which is how i play in general, but if there is an event with waves of mobs, tagging everyone with the rain of fire and then swapping over to GS to do kill results in much more exp. simply because it hits everything
on single mobs generally charge-auto-HB will kill most things if not either WW or F1 or another auto will finish them off
This is only viable until u get to the lvl70 maps.
Then u got multipul warriors throwing there sword, following up with a whirlwind killing things faster then even elementalists spamming AoE's to oblivion.
If you dont believe me, ask Hakuryu.
Cursed shore is dominated by warriors.
Why? cuz warriors and gaurdians are the only class which can go from one corner of the map to the other killing everything in a straight line and not die.
In an event in cursed shore, u see warriors camping spawn points so elementalists are even left to kick the can in boredom.
Mesmers are always left out in the cold... they got 1 skill which they can pop b4 everything dies, and even then, its still hard tagging a mob with enough damage to get loot credit for it.
And none of the warriors in CS is primary range, there 95% GS's because the only way we can beat out an elementalist, is throwing your sword, and then following though a whirlwind.
Which on my warrior is effectively arround 10-12k damage... 3-4k on the throw, another 3-4k on the return, and 3-4k on the whirl...
Add another warrior... group = DEAD unless its a veteran or champion, which then you see all the warriors tell the elementalist, have fun dpsing while we go look for another spawn mob to charge into and repeat our cycle.