Official AT Guild Wars 2 Guild Thread

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NoSoup4You

Golden Member
Feb 12, 2007
1,253
6
81
Even the best games won't appeal to everyone.

I don't know if other MMO's add this much free content to their games but at this point it's absolutely crazy when I think back on the games I used to play and how you had to pay $10 to get three or four lousy multiplayer maps in Halo and Call of Duty. Hell, I used to think Battlefield DLC was "a good value" because they tossed in new vehicles and weapons with their map packs.
 
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videogames101

Diamond Member
Aug 24, 2005
6,777
19
81
This game was dead the day they released it without a PvP system where you could play against the specific teams.

Without that, no player-organized tournaments could exist.

And without a PvP scene, games die fast.

<--- played 48 hours during every beta weekend

<--- hit 80 in 4 days

<--- hasn't touched it since the first month of release
 

aigomorla

CPU, Cases&Cooling Mod PC Gaming Mod Elite Member
Super Moderator
Sep 28, 2005
20,846
3,190
126
ahhh so nosoup is montauk... lol...


I went on GW2 last night for 5 min to check it out.
First thing i ran into was the 99% bug for 5 hours.
Stupid updater wouldnt finish last file.
Had to leave it hanging for 5 hours for the last file to download.

I went in...
Twilight => Check.
212g => check
Precursor price => stupidly inflated still check.
Sign off button => check.


lol...

tell me when ascended weapons come in.
I'll think about coming back then.
Until then, all my kuzu are fully fashion war'd out
 

zinfamous

No Lifer
Jul 12, 2006
110,597
29,228
146
yesterday's content added tentacle backpack for all the kiddie anime porn freaks out there, as well has half-naked mini chick.

best get in!
 

Darkrage

Senior member
Dec 15, 2008
233
0
76
yesterday's content added tentacle backpack for all the kiddie anime porn freaks out there, as well has half-naked mini chick.

best get in!

Yay tentacles....well does look kind of cool on my ele and necro...

Haven't seen the naked chick yet....people using the mini or selling it? lol
 

Rhezuss

Diamond Member
Jan 31, 2006
4,120
34
91
I HAVE to get back in this game. Playing too freaking much games at once it's getting pathetic.
 

OOBradm

Golden Member
May 21, 2001
1,730
1
76
I'm just getting into this game now on the Kaineng server. Can I join the AT guild from there?
 

gus6464

Golden Member
Nov 10, 2005
1,848
32
91
I got a new rig for GW2 and was super excited to play as I loved GW1 and after 36 lvs the realization that in PVE there is only one class called "DPS" has bummed me out. Then the "DPS" classes are divided into crap, decent, and good which makes some of the professions just useless in PVE sucks.

I thought this game would bring me back to MMOs but I end up having a lot more fun playing LoL and SC2.
 

zinfamous

No Lifer
Jul 12, 2006
110,597
29,228
146
I got a new rig for GW2 and was super excited to play as I loved GW1 and after 36 lvs the realization that in PVE there is only one class called "DPS" has bummed me out. Then the "DPS" classes are divided into crap, decent, and good which makes some of the professions just useless in PVE sucks.

I thought this game would bring me back to MMOs but I end up having a lot more fun playing LoL and SC2.

you can actually DPS quite well with other classes--not just warrior. Once you get to level 80 and start toying around with gear, if you spend the time, it becomes apparent that most classes--and certainly warrior--aren't as 1 dimensional as they seem.

in fact, the higher level aspects of the game--30+ FoTM and a few dungeons--are generally DPS-dependent. To me, the fact that you are pushed into going pure DPS with a team build is a flaw. :\
 

KIAman

Diamond Member
Mar 7, 2001
3,342
23
81
you can actually DPS quite well with other classes--not just warrior. Once you get to level 80 and start toying around with gear, if you spend the time, it becomes apparent that most classes--and certainly warrior--aren't as 1 dimensional as they seem.

in fact, the higher level aspects of the game--30+ FoTM and a few dungeons--are generally DPS-dependent. To me, the fact that you are pushed into going pure DPS with a team build is a flaw. :\

Without the Trinity, this is what you get. Everybody has to be everything. Some people hate this, like the previous poster, but some people enjoy this.

And also to the previous poster, the class balance is centered around pvp so classes which suffer from predictibility and ease of playability gets damage boosted to help with pvp while classes which have huge variations in playstyle and are unpredictible have their damage toned down.

So, balancing pvp = bad pve balance.
 

gus6464

Golden Member
Nov 10, 2005
1,848
32
91
you can actually DPS quite well with other classes--not just warrior. Once you get to level 80 and start toying around with gear, if you spend the time, it becomes apparent that most classes--and certainly warrior--aren't as 1 dimensional as they seem.

in fact, the higher level aspects of the game--30+ FoTM and a few dungeons--are generally DPS-dependent. To me, the fact that you are pushed into going pure DPS with a team build is a flaw. :\

I see what you are saying but it just seems like Guild Wars had a ton more variety in classes than GW2. Also pretty much every single class had quite a bit of variations that were viable in most aspects of the game. Now I know GW1 was pretty much a PVP only game but ANet should have really thought about which way to design GW2 when they decided to tackle both PVP and PVE.

Even in PVP, ranged combat is pretty much crap compared to melee unless you are a Mesmer in which case you can pretty much take on anything. Classes like Ranger and Engineer are very gimped compared to Mesmer. Hell it's pretty damn near impossible to beat a good Mesmer if he knows what he's doing with anything other than a Mesmer.

Now this is basing it on sPVP so I have no idea if it changes in WvW but I don't see how it would. The one that really saddens me is Ranger as they are pretty much useless.
 

zinfamous

No Lifer
Jul 12, 2006
110,597
29,228
146
I see what you are saying but it just seems like Guild Wars had a ton more variety in classes than GW2. Also pretty much every single class had quite a bit of variations that were viable in most aspects of the game. Now I know GW1 was pretty much a PVP only game but ANet should have really thought about which way to design GW2 when they decided to tackle both PVP and PVE.

Even in PVP, ranged combat is pretty much crap compared to melee unless you are a Mesmer in which case you can pretty much take on anything. Classes like Ranger and Engineer are very gimped compared to Mesmer. Hell it's pretty damn near impossible to beat a good Mesmer if he knows what he's doing with anything other than a Mesmer.

Now this is basing it on sPVP so I have no idea if it changes in WvW but I don't see how it would. The one that really saddens me is Ranger as they are pretty much useless.

heh, I played GW1 for ~6 years and barely ever touched PvP. :D

But I also miss the variety that the GW1 skill system and dual classes brought to the build system. That's what really drew me in more than anything. The weapon-tagged skills in GW2 really limits the play variety. You can mess around with the trait system and your gear, but that has a pretty low shelf for what you can do. I'm hoping for a revamped system that does something like, I don't know, adds a pile of skills to each weapon set that can be learned or bought from trainers like in GW1, then can be switched onto the weapon skill bar like the utility bar.

Ranger has been getting a slow series of buffs over the last couple of months--esp with skills like QZ. I don't play mine that much and, well, I don't do PvP at all, but I do hear from people that play it regularly that Rangers are quite good in PvP these days--but it's a class that requires a lot of micromanagement.
 

Genx87

Lifer
Apr 8, 2002
41,095
513
126
Lack of the trinity sounds cool and I bet makes it easier to form groups. But I feel that lack of class seperation the trinity brings ultimately blands the game down.
 

gus6464

Golden Member
Nov 10, 2005
1,848
32
91
The problem with no trinity is that it makes the game just have one class, DPS. So if you want to endgame PVE people just want to steamroll which means they want the high DPS classes. You can pretty much do any of the endgame content with a group of mesmers and warriors. That is some crap balance right there.
 

gus6464

Golden Member
Nov 10, 2005
1,848
32
91
heh, I played GW1 for ~6 years and barely ever touched PvP. :D

But I also miss the variety that the GW1 skill system and dual classes brought to the build system. That's what really drew me in more than anything. The weapon-tagged skills in GW2 really limits the play variety. You can mess around with the trait system and your gear, but that has a pretty low shelf for what you can do. I'm hoping for a revamped system that does something like, I don't know, adds a pile of skills to each weapon set that can be learned or bought from trainers like in GW1, then can be switched onto the weapon skill bar like the utility bar.

Ranger has been getting a slow series of buffs over the last couple of months--esp with skills like QZ. I don't play mine that much and, well, I don't do PvP at all, but I do hear from people that play it regularly that Rangers are quite good in PvP these days--but it's a class that requires a lot of micromanagement.

That was the beauty of GW1. The sheer amount of class combinations you could do that was viable for any given situation was so massive that the game never got old. It's like they took the best of GW1 and dumbed it down to the point of ruining any complexity the game could have had.
 

tygeezy

Senior member
Aug 28, 2012
300
14
81
I wish they would have kept the old class combination system, but added the open world.
 

aigomorla

CPU, Cases&Cooling Mod PC Gaming Mod Elite Member
Super Moderator
Sep 28, 2005
20,846
3,190
126
Lack of the trinity sounds cool and I bet makes it easier to form groups. But I feel that lack of class seperation the trinity brings ultimately blands the game down.

yes... ive been telling people this.
Without the trinity u get more people not knowing what they really should do.
You got no one dedicated to resing people, because everyone is running around in circles on the boss trying to not get one shotted.

Healing in this game is a joke... yes an absolute joke minus 1 ultimate skill that the guardian has.

The problem with no trinity is that it makes the game just have one class, DPS. So if you want to endgame PVE people just want to steamroll which means they want the high DPS classes. You can pretty much do any of the endgame content with a group of mesmers and warriors. That is some crap balance right there.

no everyone wants zerker geared warriors in groups.
This hasnt changed yet.
If ur a zerker class warrior, you have absolutely no problems joinning any dungeon groups.
If your a necro... no one invites you, cuz the necro has been broken since launch outside a few bugs which have been patched.

I wish they would have kept the old class combination system, but added the open world.

me too...
when i was talking to zin asking him how the old system was, he told me.
And honestly it sounded pretty epic...

This version feels rushed, unplanned and kinda slapped together vs GW1.
IT really feels like they couldnt balance the game properly with a trinity, or they were worried of a low population problem hence got rid of the trinity to counter low population.

Well, if u plan a low population game with low population mechanics...well... its gonna turn into low population because of the lack of speciality that class has to offer.

The game was sort of made so u can do almost everything on 1 character...
Yet most of us have 4+ characters all DPS spec'd because well, end game stuff is all dodging and DPS.
 

zinfamous

No Lifer
Jul 12, 2006
110,597
29,228
146
That was the beauty of GW1. The sheer amount of class combinations you could do that was viable for any given situation was so massive that the game never got old. It's like they took the best of GW1 and dumbed it down to the point of ruining any complexity the game could have had.

but, the flip side of this, was that the base class didn't really matter so much in the end...as you could tool builds to the point where each character could, at one point or another, play any conceivable role...more or less. at least, any toon could certainly tank. at some points, eles and even necs were as effective at healing as monks
 

krnmastersgt

Platinum Member
Jan 10, 2008
2,873
0
0
but, the flip side of this, was that the base class didn't really matter so much in the end...as you could tool builds to the point where each character could, at one point or another, play any conceivable role...more or less. at least, any toon could certainly tank. at some points, eles and even necs were as effective at healing as monks

Skill and mechanic wise that's pretty much how GW2 felt, aside from straight up face tanking mobs which Guardians were best at, pulling aggro/keeping focus is still doable with any class if you really spec for it. But the way they balanced out weapon skills and damage figures really polarized each class to only really being seen running with 1-2 different kits as opposed to the large variety that Arena was probably hoping for allowing different skills to be used with diff weapons.

And the sub-classing system from GW1 meant you could play a more unique combination that made you seemingly different than the person after you with the same base class, sure even this system had a few cookie cutter highly efficient builds but there was a bit more flex room for what you could do and what you wanted to do than I feel you get out of GW2.

GW2 was a great story/adventure through and through, but it's got a few fatal flaws as an MMO to me, namely that it has little to no true end-game content or well structured PvP play, which is usually the core to the vast majority of successful MMOs, unless they have such a large player base they're kept alive from just the social element of all your friends playing so you keep playing with them.
 

zaydq

Senior member
Jul 8, 2012
782
0
0
I just leveled a mesmer to 80... now i'm off again. Its so mind numbingly boring its unbelievable. GW1 PvE was vastly better, GW1 PvP has no competition for GW2 PvP, the skill system is utter crap, no variety, 1 goal. Lack of the trinity has broken the game so badly. Dead maps (Ran into a total of 10 people after leaving Queensdale).

I really don't understand how Arenanet can drop the ball so hard after their success with GW1. As to them improving, I highly doubt many of the broken game mechanics will be patched, some of them are so deep they just can't be touched (skill system, world structure, etc).

Its a flawed MMO at the beginning, and will be until it dies. There have essentially murdered all the depth they could of had and made a shallow game for zombies.
 

aigomorla

CPU, Cases&Cooling Mod PC Gaming Mod Elite Member
Super Moderator
Sep 28, 2005
20,846
3,190
126
Its a flawed MMO at the beginning, and will be until it dies. There have essentially murdered all the depth they could of had and made a shallow game for zombies.

ahahahaha...

it took you a second mesmer to realize this?

I realized this on:

My first lvl80.... when i was farming my ass off while everyone was still 40-50.
My second lvl80... when i realized there is no such thing as support class...
My third lvl80.... crafting to lvl80?? :O REALLY???? thank god i was rich from all the farming on my first lvl80. <--- zin remembers how much i bitched about my necro.
My third lvl80... REALLY? did i need a 4th? yes i did.. cuz i needed to do jump puzzle war in EB on all 4 of my lvl80's to get my legendary.
Finally at my Legendary... WTF i need another one? You need to combine 2 of the most expensive legendaries to get a legendary credit?

Sorry Anet... i'll move on... i have something called a real job, and i dont like grinding in a system which penalizes you for grinding.
 

gus6464

Golden Member
Nov 10, 2005
1,848
32
91
What's sucks is I got a new machine just for gw2 and it blows. Now I have to find another game to play or go back to lol and dota. Hopefully I can get into wildstar beta.
 

zinfamous

No Lifer
Jul 12, 2006
110,597
29,228
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Kuz--badges have been updated--they actually drop from PK now, at a more predictable rate. no more need to gain "honor" via jumping.

to all the haters: no one has to get a legendary. the flaw is in assuming that's what everyone needs, and all there is to do in the game. to each their own.

empty PvE maps is a big problem. Not sure what happens on most servers, but at least on Kain (now mostly dead) and a few others, the population just waypoints from world event to world event. It's nice to get piles of easy and free rares, but these fights are, imo, unbelievably boring. dungeons are still more or less intriguing to a degree, but that's if you avoid the CoF1 face-rolling trains. again, something that just about anyone will do, anyway, because it is too hard to avoid easy gold.

the game has problems and it clearly isn't for everyone. I still enjoy it thoroughly for what it is and will play it until at least the first major campaign is released.