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**OFFICIAL** AT Battlefield 3 FAQ and News Thread

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also by having the guided stuff work, but really slowly they arent totally worthless most of the time

atleast, I dont recall guided missle working pre-patch without someone designating....
 
take off the scope and play with ironsights as assault rifles

the svd and mk11 are amazing with pretty much guaranteed 2 shot kills and 1 shot headshots

Good advice, but I am a spray + pray type of player more than half of the time. But it works for me, I am getting about 20% accuracy and have a 1.9kdr or so....but man these snipers are fucking retarded.


Although, on BC2 I only used the base m24 anyway.
 
I really hated the IRNV scope thank the lord it was nerfed...perhaps some people can stop camping with it and man up and fight like men....nothing i hated more then being killed by some invisible camper more then likely using it.

I used it a few times cause i got lucky finding a kit laying on the floor with it...way to overpowered it mind as well be a aimbot no one is safe if your using it.
-"" no one is safe if your using it .""
you want to be safe in a war game ?

-it did come in handy finding targets for a rpg shot , as engineers only have pea shooters and we don't get any options for heavier guns. only long range killing power we have is rpg's and they don't come with scopes.
-unless they put more tanks in the game ,the class seems useless now.
-heavier gun classes will move to higher power scopes and camp.
 
Good advice, but I am a spray + pray type of player more than half of the time. But it works for me, I am getting about 20% accuracy and have a 1.9kdr or so....but man these snipers are fucking retarded.


Although, on BC2 I only used the base m24 anyway.

my accuracy is 11.1%

but I spent most of the beginning of the game with the M249 once it was unlocked

I really hated the IRNV scope thank the lord it was nerfed...perhaps some people can stop camping with it and man up and fight like men....nothing i hated more then being killed by some invisible camper more then likely using it.

I used it a few times cause i got lucky finding a kit laying on the floor with it...way to overpowered it mind as well be a aimbot no one is safe if your using it.



I used it to run and gun, esp with the M249 in choke points full of smoke(like first mcom on sienne rush) used it to breach the courtyard to kill defenders)

its not a goddamn aimbot, since it doesnt AIM FOR YOU. and it doesnt see though walls, so its not a wallhack either
 
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The game is much better off now with the IRNV severely nerfed. It is supposed to be difficult to see enemy troops in this game, by design. That's why you need to stay with your squad and use the "spot" function to be each other's eyes. It also is the main reason the recon class is even in the game; the TUGS and MAV are the contributions that a recon brings to the squad, and they should be just as important as healing and ammo.

The IRNV scope completely broke that dynamic though, because anyone could see at a glance exactly where the enemies are and what they're doing. There was no reason to squad up with a recon, and there was no reason ever to use any other scope on any gun. That was obviously broken and detrimental to the game they want their players to play.
 
Huh... I've yet to be killed by a MAV, and I play mostly Metro/Bazaar/Damavand/Seine. I've been killed countless times by USAS-12 frag rounds...

I get killed by them all the time. Its to the point where I can't ignore them, and when I'm trying to take them out I get killed by someone else. One of the many bullcrap features in the game. On Bazaar it looks like people are using the MAV now to get on the ledge at A. Once they drop a spawn beacon its almost impossible to get them off, and they can attack A, B, and D at will, and clear out A and D without moving from the ledge.

It's minor but anyone having the issue of the game taking a while to close down when you quit the game since the latest patch? Mine used to be instant but now I have to wait a bit.

Yeah, I noticed this as well. Takes a few seconds now.

I tried sniping on the base sniper rifles last night. Mother of god was that pathetic. I hate automatic snipers in any game, who could have possible thought that was a good idea? I have to use the UMP to raise my sniper score now.

All I use is the SV98 now. Without even noticing it, I have more kills with it than almost any other two guns combined. And I got those kills in a relatively short time period. I just use the ACOG (4x scope), and it works pretty well. When I leveled up the M98, I actually took the scope off, and it was like a really powerful G3 in semi mode. But sometimes, for whatever reason, the shots are just not straight. I've looked back at recorded video and I see my crosshair on a guys head, at about 5m, and it just misses 3m or so to the left. I move around (strafe) a lot while aiming, but when I fire my shot I expect it to be where I shoot. Its bad enough you need a head shot to kill someone up close, but to not have it accurate is ridiculous. And for petes sake, let a chest shot from 10m or less be a one hit kill. A bolt action sniper has only one chance 1v1 up close, and if you miss, or hit an arm or leg, fine, you should die. But a chest shot should be a one hit kill at any distance, let alone point blank.
 
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Not sure these accuracy stats mean anything. For instance, I hop in a tank, or fire near a squad member to let them know I am there if were not on voice. I am sure that kills my accuracy. Same with shooting at Helictopers. Sure, I probably won't hit them, but it is fun to try.

Although I had my best OMG THAT WAS AWESOME moment last night. A jet fly by and tore my tank apart. I hopped out before it exploded, flipped to my RPG and shot it straight up as he did his fly by and instantly destroyed him. 😀 That alone was worth the price of admission.
 
I love flying that transport helicopter on Firestorm. When you have 4 guys loaded up with you that heli becomes a battle bus. Since I fly low, jets avoid me and helicopters can't keep up. Infantry frantically fire RPGs that whiz past me as I fly under a pipeline or through oil tanks. The best part of it all is when I reach an enemy flag. Instead of hovering like typical noobs, I often switch to 3rd person and do crazy 'dances' at the enemy flag. RPGs fly everywhere seldom hitting and the engineers that launch them are gunned down with minigun fire. Even if the battle bus is hit, 2 trusty engineers working the repair tool can keep us operational as we careen back to safety.

Enemy jets? Duck towards the ground as your gunners tear them up.
Enemy helis? Gain altitude and watch their demise.
Enemy tanks? Circle strafe their sorry metal carcasses and watch them die.

The only downside is insta-death if you pilot messes up- which would never happen of course 😛
 
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Details of the recent changes to Battlelog:

Battlelog Update #3

By: ogabrielson Posted: 2 days ago

In preparation for the upcoming expansion pack and the holidays we have decided to super-charge the Server Browser with a couple of new features. These new improvements are as always based on requests and feedback from the Get Satisfaction forums that you’ve posted.
Lots of different bug fixes has also been made but feature wise, these are the highlights:

Change list

Server Queue

Last week we silently enabled the server queue again. Joining the server your friends are at is easy! If the server is full, you will simply be put in the queue and automatically joined when a slot becomes available.

Improved Server Browser

The server browser has been equipped with more search options. Such as kill cam, friendly fire and 3D spotting to name a few. We aim to continuously improve it and we’re determined to bring you the most powerful server browser ever seen.

Easier server joining with party

Joining servers with your party has been improved. Instead of setting up your party prior to doing a party join you can now connect asynchronously, without waiting for your friends to ready up.

Country filter

The server browser has also been equipped with the capability of searching for servers by country. This is incredibly useful for those eager to play with perhaps other countrymen or just want to enjoy playing on a server from your favorite country.

Share Battle Reports

You can now share your favorite Battle Reports with your friends on Facebook, Twitter and Google+. Use the share tab at top right of your report. Shared Battle Reports previously required a Battlelog account to be viewed but this limitation is no more.

New icons for navigation

If you look at the new top header you’ll see a new set of icons, providing quick links to various popular sections on the site. Having easy access to your dog tags and stats is always a good thing!
Statistics for Back to Karkand will be available next week on December 13th.
 
I love flying that transport helicopter on Firestorm. When you have 4 guys loaded up with you that heli becomes a battle bus. Since I fly low, jets avoid me and helicopters can't keep up. Infantry frantically fire RPGs that whiz past me as I fly under a pipeline or through oil tanks. The best part of it all is when I reach an enemy flag. Instead of hovering like typical noobs, I often switch to 3rd person and do crazy 'dances' at the enemy flag. RPGs fly everywhere seldom hitting and the engineers that launch them are gunned down with minigun fire. Even if the battle bus is hit, 2 trusty engineers working the repair tool can keep us operational as we careen back to safety.

Enemy jets? Duck towards the ground as your gunners tear them up.
Enemy helis? Gain altitude and watch their demise.
Enemy tanks? Circle strafe their sorry metal carcasses and watch them die.

The only downside is insta-death if you pilot messes up- which would never happen of course 😛

I love the battlebus:biggrin:

I got caught up in one yesterday and someone was repairing we was up for a bit till like 3 guys locked on us with god who knows what and blasted us out the sky...but it was epic i must have killed 10 strays on top of buildings in a matter of a few short minutes:awe:
 


Snipers have been broken in almost every game except for counter strike. The AWP was how every sniper should be in every game. 1 hit kill in the chest and head, and 85 damage in the arm and leg. That makes so much more sense than 3 chest shots only doing 75% damage to someone. But, if they did that...everyone would bitch and moan about the imbalance.

I head shot a guy this evening at probably 50m, he had 10% health left when he killed me. There is no reason for that. The guy said his camera shook a little like it does, but he survived. wtf.
 
Snipers have been broken in almost every game except for counter strike. The AWP was how every sniper should be in every game. 1 hit kill in the chest and head, and 85 damage in the arm and leg. That makes so much more sense than 3 chest shots only doing 75% damage to someone. But, if they did that...everyone would bitch and moan about the imbalance.

I head shot a guy this evening at probably 50m, he had 10% health left when he killed me. There is no reason for that. The guy said his camera shook a little like it does, but he survived. wtf.

In bc2 i found a headshot was very possible with one shot using the Gol with every 1 in 3 kills being a headshot.

http://bfbcs.com/stats_pc/skipsneeky2

502 kills with the GOL 180 headshots...mostly done if i got stuck in base due to some lousy base rapers mostly the map laguana alta while some guys are on top of c ..never cared much for the recon class besides that time and place.

Haven't touched the recon class yet in BF3 and i won't even bother.
 
Snipers have been broken in almost every game except for counter strike. The AWP was how every sniper should be in every game. 1 hit kill in the chest and head, and 85 damage in the arm and leg. That makes so much more sense than 3 chest shots only doing 75% damage to someone. But, if they did that...everyone would bitch and moan about the imbalance.

I head shot a guy this evening at probably 50m, he had 10% health left when he killed me. There is no reason for that. The guy said his camera shook a little like it does, but he survived. wtf.

I whored the AWP in both 1.6 and source. I thought it was only truly balanced in competitive play where money management was part of the game. In public servers, usually one guy dominates the map with an AWP and the opposing team starts using the AWP and before you know it the entire server is just AWPing each other.

I think the snipers are fine in BF3. I don't like the automatic sniper rifles, but I'm pretty decent with the bolt action rifles. I would be completely against 1HK with chest shots in this game. The significant ease of landing a chest shot (as opposed to head shots) combined with how damn open all the maps are, I'd wager 90% of the server would be playing Recon if they made chest shots 1HK.
 
Snipers have been broken in almost every game except for counter strike. The AWP was how every sniper should be in every game. 1 hit kill in the chest and head, and 85 damage in the arm and leg. That makes so much more sense than 3 chest shots only doing 75% damage to someone. But, if they did that...everyone would bitch and moan about the imbalance.

I head shot a guy this evening at probably 50m, he had 10% health left when he killed me. There is no reason for that. The guy said his camera shook a little like it does, but he survived. wtf.

I hate everything about what you just said. AWP is completely and totally imba in CS, and snipers are complete, utter assholes who result in an utterly disengaging game for everyone else. If it were up to me, snipers wouldn't even be in ANY game. I don't know why developers think it's necessary to include a sniper class at all.
 
In bc2 i found a headshot was very possible with one shot using the Gol with every 1 in 3 kills being a headshot.

http://bfbcs.com/stats_pc/skipsneeky2

502 kills with the GOL 180 headshots...mostly done if i got stuck in base due to some lousy base rapers mostly the map laguana alta while some guys are on top of c ..never cared much for the recon class besides that time and place.

Haven't touched the recon class yet in BF3 and i won't even bother.

In BF3 I have 921 SV98 kills, with 682 being headshots. And this is mostly rushing/flag capping. But if chest shots were 1 hit kills at 20m or less, I would have 2.5x the number of kills.

I hate everything about what you just said. AWP is completely and totally imba in CS, and snipers are complete, utter assholes who result in an utterly disengaging game for everyone else. If it were up to me, snipers wouldn't even be in ANY game. I don't know why developers think it's necessary to include a sniper class at all.

lol In CS its a high risk high reward gun. You can only really get away with it against bad to average players. Otherwise, its like a 50/50 kinda thing. I used to out duel AWPers with the scout, AK-47, MP5 and Deagle with ease. Its the most expensive gun in the game, and if you miss you should be dead.

Now, if the guns are in the game, it makes no sense to make them crappy. If you miss, a person with a pistol can kill you. BF3 has all these weapons for people who cant shoot, like Frag ammo, two different noob tubes, claymores, IRNV, MAV, ebot, mortars, etc. Heck, the semi auto sniper rifles are for weenies, but no gun punishes you like the bolt action rifles. In the time it takes you to aim, fire, and reload, an assault rifle/pdw can empty a full clip. Not to mention the stupid suppression effect, so when the guy fires and is missing, and you line up your shot, you will still randomly miss your shot.

I will continue use the bolt actions because I find it improves my aim when I use the other guns, but its retarded how much they nerfed them compared to previous BF games.
 
Am I the only person who feels they over nerfed the attack chopper's. It's now next to impossible to get kills as the pilot. Pre-patch the pilot's rockets did very little damage to vehicles. Now they made it impossible to aim the rockets on top of them doing no damage.

Then add the fact that the chopper's cannon is now useless against tanks/vehicles you've basically removed the chopper as a threat to anything in the game except other choppers. 90% of the time you're too busy trying to avoid jets and tanks/AA guns to even contemplate bothering infantry.

I'm really not a fan of the changes they made to the attack choppers.

Also, I know it may be this way in real life, but the 2 choppers should handle the exact same way. Right now the US chopper handles far better than the OPFOR chopper.
 
sorry if i've missed it but is there consensus, good or bad, on sli performance in bf3? does it produce a high quality (no micro-stutter or whatever) picture?

I'm running sli without any micro-stutter issues (either that or I just don't notice it). But my experience has been silky smooth with the retail release. I haven't seen anything remotely resembling a consensus in this thread, the AT server thread, or the bf3 performance thread that there are the stereotypical sli/xfire issues in bf3.

edit:
I'm using the 290.36 drivers without any issues. 1gb gtx460's in sli at 1920x1200. All settings on ultra except msaa off and textures at medium. With textures on high it was hitting the "lack" of vram. So even though the fps were 50-60 and higher things were stuttering. Back at medium, things are nice and smooth.

And the game looks great with this setup at these settings. (If only the cards had more vram, the texture setting would be set to high or ultra but even when that was tried, I did not see that big of a difference in the visuals (although that was probably impacted by the slideslow that using the higher texture setting created.)
 
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Also, I know it may be this way in real life, but the 2 choppers should handle the exact same way. Right now the US chopper handles far better than the OPFOR chopper.

Just say no to mirror balancing.

The US and RUS choppers should be similarly balanced to the way they were in BF2: US Viper was faster and more maneuverable, but the MEC chopper (can't remember the name) had more splash damage on the main gun and more armor while trading off for speed and maneuverability.

You KNEW and ran for cover when the MEC heli was shooting at you.
 
The game is much better off now with the IRNV severely nerfed. It is supposed to be difficult to see enemy troops in this game, by design. That's why you need to stay with your squad and use the "spot" function to be each other's eyes. It also is the main reason the recon class is even in the game; the TUGS and MAV are the contributions that a recon brings to the squad, and they should be just as important as healing and ammo.

The IRNV scope completely broke that dynamic though, because anyone could see at a glance exactly where the enemies are and what they're doing. There was no reason to squad up with a recon, and there was no reason ever to use any other scope on any gun. That was obviously broken and detrimental to the game they want their players to play.

I didn't think it should have been removed but I'm sort of glad they did since now I can enjoy the other sights without feeling like I am gimping myself. Also I think my K/D has gone up due to not being spotted by enemies quite as fast.
 
Snipers have been broken in almost every game except for counter strike. The AWP was how every sniper should be in every game. 1 hit kill in the chest and head, and 85 damage in the arm and leg. That makes so much more sense than 3 chest shots only doing 75% damage to someone. But, if they did that...everyone would bitch and moan about the imbalance.

I head shot a guy this evening at probably 50m, he had 10% health left when he killed me. There is no reason for that. The guy said his camera shook a little like it does, but he survived. wtf.

Lol. People whined about the SCAR being able to kill too fast at close range and you want to make sniper rifles instant kill? Snipers are already guaranteed OHK with headshots. They do 75% to body (which I'm pretty sure is a OHK in hardcore servers).

You can't compare the AWP to this game. In CS, the ranges were longer, players moved MUCH faster, could bunny hop/evade, and there was no minimap/spotting. Also, you had to buy your guns with money so you couldn't get it every round if your team was losing. Making snipers OHK in BF3 would be like playing CS in slow motion with an aimbot. It would be absurdly easy and EVERYONE would be recon.
 
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