MajinCry
Platinum Member
- Jul 28, 2015
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Your claim of FXAA being faster than no AA is also false, at least in OpenGL.
Barring certain techniques like Geometry Instancing, Deferred shading, etc., running a pixel shader will never speed up the execution of a program. To clarify:
FXAA Enabled: Take final output buffer, apply blurring to neighbouring pixels, output buffer, ~fin~
FXAA DIsabled: ~fin~