**OFFICIAL** AT Battlefield 3 FAQ and News Thread

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DeadFred

Platinum Member
Jun 4, 2011
2,740
29
91
I like your idea about RCON weapon control, but since we dont have that option, just tell me the server rules or warn me when I break one, and if I dont like them I can leave.

Stat padding will never be stopped, Infinity Ward thought they had it figured out with IWNET. BAHAHAHA! What a joke, people just hacked the entire lobby and ranked up everyone in one fell swoop. Besides, who really cares about stat padding anyhow?
 

Exterous

Super Moderator
Jun 20, 2006
20,569
3,762
126
No, it should significantly lower your game load times too. I bought an SSD about a month after BF3 came out and my load times were cut by more than half, I was previuosly using a 1TB WD Caviar Black. I have a friend using a 640GB WD Caviar Black and when we play together Im always into the game much quicker than he is. Im usually waiting 20 seconds for the round to begin while he is lucky to get in before it even starts. Granted, his entire rig is slower than mine so that probably plays a part.

I'm not completely sold on the SSD theory. I'm not arguing that it will decrease load times I just feel something else is amiss with the first map loads - at least from my experience. I know that my first map load times at least tripled after they released their first big patch. I was impressed and really suprised at how snappy the map load times were and then BAM! Hit a brick wall after that patch


Damn - I really like their trailers. Might be the music but I found it mroe compelling than most trailers
 

Exterous

Super Moderator
Jun 20, 2006
20,569
3,762
126

Oooo - more weapons in the L8x series. I hope I love them as much as the L85A2

I blame the 24/7 metro/bazaar servers for this

You just aren't capable of understanding their awesomeness (MAV issue aside) :colbert:

I bet you wish for tac lights and lasers to go on your RPGs too. LOL

I want two on my helmet - pointed in front and behind. I also think ammo and health boxes need a little stand on them that has four more flashlights mounted on them pointed in each direction so everyone knows where it is. MAV definately needs a giant spotlight (Vietnam tank style) to help spot enemies

Maybe you could get the next DLC sponsored by Duracell or something
 

orbster556

Senior member
Dec 14, 2005
228
0
71
I would rather play unranked than play ranked and deal with all the spamming.

Do the stats you accrue in unranked matches count towards your global statistics?

The reason I ask is that I would love to play without worrying about a bad/unlucky performance lowering my numbers.

Thanks
 

Zargon

Lifer
Nov 3, 2009
12,218
2
76
I agree that helis are a bit overpowered but - are you talking about attack choppers? How do engineers repair from inside an attack chopper?

If you're talking about transport choppers I fully agree with engineers repairing from within being too much. I mean, you should be able to have engineers repair it but it should be one engineer, not 2 or 3.

they are slightly nerfing the gun on transport choppers in the patch I think, and slowing repair speed

You just aren't capable of understanding their awesomeness (MAV issue aside) :colbert:

they are fun for a while, but its a shame to see 18 of them at full pop and find a handful of full 64 man conq large servers in my acceptable ping range :p(<50)

I've taken on all air vehicles w/ AA on an instant spawn server w/ no issues. Just go engineer and find a nice open area (behind antenna on Caspian). They almost killed me when they started coordinating their attacks. Pair of jets + havoc came at me and destroyed the AA but I got away :p

Best AA combo is having a support guy as driver of a tank and engineer w/ javies as a gunner. Soon as the stuff in the sky get close enough, have the support guy jump into 3rd seat and paint. You jump out and lock on w/ javies. Rinse and repeat.

you must mean tank and not AA
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
sometimes when i play this game i swear people on my team are activily working against us

also have a question,

I was in the tank yesterday and a buddy of mine was running the CITV for me, we targeted and shot at a battle bus with the guided shell, got a hit, but only got a dissable???? ive never see this happen, we actually shot it 3 or 4 times just getting dissables, then it crashed into a building but WTF, guided shell normally kills anything

had this happen with the attack chopper (viper) the other day as well, i got a "laser desig target hit" but no dissable


however somehow i did get a 327 point kill assist yesterday which made up for it
 
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Zargon

Lifer
Nov 3, 2009
12,218
2
76
sometimes when i play this game i swear people on my team are activily working against us

also have a question,

I was in the tank yesterday and a buddy of mine was running the CITV for me, we targeted and shot at a battle bus with the guided shell, got a hit, but only got a dissable???? ive never see this happen, we actually shot it 3 or 4 times just getting dissables, then it crashed into a building but WTF, guided shell normally kills anything

had this happen with the attack chopper (viper) the other day as well, i got a "laser desig target hit" but no dissable


however somehow i did get a 327 point kill assist yesterday which made up for it

because the shot only takes it down to single digit health, if you have 1-2 engies repairing when hit you live....
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
they are slightly nerfing the gun on transport choppers in the patch I think, and slowing repair speed

As far as the gun goes, I haven't even seen the transport choppers raping like the BlackHawk on Mashtuur does...it's simply that you can't shoot it down reliably enough.

How badly are they nerfing repairs? It's not that one individual person is overpowered while repairing, it's that you have engineers ZERGING both by having more than one inside the chopper and engineers zerg repairing on the ground. They should have left repair speed alone but made it so that only one engineer can repair something at a time. 2, at most. Now, this may cause even more engineer zerging.
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
because the shot only takes it down to single digit health, if you have 1-2 engies repairing when hit you live....

humm that would me the BB has more health then both other choppers as it flat out kills them, even with engis in it
 
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SLU Aequitas

Golden Member
Jul 13, 2007
1,252
26
91
As far as the gun goes, I haven't even seen the transport choppers raping like the BlackHawk on Mashtuur does...it's simply that you can't shoot it down reliably enough.

How badly are they nerfing repairs? It's not that one individual person is overpowered while repairing, it's that you have engineers ZERGING both by having more than one inside the chopper and engineers zerg repairing on the ground. They should have left repair speed alone but made it so that only one engineer can repair something at a time. 2, at most. Now, this may cause even more engineer zerging.

^ Better solution. Also agree that forced weapon limitations are a far better solution then the warn-kick-ban solution that DICE has forced servers to use.
 

maevinj

Senior member
Nov 20, 2004
928
11
81
As far as the gun goes, I haven't even seen the transport choppers raping like the BlackHawk on Mashtuur does...it's simply that you can't shoot it down reliably enough.

How badly are they nerfing repairs? It's not that one individual person is overpowered while repairing, it's that you have engineers ZERGING both by having more than one inside the chopper and engineers zerg repairing on the ground. They should have left repair speed alone but made it so that only one engineer can repair something at a time. 2, at most. Now, this may cause even more engineer zerging.

I Wish they wouldn't nerf the repair at all. It's really easy to take out the engineers since they're exposed.
 

Zargon

Lifer
Nov 3, 2009
12,218
2
76
As far as the gun goes, I haven't even seen the transport choppers raping like the BlackHawk on Mashtuur does...it's simply that you can't shoot it down reliably enough.

How badly are they nerfing repairs? It's not that one individual person is overpowered while repairing, it's that you have engineers ZERGING both by having more than one inside the chopper and engineers zerg repairing on the ground. They should have left repair speed alone but made it so that only one engineer can repair something at a time. 2, at most. Now, this may cause even more engineer zerging.

you can have 2 in chopper repairing and that will keep it up unless more than units go after it usually or get sequential tank or javelins

from patch notes:
Slightly reduced the repair speed of the repair tool.

the next patch makes me very VERY nervous, as it could totally gimp air vehicles into mostly useless deathtraps
 

Zargon

Lifer
Nov 3, 2009
12,218
2
76
more DLC news..

http://www.digitaltrends.com/gaming...-kill-map-packs-and-their-lesser-competitors/
We sat down with DICE&#8217;s Patrick Bach, Executive Producer for Battlefield 3 and talked about the upcoming Close Quarters map pack, what we can expect from the next map pack Armored Kill, and the rivalry with Call of Duty.

The last few GDCs have belonged to EA, at least as far as the public is concerned. In general, GDC is a much more low key show than something like E3 or CES. For the most part, the event is about networking, sharing ideas, and helping the industry grow. Of course, there are exceptions.

Last year EA stole the show with the first look at Battlefield 3, and this year it was Medal of Honor: Warface. But before Danger Close took the stage, DICE unveiled the three upcoming BF3 maps due out later this year (and possibly into next). For a closer look at the first map pack, Close Quarters, check out our hands-on preview.

Following the presentation, we had a chance to sit down with Patrick Bach of DICE, an Executive Producer for Battlefield 3. Naturally the talk began with discussion of the Close Quarters map pack. It then expanded into how the fans impact the development process, and then strayed into talk of the industry in general, including what he thought of the Call of Duty rivalry. Check out the transcript below.



The Close Quarters map pack was was just announced, and it will have four maps when it is released in June. Will there be any new weapons?

Yes, there will be 10 new weapons, and the weapons will be spread over all the classes. There will be new assignments, so there will be a lot of new stuff in general

Will there be any more single-player or co-op content in the future?

I can&#8217;t really talk about the exact plans for the future packs, but we haven&#8217;t included that in Close Quarters. For the close future though? No.

&#8220;Ziba Towers&#8221; is small and contained. Is that theme representative of all of the Close Quarters Maps?

Yes, that is the theme, as the name hints. To be a Battlefield map, the classic Battlefield player would imagine that you were in a big open landscapes. To enclose the player makes it very intense, almost claustrophic at times&#8212;it adds a lot of new emotions to the spectrum of Battlefield.

Will you be able to do the classic game modes like Rush and Conquest?

Yes, the classic game modes will be a part of this expansion pack.

So what we saw was just one small part of it&#8212;it expands?

Yes, absolutely

What kind of new weapons will we see?

We&#8217;ll release that as we get closer to it, but there will be the SPAS 12&#8211;the Italian shotgun&#8211;which is a classic shotgun that people have seen many times before, and there will be a lot of other guns. The important thing is that we&#8217;re doing these guns and spreading them over all the classes, and of course you can then bring them back into your original game. So it actually extends the other maps of Battlefield 3.

Will Close Quarters be able to support the max number of 64 PC players?

No, we are restricting players. I can&#8217;t tell you exactly what the restriction is right now, but we are restricting players so we can focus on the fun factor. How many players do we want before it turns into carnage?

It would be overwhelming.

People could potentially find that funny, but not fun.

There are some console updates coming, including some major overhauls to the matchmaking. Have you announced when that will go live?

We don&#8217;t have a date for it yet. We&#8217;re going through a lot of practical processes to get it out, but it is a full rent-a-server program. You as a player can rent your own server. You can do all the setting yourself, you can invite whoever you want, or you can keep it open to everyone. You control it. This is the first time we&#8217;ve seen this on a console. We were quite surprised that no one has done this before. It&#8217;s a special feeling owning your own server; having control over it and making sure that you have all the settings&#8211;and you have all the information that you think the players you want to invite&#8211;are there.

So it will be similar to the PC version?

Yes.

Are there going to be any obvious differences between the PC and console matchmaking?

No. I think the biggest difference when it releases is that it will be easier for console players to rent a server than it is for PC gamers today because we don&#8217;t have an in-game interface. But for the console you get everything in front of you at the main menu.

Any chance we may soon see a Battlefield: Bad Company 3?

I can&#8217;t really talk about any of the other IPs right now&#8230;

What can you tell me about the next map pack, Armored Kill?

The goal and the theme of that pack is to create something that is on the opposite side of the Battlefield scale [from Close Quarters]. Close Quarters is a very intimate, intense infantry experience. [Armored Kill] is the big open, heavy metal vehicles, focusing on the big beasts of the battle. We are introducing new vehicles into the mix. We are building the biggest battlefields we&#8217;ve ever built before, so we&#8217;ll have the huge battles. It is kind of the opposite&#8230;it is complementary part of the spectrum for Battlefield 3.

How much do you listen to fan input?

We listen a lot, but that doesn&#8217;t mean that we do exactly what people ask us to do. There are so many requests that don&#8217;t fit with reality. We don&#8217;t want the game to be fixed for a single individual. We want the system to be perfectly balanced so you can have all these things working together. If you make the game better for you, it might get better for me, but not for him. So we wouldn&#8217;t do a fix like that. Even if there is a majority of people complaining about something, that doesn&#8217;t mean that we can do that change because it may break the game as a whole.

Sometimes it can be hard to communicate that because we want to find a solution that mitigates all the problems rather than just fixing it for you and breaking it for me. That&#8217;s the challenge of building a game like Battlefield. If you get it right, it&#8217;s magic. It&#8217;s really hard to get to this perfect rock-paper-scissors balance. It&#8217;s so easy to get it wrong because if you just react to the person that screams and yells the most, you will definitely break the game. So we can&#8217;t do that, because we are responsible for the game, so if we break the game we have to fix it. We can&#8217;t blame the community and say &#8220;but you got what you wanted and look, it broke, it&#8217;s your fault.&#8221; We have to be responsible and make sure that when we do something we do it properly, and also plan for the future.

There has been a lot made of the rivalry between Call of Duty and Battlefield from both the press and the fans. How aware of that are you?

Well we do pay attention because people bring it up all the time. We don&#8217;t see ourselves as the direct competition to the other shooters on the market, because there aren&#8217;t many shooters that are trying to do what we are trying to do. If we try to limit ourselves by trying to build something that is in my book lesser, a lesser experience, even if people say that they like it, and say that they like this particular part of the experience, that is not what Battlefield is all about. Then we shouldn&#8217;t call it Battlefield, we should call it something else.

If you don&#8217;t have the vehicles, if you don&#8217;t have the structure, if you don&#8217;t have the team play, if you don&#8217;t have the classes, then you&#8217;re breaking it. I hope that people that are playing Battlefield 3 and are playing other shooters can see that it&#8217;s not the same. If you are into shooters, and you play shooters, you will definitely spot the difference.

What games are on your radar?

I&#8217;m looking forward to quite a lot of games. Maybe not always to play them, because sometimes there are games that are interesting but not always to your liking when it comes to the actual game. But there are a lot of interesting games. I think Halo 4, Assassins Creed 3&#8230; there are some big players out there that will hopefully give us something more than expected. I&#8217;m really looking forward to seeing what they have in the plans for us.

What do you predict for the future of the industry?

When we talk about gaming or gamers, we tend to look at people, because humans won&#8217;t change&#8212;their behavior, at their core won&#8217;t change&#8211;but the interface between the person and the product might. No one believed in the games that we can now play on the iPhone, because a couple years before we had the N-Gage, and machines that were on paper the exact same machines. But then all of a sudden the same thing starts to work, because it is the right platform at the right time, and with the right content, and you have the right user behavior. It&#8217;s like now it fits, but five years ago it didn&#8217;t.

In a way, the games we are building are platform sensitive, because you need to be able to see what&#8217;s happening in front of you to be able to control that with a high precision, so it is hard for us to make a hardcore, mobile Battlefield version that has the exact same values as what we are trying to create. So to answer your question, I think there will be a market for games like Battlefield in the future. I also think the gaming market as a whole might grow, but the growth might be in other areas. So you might grow the casual social part, and then the high definition, hardcore shooter audience will stay the same.

Younger people growing up have more choices when it comes to gaming. They like the casual like games&#8212;like the Pop Cap games for instance&#8212;it&#8217;s great fun to play it on an iPhone, but when I get home, I want to play Battlefield. That doesn&#8217;t exclude Bejeweled, because they are different experiences. I think it is the whole need to entertain yourself. Today you have so many more choices that we didn&#8217;t have five or ten years ago, so it is more a question of how do you want to consume your games, not do you like games. So I think that games, and specific genres like shooters, will stay. It&#8217;s just a question of how do you consume them.
 

dougp

Diamond Member
May 3, 2002
7,909
4
0
you can have 2 in chopper repairing and that will keep it up unless more than units go after it usually or get sequential tank or javelins

from patch notes:

the next patch makes me very VERY nervous, as it could totally gimp air vehicles into mostly useless deathtraps

Uh, talented pilots will still be scary as fuck. I've flown with a few crazy good guys and never die because of how well they fly and GTFO when they need to.
 

realjetavenger

Senior member
Dec 8, 2008
244
0
76

"We’re going through a lot of practical processes to get it out, but it is a full rent-a-server program. You as a player can rent your own server. You can do all the setting yourself, you can invite whoever you want, or you can keep it open to everyone. You control it. This is the first time we’ve seen this on a console. We were quite surprised that no one has done this before. It’s a special feeling owning your own server; having control over it and making sure that you have all the settings–and you have all the information that you think the players you want to invite–are there."

I declare shenanigans.
Technically, he is right. However, this is a bunch of bullcr@p. This has been done before on console. I'll refer to my previous post about GRAW1 and 2. http://forums.anandtech.com/showpost.php?p=33137778&postcount=7759

When you entered the multiplayer menu, you had the option to create a game, either public or private. You could make changes to every parameter in the game. The difference is that you did not have to pay for/rent a server. You did it all from the multiplayer menu.
So, if he wants to say it's never been done before on console, he better be talking about renting your own server, not hosting your own mp match. But that is not what he is implying here (unless I'm reading it wrong).
 

realjetavenger

Senior member
Dec 8, 2008
244
0
76

"There has been a lot made of the rivalry between Call of Duty and Battlefield from both the press and the fans. How aware of that are you?

Well we do pay attention because people bring it up all the time. We don’t see ourselves as the direct competition to the other shooters on the market, because there aren’t many shooters that are trying to do what we are trying to do. If we try to limit ourselves by trying to build something that is in my book lesser, a lesser experience, even if people say that they like it, and say that they like this particular part of the experience, that is not what Battlefield is all about. Then we shouldn’t call it Battlefield, we should call it something else.

If you don’t have the vehicles, if you don’t have the structure, if you don’t have the team play, if you don’t have the classes, then you’re breaking it. I hope that people that are playing Battlefield 3 and are playing other shooters can see that it’s not the same. If you are into shooters, and you play shooters, you will definitely spot the difference."

Then please explain metro and the new cgc dlc coming out in June. :rolleyes:
 
Oct 25, 2006
11,036
11
91
As far as the gun goes, I haven't even seen the transport choppers raping like the BlackHawk on Mashtuur does...it's simply that you can't shoot it down reliably enough.

How badly are they nerfing repairs? It's not that one individual person is overpowered while repairing, it's that you have engineers ZERGING both by having more than one inside the chopper and engineers zerg repairing on the ground. They should have left repair speed alone but made it so that only one engineer can repair something at a time. 2, at most. Now, this may cause even more engineer zerging.

The zerging only happens because there is very little penalty to being an Engineer. You get great mid range weapons, whereas in BF2, engineers weren't very good at engaging anything past short range, which limits people who are willing to go Engineer. Also, more classes meant more spread of people.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
more DLC news..

http://www.digitaltrends.com/gaming/battlefield-3-dev-talks-about-the-close-quarters-and-armored-kill-map-packs-and-their-lesser-competitors
How much do you listen to fan input?

We listen a lot, but that doesn&#8217;t mean that we do exactly what people ask us to do. There are so many requests that don&#8217;t fit with reality. We don&#8217;t want the game to be fixed for a single individual. We want the system to be perfectly balanced so you can have all these things working together. If you make the game better for you, it might get better for me, but not for him. So we wouldn&#8217;t do a fix like that. Even if there is a majority of people complaining about something, that doesn&#8217;t mean that we can do that change because it may break the game as a whole.
/

There's nothing wrong with wanting everything working in the same map. True large maps do not mean that CoD players can't play them because OMG they can't find anyone. I was running around in some PR maps and some of those things have city sized areas that are one flag out of 5 on the map. Literally, one flag in the map is surrounded by a city the size of many BF3 maps(no the flag cap area is still small).

Proper large maps like that, but for 128+ players, are the future. If properly designed, people can spawn into heavy combat that's ongoing, OR they can CHOOSE to spawn somewhere else, and sneak quietly through a forest in order to attack the objective from behind. Isn't that a true example of having things working together? A map can be both a meatgrind OR a long trip to a flag depending on how you choose to play, instead of meatgrind being the only option?

Note that when I am talking about PR I am ONLY talking about map size. I know it does not have squad spawning or things like that and I absolutely believe the things of that nature that it removed are essential.

I don't have any ideas HOW right now, but there almost certainly ways you could take a huge PR map, such as Iron Eagle, and have 40 people fighting for control of JUST that one city in the south of the map, and 80 people throughout the rest of it. There have GOT to be ways to shake it up.
 

chimaxi83

Diamond Member
May 18, 2003
5,457
63
101
Yea, BB only has 2 free spots in it, the other 2 are dedicated gunners so you can only have 2 engi's repairing.

I've hit BB square in the cockpit with tv missiles, which will instakill viper/havoc/jets, and it only disables if its at full health. I'm sure that's the deal with guided shells too.

With all my time in choppers, I don't think whatever changes they're making that affect pilots/gunners are too big a deal. No more guided rockets at other chopper for those long range snipe engagements lol but its not a huge deal.

We are kind of OP against armor though... tanks can't do much to me and AA can't touch me if I spot him first. It takes good soflam/jav/stingers to keep us at bay. Oh and the stupid, gliding at 100 mph, gravity defying Su27's and F18's, of course lol.
 

Exterous

Super Moderator
Jun 20, 2006
20,569
3,762
126
as it could totally gimp air vehicles into mostly useless deathtraps

Good!*

*This comes from someone who hasn't bothered to learn to fly and is constantly annoyed by those dag-nab-able confounded magical flying contraptions!