutes".
FUFUFUFUFUFUFUFUFUFUFUFUFUFUFU!
Yup...same here
oh well
So I finally get logged in and play about 5 minutes, and what pops up but "server shutting down in 15 minutes".
FUFUFUFUFUFUFUFUFUFUFUFUFUFUFU!
Feel sorry for you guys that waited up till 3AM EST this morning and where met with a barrage of login problems. Now if you guys are returning from work you will be facing the same thing as the servers are offline until 6:30PM EST (at least) because of more technical problems...
Glad I got my hour of playtime in around 8AM EST as it doesn't look like I will be getting any in tonight.
Is there any benchmarks or performance comparisons done yet? Not toms please...they just ran around the town.
I'm wondering how this game performs at various resolutions at max details.
Is it worth going out to buy the game tonight? Or are servers still down? Blizzard always has issues when they launch a new game......
If it helps any, I'm EST time.
For someone who has never played Diablo, Ill be starting with Diable 3 tonight. What are some tips or what type of gameplay is it like. I got it for free with my WoW annual pass so I figured Id try it out.
Well my experiences I posted in other threads all put here.
First off, I played beta. Seems that having an older beta client on my PC fucked a few things up even though I uninstalled it first. Something got corrupted and left over.
So basically I downloaded to 100% ready to go last night around 6pm CST. I waited around until 2AM CST when the servers went live. I go to log on by hitting the play button from the launcher and CRASH! Crashed everytime. Callled CS immediately and still had to wait over an hour.
After much hassle, I found out what I had to clear out of my registry to get the damn thing working right. But I also had to uninstall the retail client as well and redownload it. That was annoying to say the least. Finally about 6AM CST I get to the point where I can play and am able to log in after many attempts due to the log in server still being jammed like it was in beta.
I did play in beta, but didn't think things would be this different. The graphics, story, maps, and what not were all the same. The game play was the same.
Everything else was massively different. I thought the skill tree before was dumb down. What they did was go full retard from dumb down. I hadn't been keeping up since I didn't want to spoil it anymore than that little bit of beta experience I gave myself previously. I had played all the classes though and knew I wanted to make a monk because I liked the game play. It was also the most OP class at the time Not expecting it to be the OP class still, but I like the game play of the class. Although tossing out a bunch of frogs with the witch doctor was humorous at least.
Anyhow, previously there had been a skill "pool" where you get skills unlocked at a certain level. Which is similar to now except back in beta you got to chose to use any skill you had unlocked and assign that skill to the hotkey of your choice. If you want to put two mantra to rotate between on your monk instead of having 3 attacks and 1 mantra you could do so. Had to go back to town to change the skills around though similar to Guild Wars.
Now you can change your skills around anywhere, but there is a delay between changing into a new skill and being able to use it. That's nice at least. However, you are stuck with the skill choices for the most part they make for you. Want two mantras to chose between? Nope. You can only have 1 mantra assigned to a hotkey at any given time. And only to the number 4 key can you assign mantras. I say it's a bit aggravating at least.
Which the choices for combos I may have liked previously for skills are no longer my choice to make. I must go with Blizzard's preconceived skill combos only. I must also go with the ergonomic button layout that the skill button developer liked most.
Also many things became massive on money sinks. Loot from stores causes WAY more. I was expecting some increase, but this was massive. Blue items from Tristam used to go for 300-600 gold. Now they are 1600-2500 gold. Loot used to sell for a decent amount back. White junk picked up near Tristam would sell for about 20-40 gold or so a pop. Now they sell for 2 gold a pop.
The crafting system was changed to a massive money sink before. Previously you would just salvage stuff to get enough parts to upgrade your ranks in crafting. Now you have to pay a pretty heft amount every time you do any upgrade step on your ability to craft. That and crafting each item costs WAY more than it used to. There were the component costs, which went up a little bit, but there was a small coin cost previously as well. It was something like 50-400 gold depending on the item and level. Now the cheapest gold crafting cost I saw was 638. Ugh!
I have to pay 2K-4K per upgrade at low ranks (don't have enough for higher ranks yet to know how much steeper these costs get) and retarded amounts of money to even craft an item.
Only way to do this reliably is to keep playing the same content over and over again. I guess that is out Blizzard expects to get replay value out of this game. Seems a bit greedy on their part to me.
Shit, feels like a WoW expansion. Now when (if?) the servers do come back up, everybody and their mother will be trying to log in again, causing even more issues.
I understand they have problems, but seems pretty silly given they had a beta test for months upon months.
I thought Blizzard was always known for releasing games with absolute polish. After all it was in development for 6+ years...
Pretty sure nobody knows Blizzard for smooth launches. Great games, yes, but only after the first couple of days.
I can understand uninstalling the retail client to fix issues, but redownloading it? I don't think that was really necessary.
As for skills, they have a noob mode enabled by default so new players can properly choose skill loadouts and not do things like choose all finishers on a monk with no way to generate spirit. There's an option to disable it and then you can choose whatever you want.