take off the scope and play with ironsights as assault rifles
the svd and mk11 are amazing with pretty much guaranteed 2 shot kills and 1 shot headshots
-"" no one is safe if your using it .""I really hated the IRNV scope thank the lord it was nerfed...perhaps some people can stop camping with it and man up and fight like men....nothing i hated more then being killed by some invisible camper more then likely using it.
I used it a few times cause i got lucky finding a kit laying on the floor with it...way to overpowered it mind as well be a aimbot no one is safe if your using it.
Good advice, but I am a spray + pray type of player more than half of the time. But it works for me, I am getting about 20% accuracy and have a 1.9kdr or so....but man these snipers are fucking retarded.
Although, on BC2 I only used the base m24 anyway.
I really hated the IRNV scope thank the lord it was nerfed...perhaps some people can stop camping with it and man up and fight like men....nothing i hated more then being killed by some invisible camper more then likely using it.
I used it a few times cause i got lucky finding a kit laying on the floor with it...way to overpowered it mind as well be a aimbot no one is safe if your using it.
Huh... I've yet to be killed by a MAV, and I play mostly Metro/Bazaar/Damavand/Seine. I've been killed countless times by USAS-12 frag rounds...
It's minor but anyone having the issue of the game taking a while to close down when you quit the game since the latest patch? Mine used to be instant but now I have to wait a bit.
I tried sniping on the base sniper rifles last night. Mother of god was that pathetic. I hate automatic snipers in any game, who could have possible thought that was a good idea? I have to use the UMP to raise my sniper score now.
Battlelog Update #3
By: ogabrielson Posted: 2 days ago
In preparation for the upcoming expansion pack and the holidays we have decided to super-charge the Server Browser with a couple of new features. These new improvements are as always based on requests and feedback from the Get Satisfaction forums that youve posted.
Lots of different bug fixes has also been made but feature wise, these are the highlights:
Change list
Server Queue
Last week we silently enabled the server queue again. Joining the server your friends are at is easy! If the server is full, you will simply be put in the queue and automatically joined when a slot becomes available.
Improved Server Browser
The server browser has been equipped with more search options. Such as kill cam, friendly fire and 3D spotting to name a few. We aim to continuously improve it and were determined to bring you the most powerful server browser ever seen.
Easier server joining with party
Joining servers with your party has been improved. Instead of setting up your party prior to doing a party join you can now connect asynchronously, without waiting for your friends to ready up.
Country filter
The server browser has also been equipped with the capability of searching for servers by country. This is incredibly useful for those eager to play with perhaps other countrymen or just want to enjoy playing on a server from your favorite country.
Share Battle Reports
You can now share your favorite Battle Reports with your friends on Facebook, Twitter and Google+. Use the share tab at top right of your report. Shared Battle Reports previously required a Battlelog account to be viewed but this limitation is no more.
New icons for navigation
If you look at the new top header youll see a new set of icons, providing quick links to various popular sections on the site. Having easy access to your dog tags and stats is always a good thing!
Statistics for Back to Karkand will be available next week on December 13th.
I love flying that transport helicopter on Firestorm. When you have 4 guys loaded up with you that heli becomes a battle bus. Since I fly low, jets avoid me and helicopters can't keep up. Infantry frantically fire RPGs that whiz past me as I fly under a pipeline or through oil tanks. The best part of it all is when I reach an enemy flag. Instead of hovering like typical noobs, I often switch to 3rd person and do crazy 'dances' at the enemy flag. RPGs fly everywhere seldom hitting and the engineers that launch them are gunned down with minigun fire. Even if the battle bus is hit, 2 trusty engineers working the repair tool can keep us operational as we careen back to safety.
Enemy jets? Duck towards the ground as your gunners tear them up.
Enemy helis? Gain altitude and watch their demise.
Enemy tanks? Circle strafe their sorry metal carcasses and watch them die.
The only downside is insta-death if you pilot messes up- which would never happen of course 😛
Soo is there a demo for this? I wanna try it really bad but it's a lot of money down the drain if I don't like it.
sorry if i've missed it but is there consensus, good or bad, on sli performance in bf3? does it produce a high quality (no micro-stutter or whatever) picture?
snip
Snipers have been broken in almost every game except for counter strike. The AWP was how every sniper should be in every game. 1 hit kill in the chest and head, and 85 damage in the arm and leg. That makes so much more sense than 3 chest shots only doing 75% damage to someone. But, if they did that...everyone would bitch and moan about the imbalance.
I head shot a guy this evening at probably 50m, he had 10% health left when he killed me. There is no reason for that. The guy said his camera shook a little like it does, but he survived. wtf.
Snipers have been broken in almost every game except for counter strike. The AWP was how every sniper should be in every game. 1 hit kill in the chest and head, and 85 damage in the arm and leg. That makes so much more sense than 3 chest shots only doing 75% damage to someone. But, if they did that...everyone would bitch and moan about the imbalance.
I head shot a guy this evening at probably 50m, he had 10% health left when he killed me. There is no reason for that. The guy said his camera shook a little like it does, but he survived. wtf.
Snipers have been broken in almost every game except for counter strike. The AWP was how every sniper should be in every game. 1 hit kill in the chest and head, and 85 damage in the arm and leg. That makes so much more sense than 3 chest shots only doing 75% damage to someone. But, if they did that...everyone would bitch and moan about the imbalance.
I head shot a guy this evening at probably 50m, he had 10% health left when he killed me. There is no reason for that. The guy said his camera shook a little like it does, but he survived. wtf.
In bc2 i found a headshot was very possible with one shot using the Gol with every 1 in 3 kills being a headshot.
http://bfbcs.com/stats_pc/skipsneeky2
502 kills with the GOL 180 headshots...mostly done if i got stuck in base due to some lousy base rapers mostly the map laguana alta while some guys are on top of c ..never cared much for the recon class besides that time and place.
Haven't touched the recon class yet in BF3 and i won't even bother.
I hate everything about what you just said. AWP is completely and totally imba in CS, and snipers are complete, utter assholes who result in an utterly disengaging game for everyone else. If it were up to me, snipers wouldn't even be in ANY game. I don't know why developers think it's necessary to include a sniper class at all.
sorry if i've missed it but is there consensus, good or bad, on sli performance in bf3? does it produce a high quality (no micro-stutter or whatever) picture?
I'm using the 290.36 drivers without any issues. 1gb gtx460's in sli at 1920x1200. All settings on ultra except msaa off and textures at medium. With textures on high it was hitting the "lack" of vram. So even though the fps were 50-60 and higher things were stuttering. Back at medium, things are nice and smooth.
Also, I know it may be this way in real life, but the 2 choppers should handle the exact same way. Right now the US chopper handles far better than the OPFOR chopper.
The game is much better off now with the IRNV severely nerfed. It is supposed to be difficult to see enemy troops in this game, by design. That's why you need to stay with your squad and use the "spot" function to be each other's eyes. It also is the main reason the recon class is even in the game; the TUGS and MAV are the contributions that a recon brings to the squad, and they should be just as important as healing and ammo.
The IRNV scope completely broke that dynamic though, because anyone could see at a glance exactly where the enemies are and what they're doing. There was no reason to squad up with a recon, and there was no reason ever to use any other scope on any gun. That was obviously broken and detrimental to the game they want their players to play.
Snipers have been broken in almost every game except for counter strike. The AWP was how every sniper should be in every game. 1 hit kill in the chest and head, and 85 damage in the arm and leg. That makes so much more sense than 3 chest shots only doing 75% damage to someone. But, if they did that...everyone would bitch and moan about the imbalance.
I head shot a guy this evening at probably 50m, he had 10% health left when he killed me. There is no reason for that. The guy said his camera shook a little like it does, but he survived. wtf.