**OFFICIAL** AT Battlefield 3 FAQ and News Thread

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maniacalpha1-1

Diamond Member
Feb 7, 2010
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They are increasing it by multiples of 4 so that every player in the match can have a squad.

BF3 is still going to be 64 unless they change it. Where did you hear that anything had increased even by 4? And BF squads are 6 people, or should be. It's Bad Console 2 squads that are 4, but that's a spinoff game.
 

Maximilian

Lifer
Feb 8, 2004
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I think if we ask enough they might bump it up to 128 or leave in the option for 128/256 but unsupported.
 
Feb 4, 2009
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Who knows maybe it's planned for a map pack or an expansion pack. Bigger maps w/more players would add value to them.
 

GoodRevrnd

Diamond Member
Dec 27, 2001
6,801
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They are increasing it by multiples of 4 so that every player in the match can have a squad.

Squad sizes are down to 4 now?? Blegh. 6 really is a better number because it reduces the number of mobile spawn points. Although wait, is squad spawning off anyone like BC2 or back to squad leaders like BF2??
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
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Squad sizes are down to 4 now?? Blegh. 6 really is a better number because it reduces the number of mobile spawn points. Although wait, is squad spawning off anyone like BC2 or back to squad leaders like BF2??

BC2 is 4...as for BF3 they are not confirming ANYTHING useful in this regard. We don't know anything about squads, commo rose, nothing. Pretty much all we know is:
Prone
64 for PC
Jets
Destruction
Select Fire(at least in single player)
No commander
No magnum ammo
More unlocks...

I might have missed something but that's about it that's useful.
 

drizek

Golden Member
Jul 7, 2005
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they have said literally nothing of substance wrt multiplayer.

64 peeps max, 4 classes, thats pretty much all we know.
 

GullyFoyle

Diamond Member
Dec 13, 2000
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Battlefield 3 supports 3D

battlefield3-3d.jpg


On March 10th, 2011 in News

At GDC, DICE have a number of technical presentations concerning their new Frostbite 2 engine, which powers Battlefield 3. One of the presentations, called “DirectX 11 Rendering in Battlefield 3″, goes into detail on the PC version of Battlefiled 3, and the DirectX 11 features it uses, such as Deferred Shading and SRAA antialiasing.

What caught our attention was also the talk of 3D support for Battlefield 3, of which one presentation slide was dedicated to, explaining how DICE incorporates 3D into the game. Battlefield 3 will support both Nvidia’s 3D Vision technology, and rival AMD’s HD3D. DICE will use “explicit 3D rendering”, which in essence means each frame is rendered to each eye, while retaining much of the image quality and detail that was in a regular 2D image.

3D on PCs of course requires a modern graphics card and a 3D monitor. There was no mention of 3D support on consoles.
 

drizek

Golden Member
Jul 7, 2005
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Whats interesting from that slideshow is that they mention support for Intel graphics.

That means it should be able to scale pretty well.
 

VulgarDisplay

Diamond Member
Apr 3, 2009
6,188
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Squad sizes are down to 4 now?? Blegh. 6 really is a better number because it reduces the number of mobile spawn points. Although wait, is squad spawning off anyone like BC2 or back to squad leaders like BF2??

I'm assuming it's down to 4 per squad because they have said there are only 4 classes. BF2 was 6 per squad, and it had six classes didn't it? I can't remember it was so long ago.

Quote:
Originally Posted by VulgarDisplay
They are increasing it by multiples of 4 so that every player in the match can have a squad.
BF3 is still going to be 64 unless they change it. Where did you hear that anything had increased even by 4? And BF squads are 6 people, or should be. It's Bad Console 2 squads that are 4, but that's a spinoff game.

Someone asked why they always do games at numbers like 12, 18, 24, 32, 64, 128, 256. I was simply saying that you see even numbers like that because it is often times a multiple of the number of people that are in a squad in that given game.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
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I'm assuming it's down to 4 per squad because they have said there are only 4 classes. BF2 was 6 per squad, and it had six classes didn't it? I can't remember it was so long ago.



Someone asked why they always do games at numbers like 12, 18, 24, 32, 64, 128, 256. I was simply saying that you see even numbers like that because it is often times a multiple of the number of people that are in a squad in that given game.

Ah...well at least from my perspective, the reason for a lot of the fear is that they might pull too much from Bad Co 2 into BF3. 3D wallhack spotting, autoaimbot knife, social button instead of commo rose, 4 person squads with spawn on anyone function, etc.
 

VulgarDisplay

Diamond Member
Apr 3, 2009
6,188
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Ah...well at least from my perspective, the reason for a lot of the fear is that they might pull too much from Bad Co 2 into BF3. 3D wallhack spotting, autoaimbot knife, social button instead of commo rose, 4 person squads with spawn on anyone function, etc.

Pretty sure most of those are confirmed already... lol.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
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No...if any of those were, the EA UK BF3 forums would be erupting with fury. They've released virtually nothing of substance.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
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Are you suggesting that you be able to hear the sound of the enemy's clothing as he rapid fire crouches above you to teabag? lol.

I'd post a topic about this on EA UK BF3 forums but I'm afraid they'd close it and give me an infraction. Despite the fact that teabagging is nearly 100% deployed throughout BF and is actually usually considered sportsmanship.
 

uclaLabrat

Diamond Member
Aug 2, 2007
5,632
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Are you suggesting that you be able to hear the sound of the enemy's clothing as he rapid fire crouches above you to teabag? lol.

I'd post a topic about this on EA UK BF3 forums but I'm afraid they'd close it and give me an infraction. Despite the fact that teabagging is nearly 100% deployed throughout BF and is actually usually considered sportsmanship.
There's a reason our server is called the "frag'em and bag'em". ALthough, t-bagging has kinda lost its place in our gameplay.
 

Paul98

Diamond Member
Jan 31, 2010
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I really hope to see infantry combat much closer to what we saw in BF2 rather than BC2. It is just too easy to kill people in BC2, the difference between a good player and average player just seems much closer than it did in BF2. If you have 3 or 4 average players coming after you in BF2 you shouldn't have much trouble taking them all out. Does not seem to work the same in BC2.
 

VulgarDisplay

Diamond Member
Apr 3, 2009
6,188
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I can't find the interview now where Bach said that 4 is the perfect number of classes because of all the different weapon/equipment combinations that are possible. I know I have read that somewhere, but I can't find it now.
 

Zargon

Lifer
Nov 3, 2009
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yeah he said with the gadget optins now they feel like you have more like 20 classes out of the 4 rather than the 6 traditional ones
 

Markbnj

Elite Member <br>Moderator Emeritus
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Sep 16, 2005
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www.markbetz.net
I really hope to see infantry combat much closer to what we saw in BF2 rather than BC2. It is just too easy to kill people in BC2, the difference between a good player and average player just seems much closer than it did in BF2. If you have 3 or 4 average players coming after you in BF2 you shouldn't have much trouble taking them all out. Does not seem to work the same in BC2.

I'd say reason 1 is that the game was designed for console, meaning you have to aim with those silly little controllers and the game assumes anything fired in the general direction of your target is a hit. Reason 2 is half the mediocre players are using aim hacks.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
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I really hope to see infantry combat much closer to what we saw in BF2 rather than BC2. It is just too easy to kill people in BC2, the difference between a good player and average player just seems much closer than it did in BF2. If you have 3 or 4 average players coming after you in BF2 you shouldn't have much trouble taking them all out. Does not seem to work the same in BC2.

If you go to the EA UK BF3 forums, everyone would have you believe that BF2's deviation system is the system that keeps good and average players together because the random deviation allows "Mr. Pro" to have bad luck and "Mr. Noob" to get a lucky shot in. That's their argument, not mine, though I understand that people who just can't accept not being able to go full auto at more than 30 yards don't like it. The fact is, both systems do this, albeit in different ways. BC2's system allows spray and pray to work, such that even bad players if they aim fast enough can have a good chance to kill someone better than them. Let me be clear- I say spray and pray as a bit of an embellishment. yes you cannot spray and pray without stopping, but you CAN fire much longer bursts. In BF2 you need to fire one shot at a time unless you are at point blank range, but in BC2 you can pretty much burst 10 shots at a time if you want. And with 4X scopes you can pretty much tap your fire button extremely fast and they will all hit whereas in BF2 you do have to slow down and reset your aim between shots due to recoil. Whereas BC2 recoil is autoreset for you.

And then there's the fact that 99&#37; of non sniper weapons can take a 4X scope, and there are no must-have unlocks in the Spec 1 tree that cause people to use something other than 4X scopes except in very specific situations, so the 4X scope is there 95% of the time on those weapons, and it turns 80 yards into 20 yards.

So ultimately both BC2 and BF2 keep the gap between good and average low, just in different ways. The problem is that in BC2 the laser ballistics cause people to die VERY quickly compared to BF2. And the quicker you die, the less fun it is, and this is true even if you are getting a good K/D ratio. It simply speeds the game up too fast.

After all - how many times do you see people run out of ammo while shooting each other and switch to knife in BC2? It's only happened once to me, and I've never seen it occur between two other people . Of course, you can't "switch" to knife in BC2, and it's an aimbot autolunge knife, so even if it does happen there's no fun in it.

I'd say reason 1 is that the game was designed for console, meaning you have to aim with those silly little controllers and the game assumes anything fired in the general direction of your target is a hit. Reason 2 is half the mediocre players are using aim hacks.

You're right, I'd guess consoles are the cause of this and they didn't properly rebalance it for the PC. Thing is, in BC2, you don't need aimhacks in order to hit your target like you do in BF2, you need aimhacks in BC2 so you can aim faster.
 
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Capt Caveman

Lifer
Jan 30, 2005
34,543
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I really hope to see infantry combat much closer to what we saw in BF2 rather than BC2. It is just too easy to kill people in BC2, the difference between a good player and average player just seems much closer than it did in BF2. If you have 3 or 4 average players coming after you in BF2 you shouldn't have much trouble taking them all out. Does not seem to work the same in BC2.

I find it to be the other way around. I'm a much better ground pounder in BF2. It took less hits to kill in BF2. I could take out a whole squad with a single clip. In BC2, it takes 1-2 additional hits to kill forcing me to change clips more often.
 

Zargon

Lifer
Nov 3, 2009
12,218
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I find it to be the other way around. I'm a much better ground pounder in BF2. It took less hits to kill in BF2. I could take out a whole squad with a single clip. In BC2, it takes 1-2 additional hits to kill forcing me to change clips more often.

hardcore. 2 small bursts, someone dies.